333fred layout update (#1971)
* Set up tap dance for layers on the lower button. * Refactored code to share in the users directory between my two keyboard layouts. * Small keyboard layout change. * Updated documentation on oneshot usage in macros/tap dance.
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11 changed files with 163 additions and 73 deletions
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@ -5,7 +5,7 @@ This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../.
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## Layers
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### QWERTY
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The shift modifiers on this layer all use OSM to allow for quick single capitalization. Press and hold F to go to the VIM movement layer. Layer is also a one-shot layer toggle, and can be held down to type multiple characters on the Lower layer. Game is a regular toggle layer.
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The shift modifiers on this layer all use OSM to allow for quick single capitalization. LwrVIM acts a combo one-shot toggle and momentary layer toggle. Tap once to make the next key be sent on the Lower. Hold to move to the Lower layer until release. Tap and hold (so press, release, press and hold) to move to the VIM layer until release. Game is a regular toggle layer.
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```
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Qwerty
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@ -14,11 +14,11 @@ Qwerty
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " |
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| Esc | A | S | D | F | G | H | J | K | L | ; | " |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Lock | = | Game | Del |
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| Ctrl | Alt | F4 | GUI |LwrVIM| Bksp | Spc | Ent | Lock | = | RAlt | Del |
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`-----------------------------------------------------------------------------------'
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```
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@ -36,7 +36,7 @@ Lower
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Pscr | | | | | | 0 | . | = | Prev | Next | Play |
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| Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play |
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`-----------------------------------------------------------------------------------'
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```
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@ -1,20 +1,18 @@
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#include "nyquist.h"
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#include "action_layer.h"
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#include "action_util.h"
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#include "eeconfig.h"
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#include "333fred.h"
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _LOWER 1
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#define _VIM 2
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#define _GAME 3
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enum custom_macros {
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DLEFT,
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DRIGHT,
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PSCREEN_APP
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};
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// Tap dance for layer transitions
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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@ -27,22 +25,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " |
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* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Alt | + | Game | Del |
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* | Ctrl | Alt | F4 | GUI |Lwr/VM| Bksp | Spc | Ent | Lock | = | Alt | Del |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = KEYMAP( \
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[BASE] = KEYMAP( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
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KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
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KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, TG(_GAME), KC_DEL \
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KC_LCTL, KC_LALT, KC_F4, KC_LGUI, TD(TD_SYM_VIM), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, KC_RALT, KC_DEL \
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),
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/* Lower
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/* Symbols
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* ,-----------------------------------------------------------------------------------.
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* | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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@ -52,36 +50,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Pscr | | | | | | 0 | . | = | Prev | Next | Play |
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* | Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = KEYMAP( \
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KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
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_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
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_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
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M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
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KC_PSCR, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
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[SYMB] = KEYMAP( \
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KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
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_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
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_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
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M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
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KC_PSCR, _______, _______, _______, _______, TG(GAME), KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
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),
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/* Vim Movement (Hold down F)
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* | | | | LSHFT| | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
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* | | DLeft|DRight| LCTRL| LGUI | | Left | Down | Up | Right| | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | LShft| | | | | | | |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_VIM] = KEYMAP( \
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[VIM] = KEYMAP( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______ \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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/* Gaming mode (Raise)
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@ -98,12 +96,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY|
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = KEYMAP( \
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[GAME] = KEYMAP( \
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
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KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(_LOWER), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(_QWERTY) \
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KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
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)
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};
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@ -133,3 +131,8 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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}
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return MACRO_NONE;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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tap_dance_process_record(keycode);
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return true;
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}
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@ -1,6 +1,7 @@
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KEY_LOCK_ENABLE = yes
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NKRO_ENABLE = yes
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CONSOLE_ENABLE = yes
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CONSOLE_ENABLE = no
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TAP_DANCE_ENABLE = yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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