Adding Retro_Refit Keyboard
Retro_Refit is an example of using a Teensy to replace a keyboard controller on an older keyboard. The original 6x15 keyboard had a non-standard 11x8 matrix.
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keyboard/retro_refit/keymaps/default.c
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keyboard/retro_refit/keymaps/default.c
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "retro_refit.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] =
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KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, NLCK, SLCK, PSCR, PAUS, \
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, HOME, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, PGUP, \
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BSLS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, PGDN, \
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LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, END, \
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LCTL, LGUI, LALT, SPC, INS, DEL, LEFT, DOWN, RGHT),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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