Migrate RGB Matrix config to info.json - XZY (#22879)
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45 changed files with 781 additions and 1076 deletions
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@ -15,43 +15,6 @@
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*/
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#pragma once
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_PROCESS_LIMIT 18
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# define RGB_MATRIX_LED_FLUSH_LIMIT 16
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_SLEEP // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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# define RGB_MATRIX_CENTER \
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{ 92, 33 }
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
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# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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# define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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# define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
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# define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SCL
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# define DRIVER_1_LED_TOTAL 36
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# define DRIVER_2_LED_TOTAL 35
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# define DRIVER_3_LED_TOTAL 15
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# define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + DRIVER_3_LED_TOTAL)
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#endif
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#define IS31FL3731_I2C_ADDRESS_1 IS31FL3731_I2C_ADDRESS_GND
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#define IS31FL3731_I2C_ADDRESS_2 IS31FL3731_I2C_ADDRESS_SDA
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#define IS31FL3731_I2C_ADDRESS_3 IS31FL3731_I2C_ADDRESS_SCL
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@ -9,7 +9,29 @@
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"device_version": "0.0.1"
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},
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"rgb_matrix": {
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"driver": "is31fl3731"
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"animations": {
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"breathing": true,
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"band_spiral_val": true,
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"cycle_all": true,
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"cycle_left_right": true,
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"cycle_up_down": true,
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"cycle_out_in": true,
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"cycle_pinwheel": true,
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"cycle_spiral": true,
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"rainbow_pinwheels": true,
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"raindrops": true,
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"solid_reactive_simple": true,
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"solid_reactive": true,
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"solid_reactive_wide": true,
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"solid_reactive_cross": true,
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"splash": true,
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"solid_multisplash": true
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},
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"center_point": [92, 33],
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"driver": "is31fl3731",
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"led_process_limit": 18,
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"max_brightness": 200,
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"sleep": true
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},
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"matrix_pins": {
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"cols": ["B0", "B1", "B2", "B3", "B7", "D2", "D3", "D5", "D4", "D6", "D7", "B4", "B5", "B6", "C6"],
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