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Move GMMK Pro to allow for multiple revisions (#16423)

* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility.

* GMMK PRO MCU Updates only (removed other kbs)

* fix problems

* Optimize the code.

* Update form develop branch

* Update

* Updater from qmk/develop

* Update

* Update config.h

* Update config.h

* Remove gmmk pro rev2

* move moults31/keymap.c

* Update

* tidy up

Co-authored-by: Joy <chang.li@westberrytech.com>
Co-authored-by: zvecr <git@zvecr.com>
This commit is contained in:
GloriousThrall 2022-05-19 19:47:22 -05:00 committed by GitHub
parent b5608cbb6d
commit 83fa6fe916
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
125 changed files with 82 additions and 23 deletions

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L / Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_PSCR, _______,
_______, RGB_TOG, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______,
_______, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, _______, _______,
_______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return false;
}
#endif
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
static uint32_t cycle_led_timer = 0;
static uint8_t current_value = 0;
static uint8_t left_side_leds[8] = {68, 71, 74, 77, 81, 84, 88, 92};
static uint8_t right_side_leds[8] = {69, 72, 75, 78, 82, 85, 89, 93};
if (host_keyboard_led_state().caps_lock) {
if (timer_elapsed32(cycle_led_timer) > 500) {
current_value = current_value == 0 ? 255 : 0;
cycle_led_timer = timer_read32();
}
HSV tempHSV = {.h = 0, .s = 255, .v = current_value};
RGB tempRGB = hsv_to_rgb(tempHSV);
for (uint8_t i = 0; i < sizeof(left_side_leds) / sizeof(left_side_leds[0]); i++) {
rgb_matrix_set_color(left_side_leds[i], tempRGB.r, tempRGB.g, tempRGB.b);
rgb_matrix_set_color(right_side_leds[i], tempRGB.r, tempRGB.g, tempRGB.b);
}
}
static uint8_t l2_functions[26] = {6, 7, 8, 12, 13, 14, 15, 16, 18, 23, 28, 34, 38, 39, 44, 50, 56, 61, 66, 70, 80, 86, 94, 95, 96, 98};
switch(get_highest_layer(layer_state)){ // special handling per layer
case 2: //layer one
break;
case 1:
for (uint8_t i = 0; i < sizeof(l2_functions) / sizeof(l2_functions[0]); i++) {
RGB_MATRIX_INDICATOR_SET_COLOR(l2_functions[i], 255, 0, 0);
}
break;
default:
break;
break;
}
}

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# chofstede GMMK Pro layout
- Added Print-Screen to FN+POS1
- Added Insert to FN+#
- The LED bars on the left and right side of the keyboard blink red when CAPS Lock is enabled
- All mapped keys light up red when FN is being pressed

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L / Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return false;
}
#endif

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/* Copyright 2021 Jonavin Eng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TOGGLE 2
// TT set to two taps
/* Handle GRAVESC combo keys */
#define GRAVE_ESC_ALT_OVERRIDE
//Always send Escape if Alt is pressed
#define GRAVE_ESC_CTRL_OVERRIDE
//Always send Escape if Control is pressed
#define TAPPING_TERM 180
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
# define RGB_DISABLE_WHEN_USB_SUSPENDED
#endif
// add fifth layer for colemak -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
#if defined COLEMAK_LAYER_ENABLE
# define DYNAMIC_KEYMAP_LAYER_COUNT 5
# define _COLEMAK 4
#endif // COLEMAK_LAYER_ENABLE

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
Copyright 2021 Jonavin
Copyright 2022 RustyBrakes (ISO conversion)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rgb_matrix_map.h"
#include "jonavin.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Ins Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L \ Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
TT(_LOWER), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
_______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_HOME,
KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
_______, RESET, RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
[_LOWER] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_TAB, KC_P4, KC_P5, KC_P6, KC_PDOT, _______, _______, KC_HOME,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1, KC_P2, KC_P3, KC_NO, KC_PAST, _______, KC_PENT, KC_END,
_______, _______, KC_NO, KC_DEL, KC_INS, KC_NO, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, _______, RCTL(KC_PGUP), _______,
_______, _______, _______, KC_BSPC, _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
),
#ifdef COLEMAK_LAYER_ENABLE
[_COLEMAK] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_PGUP,
TT(_LOWER), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
#endif // COLEMAK_LAYER_ENABLE
};
#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE) // Encoder Functionality when not using userspace defaults
void encoder_action_rgbhue(bool clockwise) {
if (clockwise)
rgblight_increase_hue_noeeprom();
else
rgblight_decrease_hue_noeeprom();
}
bool encoder_update_user(uint8_t index, bool clockwise) {
uint8_t mods_state = get_mods();
if (mods_state & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
encoder_action_layerchange(clockwise);
} else if (mods_state & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up/dn
unregister_mods(MOD_BIT(KC_RSFT));
encoder_action_navpage(clockwise);
register_mods(MOD_BIT(KC_RSFT));
} else if (mods_state & MOD_BIT(KC_LCTL)) { // if holding Left Ctrl, navigate next/prev word
encoder_action_navword(clockwise);
} else if (mods_state & MOD_BIT(KC_RCTL)) { // if holding Right Ctrl, change rgb hue/colour
encoder_action_rgbhue(clockwise);
} else if (mods_state & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next/prev track
encoder_action_mediatrack(clockwise);
} else {
switch(get_highest_layer(layer_state)) {
case _FN1:
#ifdef IDLE_TIMEOUT_ENABLE
timeout_update_threshold(clockwise);
#endif
break;
default:
encoder_action_volume(clockwise); // Otherwise it just changes volume
break;
}
}
return true;
}
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE
#ifdef RGB_MATRIX_ENABLE
// Capslock, Scroll lock and Numlock indicator on Left side lights.
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
rgb_matrix_set_color(LED_L1, RGB_GREEN);
rgb_matrix_set_color(LED_L2, RGB_GREEN);
}
#ifdef INVERT_NUMLOCK_INDICATOR
if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF
rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
}
#else
if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
}
#endif // INVERT_NUMLOCK_INDICATOR
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
rgb_matrix_set_color(LED_L5, RGB_RED);
rgb_matrix_set_color(LED_L6, RGB_RED);
rgb_matrix_set_color(LED_L7, RGB_RED);
}
if (keymap_config.no_gui) {
rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Win key when disabled
}
switch(get_highest_layer(layer_state)){ // special handling per layer
case _FN1: // on Fn layer select what the encoder does when pressed
rgb_matrix_set_color(LED_R2, RGB_RED);
rgb_matrix_set_color(LED_R3, RGB_RED);
rgb_matrix_set_color(LED_R4, RGB_RED);
rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
// Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
uint16_t timeout_threshold = get_timeout_threshold();
if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
else if (timeout_threshold < 140) {
rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
} else { // >= 140 minutes, just show these 3 lights
rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
}
break;
case _LOWER:
for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
}
rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
break;
case _RAISE:
rgb_matrix_set_color(LED_R6, RGB_GREEN);
rgb_matrix_set_color(LED_R7, RGB_GREEN);
rgb_matrix_set_color(LED_R8, RGB_GREEN);
break;
#ifdef COLEMAK_LAYER_ENABLE
case _COLEMAK:
for (uint8_t i=0; i<ARRAYSIZE(LED_SIDE_RIGHT); i++) {
rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_BLUE);
}
break;
#endif
default:
break;
}
}
#endif
void keyboard_post_init_keymap(void) {
// keyboard_post_init_user() moved to userspace
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
activate_rgb_nightmode(false); // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
#endif
}

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# jonavin's GMMK Pro ISO layout
# Thanks to RustyBrakes for the keymap adjustments and ISO Layout testing
- Add Fn layer keys from Glorious Core mapping that's missing in the default qmk mapping
- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
- Implement Win key lock using Fn+Win like in Glorious Core firmware
- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
- Layer 2 left spacebar Backspace
- add double tap of Left Shift to toggle Caps Lock
- additional encoder functionality
- FN Layer - change rgb idle timeout
- holding Left shift, change layers
- holding right shift, Navigate page up/down
- holding Left Ctrl, navigate prev/next word
- holding Right Ctrl, changes RGB hue/colour
- holding Left Alt, change media prev/next track
- default is change volume
- LED/RGB Functionality
- RGB idle timeout (default 5 minutes)
- Can be changed in FN layer with < and > or encoder
- setting to zero disables timeout
- indicators in FN layer using RGB in FN and number rows to show the timeout in minutes
- LED address location map as enum definition in rgb_matrix_map.h
- LED group lists for arrows, numpad, F row, num row, left and right side LEDs
- default startup in single mode with default colour
- Capslock, Scroll Lock, and Num Lock (not set) indicator on left side LED
- Layer indicator on right side LED
- Fn key light up red when Fn layer activate
- Win Key light up red when Win Lock mode enabled
- Layer 2 activation lights up Numpad area
- Fn + Z to turn off all RGB lights except rgb indicators; press again to toggle
rules.mk OPTIONS - Active features from userspace
STARTUP_NUMLOCK_ON = yes
- turns on NUMLOCK by default
ENCODER_DEFAULTACTIONS_ENABLE = yes
- Enabled default encoder funtions
TD_LSFT_CAPSLOCK_ENABLE = yes
- This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
IDLE_TIMEOUT_ENABLE = yes
- Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
INVERT_NUMLOCK_INDICATOR
- inverts the Num lock indicator, LED is on when num lokc is off
COLEMAK_LAYER_ENABLE = yes
- Enabled optional 5th layer for COLEMAK layout
- Use Shift and encoder to enter 5th layer, right led indicator lights up BLUE

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/* Copyright 2021 Jonavin Eng
* Copyright 2022 RustyBrakes (ISO conversion)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef RGB_MATRIX_ENABLE
// Custom RGB Colours
#define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
// RGB LED locations
enum led_location_map {
LED_ESC, // 0, ESC, k13
LED_GRV, // 1, `, k16
LEB_TAB, // 2, Tab, k11
LED_CAPS, // 3, Caps, k21
LED_LSFT, // 4, Sh_L, k00
LED_LCTL, // 5, Ct_L, k06
LED_F1, // 6, F1, k26
LED_1, // 7, 1, k17
LED_Q, // 8, Q, k10
LED_A, // 9, A, k12
LED_Z, // 10, Z, k14
LED_LWIN, // 11, Win_L, k90
LED_F2, // 12, F2, k36
LED_2, // 13, 2, k27
LED_W, // 14, W, k20
LED_S, // 15, S, k22
LED_X, // 16, X, k24
LED_LALT, // 17, Alt_L, k93
LED_F3, // 18, F3, k31
LED_3, // 19, 3, k37
LED_E, // 20, E, k30
LED_D, // 21, D, k32
LED_C, // 22, C, k34
LED_F4, // 23, F4, k33
LED_4, // 24, 4, k47
LED_R, // 25, R, k40
LED_F, // 26, F, k42
LED_V, // 27, V, k44
LED_F5, // 28, F5, k07
LED_5, // 29, 5, k46
LED_T, // 30, T, k41
LED_G, // 31, G, k43
LED_B, // 32, B, k45
LED_SPC, // 33, SPACE, k94
LED_F6, // 34, F6, k63
LED_6, // 35, 6, k56
LED_Y, // 36, Y, k51
LED_H, // 37, H, k53
LED_N, // 38, N, k55
LED_F7, // 39, F7, k71
LED_7, // 40, 7, k57
LED_U, // 41, U, k50
LED_J, // 42, J, k52
LED_M, // 43, M, k54
LED_F8, // 44, F8, k76
LED_8, // 45, 8, k67
LED_I, // 46, I, k60
LED_K, // 47, K, k62
LED_COMM, // 48, ,, k64
LED_RALT, // 49, Alt_R, k95
LED_F9, // 50, F9, ka6
LED_9, // 51, 9, k77
LED_O, // 52, O, k70
LED_L, // 53, L, k72
LED_DOT, // 54, ., k74
LED_FN, // 55, FN, k92
LED_F10, // 56, F10, ka7
LED_0, // 57, 0, k87
LED_P, // 58, P, k80
LED_SCLN, // 59, ;, k82
LED_SLSH, // 60, /, k85
LED_F11, // 61, F11, ka3
LED_MINS, // 62, -, k86
LED_LBRC, // 63, [, k81
LED_QUOT, // 64, ", k83
LED_RCTL, // 65, Ct_R, k04
LED_F12, // 66, F12, ka5
LED_BSLS, // 67, \, k23
LED_L1, // 68, LED, l01
LED_R1, // 69, LED, l11
LED_PRT, // 70, Prt, k97
LED_L2, // 71, LED, l02
LED_R2, // 72, LED, l12
LED_DEL, // 73, Del, k65
LED_L3, // 74, LED, l03
LED_R3, // 75, LED, l13
LED_PGUP, // 76, PgUp, k15
LED_L4, // 77, LED, l04
LED_R4, // 78, LED, l14
LED_EQL, // 79, =, k66
LED_RIGHT, // 80, Right, k05
LED_L5, // 81, LED, l05
LED_R5, // 82, LED, l15
LED_END, // 83, End, k75
LED_L6, // 84, LED, l06
LED_R6, // 85, LED, l16
LED_BSPC, // 86, BSpc, ka1
LED_PGDN, // 87, PgDn, k25
LED_L7, // 88, LED, l07
LED_R7, // 89, LED, l17
LED_RBRC, // 90, ], k61
LED_RSFT, // 91, Sh_R, k91
LED_L8, // 92, LED, l08
LED_R8, // 93, LED, l18
LED_UP, // 94, Up, k35
LED_HASH, // 95, #, k84
LED_LEFT, // 96, Left, k03
LED_ENT, // 97, Enter, ka4
LED_DOWN // 98, Down, k73
};
const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_PRT};
const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
const uint8_t LED_LIST_NUMPAD[] = {
LED_7, LED_8, LED_9,
LED_U, LED_I, LED_O,
LED_J, LED_K, LED_L,
LED_M, LED_COMM, LED_DOT
};
const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
#endif

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VIA_ENABLE = yes
MOUSEKEY_ENABLE = no
TAP_DANCE_ENABLE = yes
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
TD_LSFT_CAPSLOCK_ENABLE = yes
IDLE_TIMEOUT_ENABLE = yes
STARTUP_NUMLOCK_ON = yes
ENCODER_DEFAULTACTIONS_ENABLE = no
COLEMAK_LAYER_ENABLE = yes #Enable Colemak layer / set to no to disable
INVERT_NUMLOCK_INDICATOR = yes

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/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L / Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
// The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without
// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
// if that's your preference.
//
// To put the keyboard in bootloader mode, use FN+backspace. If you accidentally put it into bootloader, you can just unplug the USB cable and
// it'll be back to normal when you plug it back in.
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
_______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______,
_______, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_HUI, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, _______, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
// clang-format on
#ifdef ENCODER_ENABLE
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return false;
}
#endif // ENCODER_ENABLE

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VIA_ENABLE = yes

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// Copyright 2021 Victor Toni (@vitoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#if defined(RGB_MATRIX_ENABLE)
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
// number of milliseconds to wait until turning off RGB automatically
#define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min
// start fading out before getting disabled
// fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT
#define RGB_DISABLE_WITH_FADE_OUT
#define RGB_DISABLE_WHEN_USB_SUSPENDED
// number of milliseconds to wait until activating RGB idle effects
#define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds
// activate breathe effect when idle
#define RGB_IDLE_BREATHE
// fade in when we have been suspended
#define RGB_FADE_IN
#endif

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// Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>,
// Copyright 2021 Victor Toni (@vitoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "vitoni.h"
enum layer_names {
_BASE,
_MOV,
_RGB
};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
// Tab Q W E R T Y U I O P [ ] PgUp
// Caps A S D F G H J K L ; " # Enter PgDn
// Sh_L / Z X C V B N M , . ? Sh_R Up End
// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
//
// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
// Press CAPS+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
MO(_MOV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TG(_RGB),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_MOV] = LAYOUT(
RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, _______,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[_RGB] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_SPI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPD,
_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI
),
};
// clang-format on
#if defined(ENCODER_ENABLE)
bool encoder_update_user(uint8_t index, bool clockwise) {
switch (get_highest_layer(layer_state)) {
case _MOV:
if (clockwise) {
tap_code16(C(KC_TAB));
} else {
tap_code16(S(C(KC_TAB)));
}
break;
#if defined(RGB_MATRIX_ENABLE)
case _RGB:
if (clockwise) {
rgb_matrix_increase_val_noeeprom();
} else {
rgb_matrix_decrease_val_noeeprom();
}
break;
#endif // RGB_MATRIX_ENABLE
default:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
}
return true;
}
#endif // ENCODER_ENABLE
#if defined(RGB_MATRIX_ENABLE)
/*
* Set up default RGB color.
*/
void rgb_matrix_set_default_color(void) {
rgb_matrix_sethsv_noeeprom_user(HSV_CHARTREUSE);
}
/*
* Set up RGB defaults.
*/
void rgb_matrix_configure_default_settings(void) {
rgb_matrix_set_default_color();
}
void keyboard_post_init_user(void) {
rgb_matrix_enable_noeeprom();
rgb_matrix_configure_default_settings();
}
/*
* Use RGB underglow to indicate specific layers.
*/
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _MOV:
rgb_matrix_sethsv_noeeprom_user(HSV_SPRINGGREEN);
break;
case _RGB:
rgb_matrix_sethsv_noeeprom_user(HSV_GREEN);
break;
default: // for any other layer
rgb_matrix_set_default_color();
break;
}
return state;
}
void matrix_scan_user(void) {
matrix_scan_user_rgb();
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_user_rgb(keycode, record)) {
return false;
}
switch (keycode) {
case RESET: // when activating RESET mode for flashing
if (record->event.pressed) {
rgb_matrix_set_color_all(63, 0, 0);
rgb_matrix_driver.flush();
}
return true;
}
return true; // Process all other keycodes normally
}
#endif // RGB_MATRIX_ENABLE

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= ViToni's keymap for GMMK Pro ISO
== Layout
Based on the stock layout but making use of CAPS as FN similar to laptop keyboards.
This frees up the left row for other uses (although not remapped yet).
Since both Delete and Insert are used for coding they are part of the CAPS layer as well.
The differences are as follows:
=== Layer 0 (`_BASE`)
Mostly stock + CAPS goes to layer `_MOV`.
FN toggles the layer `_RGB`.
=== Layer 1 (`_MOV`), accessed by pressing `CAPS` on layer `_BASE`
[%header]
|===
| Key / Action | Mapped to
| ESC | _RESET_
| F1 | KC_MYCM
| F2 | KC_WHOM
| F3 | KC_CALC
| F4 | KC_MSEL
| F5 | KC_MPRV
| F6 | KC_MPLY
| F7 | KC_MSTP
| F8 | KC_MNXT
| F9 | KC_MUTE
| F10 | KC_VOLD
| F11 | KC_VOLU
| N | NK_TOGG
| Delete | Insert
| Left | Home
| Right | End
| Up | PgUp
| Down | PgDn
|===
=== Layer 2 (`_RGB`), accessed by pressing `FN` on layer `_BASE`
Revamped the stock FN layer to focus on RGB only.
[%header]
|===
| Key / Action | Mapped to
| Knob clockwise | Value/Brightness up
| Knob anti-clockwise | Value/Brightness down
| Backspace | _RESET_
| Enter | RGB_TOG
| Del | RGB_MOD
| PgUp | RGB_RMOD
| PgDn | RGB_SPI
| End | RGB_SPD
| Left | RGB_HUD
| Right | RGB_HUI
| Up | RGB_SAI
| Down | RGB_SAD
|===
No other changes have been made.
== RGB light
The code customizing RGB light usage is decribed here:
* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
When using `RGB_DISABLE_TIMEOUT` addtional options are available:
* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`.
Parameters used to define the behavior are:
[%header]
|===
|Key | Default | Description
| RGB_MATRIX_MAXIMUM_BRIGHTNESS
| 200 (&lt;= UNIT8_MAX)
| Maximum assumed value for brightness.
Used to calculate lead time for fade out before suspend timeout.
|===
`RGB_IDLE_TIMEOUT` enables fading out after being idle for the defined time and allows
* `RGB_IDLE_BREATHE` also activates a brethe effect while idling.
[%header]
|===
|Key | Default | Description
|RGB_IDLE_TIMEOUT
|4500
|Time in milliseconds without activity before considered to be idle.
|RGB_IDLE_MINIMUM_BRIGHTNESS
|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` / 5
|Brightness value RGB is dimmed to when starting to idle. +
When breathing used as the lower bound of the brightness value.
|RGB_IDLE_MAXIMUM_BRIGHTNESS
|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` * 2/5
|Upper bound of brightness value of the RGB light while breathing.
|===