Xulkal Keymaps
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13
users/xulkal/config.h
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13
users/xulkal/config.h
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#pragma once
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#ifndef TAPPING_FORCE_HOLD
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#define TAPPING_FORCE_HOLD
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#endif // TAPPING_FORCE_HOLD
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#undef TAPPING_TERM
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#define TAPPING_TERM 175
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#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
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#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
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#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
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#define RCPO_KEYS KC_RCTL, KC_TRNS, KC_EQL
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119
users/xulkal/layouts.h
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119
users/xulkal/layouts.h
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#pragma once
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/* Qwerty Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | Win | ADJ | FN | Alt | Space| | Space| Left | Up | Down | Right| Ctrl |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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#define _________________QWERTY_L1_________________ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5
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#define _________________QWERTY_L2_________________ TD_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _________________QWERTY_L3_________________ RIS_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
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#define _________________QWERTY_L4_________________ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B
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#define _________________QWERTY_L5_________________ KC_LCPO, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
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#define _________________QWERTY_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, TD_BSPC
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#define _________________QWERTY_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
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#define _________________QWERTY_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
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#define _________________QWERTY_R4_________________ KC_N, KC_M, TD_COMM, KC_DOT, KC_SLASH, KC_RSPC
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#define _________________QWERTY_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCPC
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#define ___________________GAME_L1_________________ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5
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#define ___________________GAME_L2_________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
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#define ___________________GAME_L3_________________ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
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#define ___________________GAME_L4_________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
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#define ___________________GAME_L5_________________ KC_LCTL, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
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#define ___________________GAME_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
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#define ___________________GAME_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
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#define ___________________GAME_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
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#define ___________________GAME_R4_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH, KC_RSFT
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#define ___________________GAME_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCTL
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/* RAISE Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | PGDN | UP | PGUP | |QWERTY| | | INS | HOME | PGUP | PRINT| |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | LEFT | DOWN | RIGHT| | GAME | | | DEL | END | PGDN |SCRLCK| |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | PREV | VOL- | VOL+ | NEXT | PLAY |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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#define __________________RAISE_L1_________________ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define __________________RAISE_L2_________________ _______, KC_PGDN, KC_UP, KC_PGUP, _______, QWERTY
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#define __________________RAISE_L3_________________ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, GAME
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#define __________________RAISE_L4_________________ _______, _______, _______, _______, _______, _______
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#define __________________RAISE_L5_________________ _______, _______, _______, _______, _______, _______
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#define __________________RAISE_R1_________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11
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#define __________________RAISE_R2_________________ _______, KC_INS, KC_HOME, KC_PGUP, KC_PSCR, _______
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#define __________________RAISE_R3_________________ _______, KC_DEL, KC_END, KC_PGDN, KC_SLCK, _______
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#define __________________RAISE_R4_________________ _______, _______, _______, _______, _______, _______
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#define __________________RAISE_R5_________________ _______, KC_MPRV, KC_MPRV, KC_VOLD, KC_MNXT, KC_MPLY
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/* LOWER Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | SPDI | SAI | VAI | HUI | RESET| | | | | 7 | 8 | 9 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | SPDD | SAD | VAD | HUD |RGBRST| | | | | 4 | 5 | 6 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | 1 | 2 | 3 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | 0 | . | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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#define __________________LOWER_L1_________________ _______, RGB_RMOD, RGB_MOD, _______, _______, _______
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#define __________________LOWER_L2_________________ RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RESET, _______
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#define __________________LOWER_L3_________________ RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGBRST, _______
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#define __________________LOWER_L4_________________ _______, _______, _______, _______, _______, _______
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#define __________________LOWER_L5_________________ _______, _______, _______, _______, _______, _______
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#define __________________LOWER_R1_________________ _______, _______, _______, _______, _______, KC_DEL
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#define __________________LOWER_R2_________________ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, _______
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#define __________________LOWER_R3_________________ _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, _______
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#define __________________LOWER_R4_________________ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, _______
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#define __________________LOWER_R5_________________ _______, _______, _______, KC_KP_0, KC_PDOT, _______
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/* ADJUST Layout
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | RESET| DEBUG| | | | | |TERM_ON|TERM_OFF| | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | |MusMod|Aud on|AudOff|AGnorm| |AGswap|ClkUp |ClkDwn| | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|MusOff|MidiOn| |MidOff|ClkOn |ClkOff| | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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#define _________________ADJUST_L1_________________ _______, _______, _______, _______, _______, _______
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#define _________________ADJUST_L2_________________ _______, RESET, DEBUG, _______, _______, _______
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#define _________________ADJUST_L3_________________ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM
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#define _________________ADJUST_L4_________________ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON
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#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
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#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______, _______
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#define _________________ADJUST_R2_________________ _______, TERM_ON, TERM_OFF, _______, _______, _______
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#define _________________ADJUST_R3_________________ AG_SWAP, CK_UP, CK_DOWN, _______, _______, _______
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#define _________________ADJUST_R4_________________ MI_OFF, CK_ON, CK_OFF, _______, _______, _______
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#define _________________ADJUST_R5_________________ _______, _______, _______, _______, _______, _______
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85
users/xulkal/process_records.c
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users/xulkal/process_records.c
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#include "process_records.h"
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#ifdef TAP_DANCE_ENABLE
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
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[BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
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[TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
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[CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
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[CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
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};
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case GAME:
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#ifndef GAMELAYER_DISABLE
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAME);
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}
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#endif
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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} else {
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layer_off(_LOWER);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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} else {
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layer_off(_RAISE);
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#ifdef TRILAYER_ENABLED
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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#endif
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}
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return false;
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break;
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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}
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#endif
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return false;
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break;
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}
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return process_record_keymap(keycode, record) &&
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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process_record_rgb(keycode, record) &&
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#endif // RGBLIGHT_ENABLE;
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true;
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}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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49
users/xulkal/process_records.h
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users/xulkal/process_records.h
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#pragma once
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#include "quantum.h"
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#define RIS_ESC LT(_RAISE, KC_ESC)
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#define RIS_CAPS LT(_RAISE, KC_CAPS)
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#ifdef TAP_DANCE_ENABLE
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#include "process_tap_dance.h"
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//Tap Dance Declarations
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enum {
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COMM_QUOT = 0,
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BACKSPACE,
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TAP_TAB,
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CTRL_MINUS,
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CTRL_PLUS
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};
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#define TD_COMM TD(COMM_QUOT)
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#define TD_BSPC TD(BACKSPACE)
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#define TD_TAB TD(TAP_TAB)
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#define TD_LCTL TD(CTRL_MINUS)
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#define TD_RCTL TD(CTRL_PLUS)
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#else
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#define TD_COMM KC_COMM
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#define TD_BSPC KC_BSPACE
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#define TD_TAB KC_TAB
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#define TD_LCTL KC_LCTL
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#define TD_RCTL KC_RCTL
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#endif
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enum layer_number {
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_QWERTY = 0,
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_GAME,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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GAME,
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LOWER,
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RAISE,
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RGBRST
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};
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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bool process_record_rgb(uint16_t keycode, keyrecord_t *record);
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13
users/xulkal/rules.mk
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users/xulkal/rules.mk
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SRC += xulkal.c \
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process_records.c
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# Some usual defaults
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MOUSEKEY_ENABLE = no # Mouse keys (+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control (+450)
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TAP_DANCE_ENABLE = yes # Enable the tap dance feature. (+1100)
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ifneq ($(strip $(DISABLE_LTO)), yes)
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EXTRAFLAGS += -flto
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OPT_DEFS += -DNO_ACTION_MACRO
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OPT_DEFS += -DNO_ACTION_FUNCTION
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endif
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1
users/xulkal/xulkal.c
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1
users/xulkal/xulkal.c
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#include "xulkal.h"
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4
users/xulkal/xulkal.h
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4
users/xulkal/xulkal.h
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#pragma once
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#include "process_records.h"
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#include "layouts.h"
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