Rename RGB_DISABLE_WHEN_USB_SUSPENDED
-> RGB_MATRIX_SLEEP
(#22682)
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353 changed files with 354 additions and 353 deletions
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@ -45,7 +45,7 @@
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// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
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// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
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// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_SLEEP // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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@ -32,7 +32,7 @@
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// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
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// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
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// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
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// #define RGB_MATRIX_SLEEP // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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@ -63,7 +63,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
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// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
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// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_SLEEP // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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@ -61,7 +61,7 @@
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// #define RGBLIGHT_HUE_STEP 12 // Units to step when in/decreasing hue
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// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
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// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_SLEEP // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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