[Keyboard] Create the battleship gamepad keyboard. (#14551)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/handwired/battleship_gamepad/config.h
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keyboards/handwired/battleship_gamepad/config.h
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/* Copyright 2021 Andrew Braini
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x4142
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER arbraini
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#define PRODUCT Battleship Gamepad
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 8
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 }
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#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 }
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#define UNUSED_PINS
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/* joystick configuration */
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#define JOYSTICK_BUTTON_COUNT 25
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#define JOYSTICK_AXES_COUNT 2
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#define JOYSTICK_AXES_RESOLUTION 10
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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