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Xulkal Keymaps

This commit is contained in:
Ryan Caltabiano 2019-02-28 21:20:26 -06:00 committed by Drashna Jaelre
parent 416eb1dee7
commit 86855f4417
13 changed files with 741 additions and 0 deletions

13
users/xulkal/config.h Normal file
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#pragma once
#ifndef TAPPING_FORCE_HOLD
#define TAPPING_FORCE_HOLD
#endif // TAPPING_FORCE_HOLD
#undef TAPPING_TERM
#define TAPPING_TERM 175
#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
#define RCPO_KEYS KC_RCTL, KC_TRNS, KC_EQL

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users/xulkal/layouts.h Normal file
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#pragma once
/* Qwerty Layout
* ,-----------------------------------------. ,-----------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BkSp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* |FN(CAPS)| A | S | D | F | G | | H | J | K | L | ; | Enter|
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Sft[ | Z | X | C | V | B | | N | M | , | . | / | Sft] |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | Win | ADJ | FN | Alt | Space| | Space| Left | Up | Down | Right| Ctrl |
* `-----------------------------------------' `-----------------------------------------'
*/
#define _________________QWERTY_L1_________________ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5
#define _________________QWERTY_L2_________________ TD_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L3_________________ RIS_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L4_________________ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_L5_________________ KC_LCPO, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
#define _________________QWERTY_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, TD_BSPC
#define _________________QWERTY_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define _________________QWERTY_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define _________________QWERTY_R4_________________ KC_N, KC_M, TD_COMM, KC_DOT, KC_SLASH, KC_RSPC
#define _________________QWERTY_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCPC
#define ___________________GAME_L1_________________ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5
#define ___________________GAME_L2_________________ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T
#define ___________________GAME_L3_________________ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G
#define ___________________GAME_L4_________________ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B
#define ___________________GAME_L5_________________ KC_LCTL, KC_LGUI, LOWER, RAISE, KC_LALT, KC_SPC
#define ___________________GAME_R1_________________ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC
#define ___________________GAME_R2_________________ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS
#define ___________________GAME_R3_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT
#define ___________________GAME_R4_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH, KC_RSFT
#define ___________________GAME_R5_________________ KC_SPC, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT, KC_RCTL
/* RAISE Layout
* ,-----------------------------------------. ,-----------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | PGDN | UP | PGUP | |QWERTY| | | INS | HOME | PGUP | PRINT| |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | LEFT | DOWN | RIGHT| | GAME | | | DEL | END | PGDN |SCRLCK| |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | PREV | VOL- | VOL+ | NEXT | PLAY |
* `-----------------------------------------' `-----------------------------------------'
*/
#define __________________RAISE_L1_________________ KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define __________________RAISE_L2_________________ _______, KC_PGDN, KC_UP, KC_PGUP, _______, QWERTY
#define __________________RAISE_L3_________________ _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, GAME
#define __________________RAISE_L4_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_L5_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_R1_________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11
#define __________________RAISE_R2_________________ _______, KC_INS, KC_HOME, KC_PGUP, KC_PSCR, _______
#define __________________RAISE_R3_________________ _______, KC_DEL, KC_END, KC_PGDN, KC_SLCK, _______
#define __________________RAISE_R4_________________ _______, _______, _______, _______, _______, _______
#define __________________RAISE_R5_________________ _______, KC_MPRV, KC_MPRV, KC_VOLD, KC_MNXT, KC_MPLY
/* LOWER Layout
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | SPDI | SAI | VAI | HUI | RESET| | | | | 7 | 8 | 9 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | SPDD | SAD | VAD | HUD |RGBRST| | | | | 4 | 5 | 6 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | 1 | 2 | 3 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | 0 | . | |
* `-----------------------------------------' `-----------------------------------------'
*/
#define __________________LOWER_L1_________________ _______, RGB_RMOD, RGB_MOD, _______, _______, _______
#define __________________LOWER_L2_________________ RGB_SPI, RGB_SAI, RGB_VAI, RGB_HUI, RESET, _______
#define __________________LOWER_L3_________________ RGB_SPD, RGB_SAD, RGB_VAD, RGB_HUD, RGBRST, _______
#define __________________LOWER_L4_________________ _______, _______, _______, _______, _______, _______
#define __________________LOWER_L5_________________ _______, _______, _______, _______, _______, _______
#define __________________LOWER_R1_________________ _______, _______, _______, _______, _______, KC_DEL
#define __________________LOWER_R2_________________ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, _______
#define __________________LOWER_R3_________________ _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, _______
#define __________________LOWER_R4_________________ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, _______
#define __________________LOWER_R5_________________ _______, _______, _______, KC_KP_0, KC_PDOT, _______
/* ADJUST Layout
* ,-----------------------------------------. ,-----------------------------------------.
* | | | | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | RESET| DEBUG| | | | | |TERM_ON|TERM_OFF| | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | |MusMod|Aud on|AudOff|AGnorm| |AGswap|ClkUp |ClkDwn| | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|MusOff|MidiOn| |MidOff|ClkOn |ClkOff| | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | | | | | |
* `-----------------------------------------' `-----------------------------------------'
*/
#define _________________ADJUST_L1_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_L2_________________ _______, RESET, DEBUG, _______, _______, _______
#define _________________ADJUST_L3_________________ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L4_________________ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON
#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R2_________________ _______, TERM_ON, TERM_OFF, _______, _______, _______
#define _________________ADJUST_R3_________________ AG_SWAP, CK_UP, CK_DOWN, _______, _______, _______
#define _________________ADJUST_R4_________________ MI_OFF, CK_ON, CK_OFF, _______, _______, _______
#define _________________ADJUST_R5_________________ _______, _______, _______, _______, _______, _______

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#include "process_records.h"
#ifdef TAP_DANCE_ENABLE
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
[BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
[TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
[CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
[CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
};
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case GAME:
#ifndef GAMELAYER_DISABLE
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
#endif
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
} else {
layer_off(_LOWER);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
} else {
layer_off(_RAISE);
#ifdef TRILAYER_ENABLED
update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
}
#endif
return false;
break;
}
return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_record_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE;
true;
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
return true;
}

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#pragma once
#include "quantum.h"
#define RIS_ESC LT(_RAISE, KC_ESC)
#define RIS_CAPS LT(_RAISE, KC_CAPS)
#ifdef TAP_DANCE_ENABLE
#include "process_tap_dance.h"
//Tap Dance Declarations
enum {
COMM_QUOT = 0,
BACKSPACE,
TAP_TAB,
CTRL_MINUS,
CTRL_PLUS
};
#define TD_COMM TD(COMM_QUOT)
#define TD_BSPC TD(BACKSPACE)
#define TD_TAB TD(TAP_TAB)
#define TD_LCTL TD(CTRL_MINUS)
#define TD_RCTL TD(CTRL_PLUS)
#else
#define TD_COMM KC_COMM
#define TD_BSPC KC_BSPACE
#define TD_TAB KC_TAB
#define TD_LCTL KC_LCTL
#define TD_RCTL KC_RCTL
#endif
enum layer_number {
_QWERTY = 0,
_GAME,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
GAME,
LOWER,
RAISE,
RGBRST
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
bool process_record_rgb(uint16_t keycode, keyrecord_t *record);

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users/xulkal/rules.mk Normal file
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SRC += xulkal.c \
process_records.c
# Some usual defaults
MOUSEKEY_ENABLE = no # Mouse keys (+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control (+450)
TAP_DANCE_ENABLE = yes # Enable the tap dance feature. (+1100)
ifneq ($(strip $(DISABLE_LTO)), yes)
EXTRAFLAGS += -flto
OPT_DEFS += -DNO_ACTION_MACRO
OPT_DEFS += -DNO_ACTION_FUNCTION
endif

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users/xulkal/xulkal.c Normal file
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#include "xulkal.h"

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users/xulkal/xulkal.h Normal file
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#pragma once
#include "process_records.h"
#include "layouts.h"