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333fred layout update (#1971)

* Set up tap dance for layers on the lower button.

* Refactored code to share in the users directory between my two keyboard layouts.

* Small keyboard layout change.

* Updated documentation on oneshot usage in macros/tap dance.
This commit is contained in:
Fred Silberberg 2017-11-06 09:09:01 -08:00 committed by Jack Humbert
parent 16843bc8c9
commit 89357b96d4
11 changed files with 163 additions and 73 deletions

View file

@ -5,7 +5,7 @@ This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../.
## Layers
### QWERTY
The shift modifiers on this layer all use OSM to allow for quick single capitalization. Press and hold F to go to the VIM movement layer. Layer is also a one-shot layer toggle, and can be held down to type multiple characters on the Lower layer. Game is a regular toggle layer.
The shift modifiers on this layer all use OSM to allow for quick single capitalization. LwrVIM acts a combo one-shot toggle and momentary layer toggle. Tap once to make the next key be sent on the Lower. Hold to move to the Lower layer until release. Tap and hold (so press, release, press and hold) to move to the VIM layer until release. Game is a regular toggle layer.
```
Qwerty
@ -14,11 +14,11 @@ Qwerty
|------+------+------+------+------+------+------+------+------+------+------+------|
| Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " |
| Esc | A | S | D | F | G | H | J | K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Lock | = | Game | Del |
| Ctrl | Alt | F4 | GUI |LwrVIM| Bksp | Spc | Ent | Lock | = | RAlt | Del |
`-----------------------------------------------------------------------------------'
```
@ -36,7 +36,7 @@ Lower
|------+------+------+------+------+------|------+------+------+------+------+------|
| APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Pscr | | | | | | 0 | . | = | Prev | Next | Play |
| Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play |
`-----------------------------------------------------------------------------------'
```

View file

@ -1,20 +1,18 @@
#include "nyquist.h"
#include "action_layer.h"
#include "action_util.h"
#include "eeconfig.h"
#include "333fred.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _VIM 2
#define _GAME 3
enum custom_macros {
DLEFT,
DRIGHT,
PSCREEN_APP
};
// Tap dance for layer transitions
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
@ -27,22 +25,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D |LTVIMF| G | H | J | K | L | ; | " |
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . |/ Ctrl| Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | F4 | GUI |Lower | Bksp | Spc | Ent | Alt | + | Game | Del |
* | Ctrl | Alt | F4 | GUI |Lwr/VM| Bksp | Spc | Ent | Lock | = | Alt | Del |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
[BASE] = KEYMAP( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
OSM(MOD_LSFT), LCTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RCTL_T(KC_SLSH), OSM(MOD_RSFT), \
KC_LCTL, KC_LALT, KC_F4, KC_LGUI, OSL(_LOWER), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, TG(_GAME), KC_DEL \
KC_LCTL, KC_LALT, KC_F4, KC_LGUI, TD(TD_SYM_VIM), KC_BSPC, KC_SPC, KC_ENT, KC_LOCK, KC_EQL, KC_RALT, KC_DEL \
),
/* Lower
/* Symbols
* ,-----------------------------------------------------------------------------------.
* | Caps | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
@ -52,36 +50,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | APscr| % | ^ | [ | ] | ~ | 1 | 2 | 3 | \ | Vol- | Vol+ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Pscr | | | | | | 0 | . | = | Prev | Next | Play |
* | Pscr | | | | | GAME | 0 | . | = | Prev | Next | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
KC_PSCR, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
[SYMB] = KEYMAP( \
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
_______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, KC_7, KC_8, KC_9, KC_ASTR, KC_RPRN, KC_F12, \
_______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_4, KC_5, KC_6, KC_PLUS, KC_RCBR, KC_PIPE, \
M(PSCREEN_APP), KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS, KC_VOLD, KC_VOLU, \
KC_PSCR, _______, _______, _______, _______, TG(GAME), KC_0, KC_DOT, KC_EQL, KC_MPRV, KC_MNXT, KC_MPLY \
),
/* Vim Movement (Hold down F)
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* | | | | LSHFT| | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
* | | DLeft|DRight| LCTRL| LGUI | | Left | Down | Up | Right| | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | LShft| | | | | | | |
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_VIM] = KEYMAP( \
[VIM] = KEYMAP( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, M(DLEFT), M(DRIGHT), KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______ \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* Gaming mode (Raise)
@ -98,12 +96,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Enter| | Lock | Bksp | Alt | Spc | Lower| Left | Up | Down | Right|QWERTY|
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = KEYMAP( \
[GAME] = KEYMAP( \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LGUI, \
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(_LOWER), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(_QWERTY) \
KC_ENT, _______, KC_LOCK, KC_BSPC, KC_LALT, KC_SPC, OSL(SYMB), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE) \
)
};
@ -133,3 +131,8 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
}
return MACRO_NONE;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
tap_dance_process_record(keycode);
return true;
}

View file

@ -1,6 +1,7 @@
KEY_LOCK_ENABLE = yes
NKRO_ENABLE = yes
CONSOLE_ENABLE = yes
CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile