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Make arguments redo, subproject elimination (#1784)

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* redo make args to use colons, better folder structuring system [skip ci]

* don't put spaces after statements - hard lessons in makefile development

* fix-up some other rules.mk

* give travis a chance

* reset KEYMAPS variable

* start converting keyboards to new system

* try making all with travis

* start to update readmes and keyboards

* look in keyboard directories for board.mk

* update visualizer rules

* fix up some other keyboards/keymaps

* fix arm board ld includes

* fix board rules

* fix up remaining keyboards

* reset layout variable

* reset keyboard_layouts

* fix remainging keymaps/boards

* update readmes, docs

* add note to makefile error

* update readmes

* remove planck keymap warnings

* update references and docs

* test out tarvis build stages

* don't use stages for now

* don't use stages for now
This commit is contained in:
Jack Humbert 2017-10-14 11:32:19 -10:00 committed by GitHub
parent e5dc2253e2
commit 800ec55dfc
217 changed files with 722 additions and 933 deletions

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@ -6,4 +6,4 @@
Default Keymap for XD60 as indicated on the original sale page.
## Build
To build the default keymap, simply run `make xd60-default`.
To build the default keymap, simply run `make xd60:default`.

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@ -15,4 +15,4 @@ This layout is WIP for me as I use my shiny new keyboard more and more. I will
* I use emacs, which could account for some of the oddities in my layout and macros
## Build
To build the default keymap, simply run `make xd60-kmontag42`.
To build the default keymap, simply run `make xd60:kmontag42`.

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@ -4,7 +4,7 @@ Customized xd60 keymap with inspirations from HHKB and the layout I used on my V
## Programming Instructions
Change the layout in `keymap.c` then run `make xd60-yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
Change the layout in `keymap.c` then run `make xd60:yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
* `sudo dfu-programmer atmega32u4 erase`
* `sudo dfu-programmer atmega32u4 flash .build/xd60-yuuki.hex`