Make arguments redo, subproject elimination (#1784)
* redo make args to use colons, better folder structuring system [skip ci] * don't put spaces after statements - hard lessons in makefile development * fix-up some other rules.mk * give travis a chance * reset KEYMAPS variable * start converting keyboards to new system * try making all with travis * redo make args to use colons, better folder structuring system [skip ci] * don't put spaces after statements - hard lessons in makefile development * fix-up some other rules.mk * give travis a chance * reset KEYMAPS variable * start converting keyboards to new system * try making all with travis * start to update readmes and keyboards * look in keyboard directories for board.mk * update visualizer rules * fix up some other keyboards/keymaps * fix arm board ld includes * fix board rules * fix up remaining keyboards * reset layout variable * reset keyboard_layouts * fix remainging keymaps/boards * update readmes, docs * add note to makefile error * update readmes * remove planck keymap warnings * update references and docs * test out tarvis build stages * don't use stages for now * don't use stages for now
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Default Keymap for XD60 as indicated on the original sale page.
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## Build
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To build the default keymap, simply run `make xd60-default`.
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To build the default keymap, simply run `make xd60:default`.
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@ -15,4 +15,4 @@ This layout is WIP for me as I use my shiny new keyboard more and more. I will
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* I use emacs, which could account for some of the oddities in my layout and macros
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## Build
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To build the default keymap, simply run `make xd60-kmontag42`.
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To build the default keymap, simply run `make xd60:kmontag42`.
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@ -4,7 +4,7 @@ Customized xd60 keymap with inspirations from HHKB and the layout I used on my V
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## Programming Instructions
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Change the layout in `keymap.c` then run `make xd60-yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
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Change the layout in `keymap.c` then run `make xd60:yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
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* `sudo dfu-programmer atmega32u4 erase`
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* `sudo dfu-programmer atmega32u4 flash .build/xd60-yuuki.hex`
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