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Remove useless line continuations (#19399)

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Ryan 2022-12-30 11:48:05 +11:00 committed by GitHub
parent 2b61cc739f
commit 801d2ff940
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GPG key ID: 4AEE18F83AFDEB23
481 changed files with 8637 additions and 8723 deletions

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@ -23,47 +23,47 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctl- | Win | LOWER| RAISE| Alt | Space|RGBRMOD|RGBMOD|Space| Left | Up | Down | Right| Ctl= |
* `-------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = EXPAND_LAYOUT( \
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________, \
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________, \
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________, \
_________________QWERTY_L4_________________, KC_MINS, KC_EQL, _________________QWERTY_R4_________________, \
_________________QWERTY_L5_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R5_________________ \
[_QWERTY] = EXPAND_LAYOUT(
_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
_________________QWERTY_L3_________________, _________________QWERTY_R3_________________,
_________________QWERTY_L4_________________, KC_MINS, KC_EQL, _________________QWERTY_R4_________________,
_________________QWERTY_L5_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R5_________________
),
#ifndef GAMELAYER_DISABLE
[_GAME] = EXPAND_LAYOUT( \
___________________GAME_L1_________________, ___________________GAME_R1_________________, \
___________________GAME_L2_________________, ___________________GAME_R2_________________, \
___________________GAME_L3_________________, ___________________GAME_R3_________________, \
___________________GAME_L4_________________, KC_MINS, KC_EQL, ___________________GAME_R4_________________, \
___________________GAME_L5_________________, KC_LBRC, KC_RBRC, ___________________GAME_R5_________________ \
[_GAME] = EXPAND_LAYOUT(
___________________GAME_L1_________________, ___________________GAME_R1_________________,
___________________GAME_L2_________________, ___________________GAME_R2_________________,
___________________GAME_L3_________________, ___________________GAME_R3_________________,
___________________GAME_L4_________________, KC_MINS, KC_EQL, ___________________GAME_R4_________________,
___________________GAME_L5_________________, KC_LBRC, KC_RBRC, ___________________GAME_R5_________________
),
#endif
[_LOWER] = EXPAND_LAYOUT( \
__________________LOWER_L1_________________, __________________LOWER_R1_________________, \
__________________LOWER_L2_________________, __________________LOWER_R2_________________, \
__________________LOWER_L3_________________, __________________LOWER_R3_________________, \
__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________ \
[_LOWER] = EXPAND_LAYOUT(
__________________LOWER_L1_________________, __________________LOWER_R1_________________,
__________________LOWER_L2_________________, __________________LOWER_R2_________________,
__________________LOWER_L3_________________, __________________LOWER_R3_________________,
__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________,
__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L1_________________, __________________RAISE_R1_________________, \
__________________RAISE_L2_________________, __________________RAISE_R2_________________, \
__________________RAISE_L3_________________, __________________RAISE_R3_________________, \
__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________ \
[_RAISE] = EXPAND_LAYOUT(
__________________RAISE_L1_________________, __________________RAISE_R1_________________,
__________________RAISE_L2_________________, __________________RAISE_R2_________________,
__________________RAISE_L3_________________, __________________RAISE_R3_________________,
__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________,
__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________
),
#ifdef TRILAYER_ENABLED
[_ADJUST] = EXPAND_LAYOUT( \
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________, \
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________, \
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________ \
[_ADJUST] = EXPAND_LAYOUT(
_________________ADJUST_L1_________________, _________________ADJUST_R1_________________,
_________________ADJUST_L2_________________, _________________ADJUST_R2_________________,
_________________ADJUST_L3_________________, _________________ADJUST_R3_________________,
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________,
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________
),
#endif
};