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[Keyboard] move @takai 's keyboards into /recompile_keys (#16053)

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peepeetee 2022-02-01 03:52:01 +08:00 committed by GitHub
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commit 84b7fc364d
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72 changed files with 10 additions and 10 deletions

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/*
Copyright 2019 Naoto Takai
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x524B // recompile keys
#define PRODUCT_ID 0x4E31 // Nomu30
#define DEVICE_VER 0x0001
#define MANUFACTURER recompile keys
#define PRODUCT Nomu30
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 12
/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 11

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{
"keyboard_name": "Nomu30",
"url": "https://keys.recompile.net/projects/nomu30/",
"maintainer": "takai",
"layouts": {
"LAYOUT": {
"layout": [
{
"label": "Q",
"x": 0.5,
"y": 0
},
{
"label": "W",
"x": 1.5,
"y": 0
},
{
"label": "E",
"x": 2.5,
"y": 0
},
{
"label": "R",
"x": 3.5,
"y": 0
},
{
"label": "T",
"x": 4.5,
"y": 0
},
{
"label": "Y",
"x": 5.5,
"y": 0
},
{
"label": "U",
"x": 6.5,
"y": 0
},
{
"label": "I",
"x": 7.5,
"y": 0
},
{
"label": "O",
"x": 8.5,
"y": 0
},
{
"label": "P",
"x": 9.5,
"y": 0
},
{
"label": "Del",
"x": 10.5,
"y": 0
},
{
"label": "|",
"x": 0,
"y": 1
},
{
"label": "A",
"x": 1,
"y": 1
},
{
"label": "S",
"x": 2,
"y": 1
},
{
"label": "D",
"x": 3,
"y": 1
},
{
"label": "F",
"x": 4,
"y": 1
},
{
"label": "G",
"x": 5,
"y": 1
},
{
"label": "H",
"x": 6,
"y": 1
},
{
"label": "J",
"x": 7,
"y": 1
},
{
"label": "K",
"x": 8,
"y": 1
},
{
"label": "L",
"x": 9,
"y": 1
},
{
"label": "Enter",
"x": 10.25,
"y": 1,
"w": 1.25,
"h": 2
},
{
"label": "Control",
"x": 0,
"y": 2,
"w": 1.5
},
{
"label": "Z",
"x": 1.5,
"y": 2
},
{
"label": "X",
"x": 2.5,
"y": 2
},
{
"label": "C",
"x": 3.5,
"y": 2
},
{
"label": "V",
"x": 4.5,
"y": 2
},
{
"label": "B",
"x": 5.5,
"y": 2
},
{
"label": "N",
"x": 6.5,
"y": 2
},
{
"label": "M",
"x": 7.5,
"y": 2
},
{
"label": "Shift",
"x": 8.5,
"y": 2,
"w": 1.75
}
]
}
}
}

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
#define TAPPING_TERM_PER_KEY
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 1
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 150
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 3
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 4
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 0
#endif
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
#endif
// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN B5
#define RGBLIGHT_TIMER
#define RGBLED_NUM 6
#endif

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#include QMK_KEYBOARD_H
#include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
RGBRST = SAFE_RANGE,
LOWER,
RAISE,
KANJI,
};
enum tapdances{
TD_CODO = 0,
};
// Layer Mode aliases
#define KC_MLAD MO(_ADJUST)
// Base layer mod tap
#define KC_SLSF LSFT_T(KC_SLSH)
#define KC_Z_CT LCTL_T(KC_Z)
#define KC_X_AL LALT_T(KC_X)
#define KC_C_GU LGUI_T(KC_C)
#define KC_ENSF LSFT_T(KC_ENT)
#define KC_M_CT LCTL_T(KC_M)
// Lower layer mod tap
#define KC_F6SF LSFT_T(KC_F6)
#define KC_BSSF LSFT_T(KC_BSLS)
#define KC_11CT LCTL_T(KC_F11)
#define KC_12AL LALT_T(KC_F12)
// Layer tap
#define KC_BSLO LT(_LOWER, KC_BSPC)
#define KC_SPRA LT(_RAISE, KC_SPC)
// Tap dance
#define KC_CODO TD(TD_CODO)
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_LOWER] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_RAISE] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, KC_RO
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_ADJUST] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
)
};
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_BSLO:
return TAPPING_LAYER_TERM;
case KC_SPRA:
return TAPPING_LAYER_TERM;
default:
return TAPPING_TERM;
}
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}

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# The center sprit (as known as treadstone/stonehenge style staggered like keymap)
See [stonehenge30](https://github.com/marksard/qmk_firmware/tree/my_customize/keyboards/stonehenge30)
A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.
## Keymap Description
- KC_SLSF ...... / key is one tap, Shift key is long push.
- KC_Z_CT ...... Z key is one tap, Ctrl key is long tap.
- KC_X_AL ...... X key is one tap, Alt key is long tap.
- KC_C_GU ...... C key is one tap, GUI key is long tap.
- KC_M_CT ...... M key is one tap, Ctrl key is long tap.
- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
- KC_CODO ...... , key is one tap, . key is double tap.
- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
- AG_NORM ...... If you use Mac set to mode.
- AG_SWAP ...... If you use Win set to mode.
- KANJI ...... Japanese IME toggle key.
## How to move to Ajdust Layer
At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
```c
[_BASE] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_BSLO, KC_Y, KC_U, KC_I, KC_O, KC_P,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_SLSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_Z_CT, KC_X_AL, KC_C_GU, KC_V, KC_B, KC_SPRA, KC_N, KC_M_CT, KC_CODO
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_LOWER] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_11CT, KC_12AL, KC_ESC, KC_TAB, KANJI, KC_MLAD, XXXXXXX, KC_COMM, KC_DOT
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_RAISE] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, _______, XXXXXXX, KC_SLSH, KC_RO
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_ADJUST] = LAYOUT(
//,-------------------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, _______, KC_BTN1, KC_BTN2, XXXXXXX
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
)
```

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
TAP_DANCE_ENABLE = yes
# If your custom treadstone32 pcb, you can rewrite to yes.
RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
# Other selectable option
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
ifeq ($(strip $(LED_ANIMATIONS)), yes)
# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
OPT_DEFS += -DLED_ANIMATIONS
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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/* Copyright 2019 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define TAPPING_TERM 200
#define PERMISSIVE_HOLD

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/* Copyright 2019 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define _BASE 0
#define _NUMS 1
#define _SYMS 2
#define _FUNC 3
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
KC_LSFT, LALT_T(KC_Z), LGUI_T(KC_X), KC_C, LT(_SYMS, KC_V), LT(_FUNC, KC_B), LT(_NUMS, KC_N), KC_M, KC_SPC
),
[_NUMS] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_GRV,
KC_TRNS, KC_LBRC, KC_RBRC, KC_SLSH, KC_BSLS, KC_TRNS, KC_MINS, KC_EQL, KC_SCLN, KC_QUOT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_COMM, KC_DOT
),
[_SYMS] = LAYOUT(
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD,
KC_TRNS, KC_LCBR, KC_RCBR, KC_QUES, KC_PIPE, KC_TRNS, KC_UNDS, KC_PLUS, KC_COLN, KC_DQUO, KC_TRNS,
KC_TRNS, KC_LABK, KC_RABK, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[_FUNC] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_TAB, KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, RESET,
KC_TRNS, KC_LALT, KC_LGUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};

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# The default keymap for nomu30

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_LAYER_TERM 150 // Custom LT Tapping term
#define TAPPING_TERM_PER_KEY
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL
#define MOUSEKEY_INTERVAL 1
#undef MOUSEKEY_TIME_TO_MAX
#define MOUSEKEY_TIME_TO_MAX 150
#undef MOUSEKEY_MAX_SPEED
#define MOUSEKEY_MAX_SPEED 3
#undef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 4
#undef MOUSEKEY_DELAY
#define MOUSEKEY_DELAY 0
#endif
// Selection of RGBLIGHT MODE to use.
#if defined(LED_ANIMATIONS)
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
#endif
// LED Setting: if you have KUMO you can use RGBLIGHT_ENABLE = yes
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN B5
#define RGBLIGHT_TIMER
#define RGBLED_NUM 6
#endif

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#include QMK_KEYBOARD_H
#include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
RGBRST = SAFE_RANGE,
LOWER,
RAISE,
KANJI,
};
// enum tapdances{
// TD_CODO = 0,
// TD_SLRO,
// };
// Layer Mode aliases
#define KC_MLAD MO(_ADJUST)
// Base layer mod tap
#define KC_CMSF LSFT_T(KC_COMM)
#define KC_DTCT LCTL_T(KC_DOT)
#define KC_Z_AL LALT_T(KC_Z)
#define KC_X_GU LGUI_T(KC_X)
#define KC_ENSF LSFT_T(KC_ENT)
// Lower layer mod tap
#define KC_BSSF LSFT_T(KC_BSLS)
#define KC_11AL LALT_T(KC_F11)
// Layer tap
#define KC_BSLO LT(_LOWER, KC_BSPC)
#define KC_SPRA LT(_RAISE, KC_SPC)
// Tap dance
// #define KC_CODO TD(TD_CODO)
// #define KC_SLRO TD(TD_SLRO)
// qk_tap_dance_action_t tap_dance_actions[] = {
// [TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
// [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO),
// };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_LOWER] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_RAISE] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_ADJUST] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
)
};
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_BSLO:
return TAPPING_LAYER_TERM;
case KC_SPRA:
return TAPPING_LAYER_TERM;
default:
return TAPPING_TERM;
}
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
switch (keycode) {
case KANJI:
if (record->event.pressed) {
if (keymap_config.swap_lalt_lgui == false) {
register_code(KC_LANG2);
} else {
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
break;
#ifdef RGBLIGHT_ENABLE
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGBRST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}

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# The LikeJIS is Japanese Keyboard like keymap
A Nomu30 can use full color LED strip used by B5 pin. This keymap can use LED animation option.
## Keymap Description
- KC_CMSF ...... , key is one tap, Shift key is long push.
- KC_DTCT ...... . key is one tap, Ctrl key is long tap.
- KC_ENSF ...... Enter key is one tap, Ctrl key is long tap.
- KC_Z_AL ...... Z key is one tap, Alt key is long tap.
- KC_X_GU ...... X key is one tap, GUI key is long tap.
- KC_BSLO ...... Backspace key is one tap, Move to Lower layer with long push.
- KC_SPRA ...... Space key is one tap, Move to Raise layer with.
- AG_NORM ...... If you use Mac set to mode.
- AG_SWAP ...... If you use Win set to mode.
- KANJI ...... Japanese IME toggle key.
## How to move to Ajdust Layer
At first, Move to Lower layer with long push. After that Adjust key with long push. Now you have into Adjust layer state.
```c
[_BASE] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLO,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_CMSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
KC_DTCT, KC_Z_AL, KC_X_GU, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPRA
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_LOWER] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, _______,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSSF,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_11AL, KC_F12, KC_ESC, KC_TAB, KANJI, KC_COMM, KC_DOT, KC_MLAD
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_RAISE] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_LSFT,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLSH, KC_RO, _______
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
),
[_ADJUST] = LAYOUT(
//,-----------------------------------------------------------------------------------------------------------------------.
RESET, RGBRST, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------|
_______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_BTN1, KC_BTN2, XXXXXXX
//`---------+---------+---------+---------+---------+---------+---------+---------+---------'
)
```

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
TAP_DANCE_ENABLE = no
# If your custom treadstone32 pcb, you can rewrite to yes.
RGBLIGHT_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
# Other selectable option
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
ifeq ($(strip $(LED_ANIMATIONS)), yes)
# OPT_DEFS += -DRGBLIGHT_ANIMATIONS
OPT_DEFS += -DLED_ANIMATIONS
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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/* Copyright 2019 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SPC
),
[1] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[2] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[3] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};

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VIA_ENABLE = yes
LTO_ENABLE = yes

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/* Copyright 2019 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nomu30.h"

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/* Copyright 2019 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#ifdef KEYBOARD_recompile_keys_nomu30_rev1
#include "rev1.h"
#elif KEYBOARD_recompile_keys_nomu30_rev2
#include "rev2.h"
#endif
#define LAYOUT( \
K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, \
K200, K201, K202, K203, K204, K205, K206, K207, K208 \
) \
{ \
{ KC_NO, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, KC_NO }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, KC_NO, KC_NO, KC_NO }, \
}

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# nomu30
![nomu30](https://keys.recompile.net/images/nomu30-main@600w.jpg)
A 30% keyboard with ISO enter.
Keyboard Maintainer: [Naoto Takai](https://github.com/takai)
Hardware Supported: The Nomu30 PCBs, ProMicro supported
Hardware Availability: https://keys.recompile.net/projects/nomu30/
Make example for this keyboard (after setting up your build environment):
make recompile_keys/nomu30:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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/*
Copyright 2019 Naoto Takai
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D1, D0, D4 }
#define MATRIX_COL_PINS { C6, D7, E6, B4, F4, F5, F6, F7, B1, B3, B2, B6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

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/* Copyright 2020 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev1.h"

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/* Copyright 2020 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output

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/*
Copyright 2020 Naoto Takai
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B2, B1, B0 }
#define MATRIX_COL_PINS { C4, C5, C6, C7, B7, B6, B5, B4, B3, D5, D4, D3 }
#define UNUSED_PINS { C2, D0, D1, D2, D6 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

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/* Copyright 2020 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rev2.h"

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/* Copyright 2020 Naoto Takai
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"

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# MCU name
MCU = atmega32u2
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output

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DEFAULT_FOLDER = recompile_keys/nomu30/rev1