Make arguments redo, subproject elimination (#1784)
* redo make args to use colons, better folder structuring system [skip ci] * don't put spaces after statements - hard lessons in makefile development * fix-up some other rules.mk * give travis a chance * reset KEYMAPS variable * start converting keyboards to new system * try making all with travis * redo make args to use colons, better folder structuring system [skip ci] * don't put spaces after statements - hard lessons in makefile development * fix-up some other rules.mk * give travis a chance * reset KEYMAPS variable * start converting keyboards to new system * try making all with travis * start to update readmes and keyboards * look in keyboard directories for board.mk * update visualizer rules * fix up some other keyboards/keymaps * fix arm board ld includes * fix board rules * fix up remaining keyboards * reset layout variable * reset keyboard_layouts * fix remainging keymaps/boards * update readmes, docs * add note to makefile error * update readmes * remove planck keymap warnings * update references and docs * test out tarvis build stages * don't use stages for now * don't use stages for now
This commit is contained in:
parent
e5dc2253e2
commit
800ec55dfc
217 changed files with 722 additions and 933 deletions
360
Makefile
360
Makefile
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@ -21,7 +21,7 @@ override SILENT := false
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QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
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ifneq ($(QMK_VERSION),)
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$(info QMK Firmware v$(QMK_VERSION))
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$(info QMK Firmware $(QMK_VERSION))
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endif
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ON_ERROR := error_occurred=1
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@ -65,80 +65,86 @@ $(eval $(call NEXT_PATH_ELEMENT))
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# It's really a very simple if else chain, if you squint enough,
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# but the makefile syntax makes it very verbose.
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# If we are in a subfolder of keyboards
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ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYBOARD := $(CURRENT_PATH_ELEMENT)
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$(eval $(call NEXT_PATH_ELEMENT))
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# If we are in a subfolder of keymaps, or in other words in a keymap
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# folder
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ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYMAP := $(CURRENT_PATH_ELEMENT)
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# else if we are not in the keyboard folder itself
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else ifneq ($(CURRENT_PATH_ELEMENT),)
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# the we can assume it's a subproject, as no other folders
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# should have make files in them
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SUBPROJECT := $(CURRENT_PATH_ELEMENT)
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$(eval $(call NEXT_PATH_ELEMENT))
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# if we are inside a keymap folder of a subproject
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ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYMAP := $(CURRENT_PATH_ELEMENT)
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endif
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endif
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endif
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#
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# *** No longer needed **
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#
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# ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# KEYBOARD := $(CURRENT_PATH_ELEMENT)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# # If we are in a subfolder of keymaps, or in other words in a keymap
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# # folder
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# ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# KEYMAP := $(CURRENT_PATH_ELEMENT)
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# # else if we are not in the keyboard folder itself
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# else ifneq ($(CURRENT_PATH_ELEMENT),)
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# # the we can assume it's a subproject, as no other folders
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# # should have make files in them
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# SUBPROJECT := $(CURRENT_PATH_ELEMENT)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# # if we are inside a keymap folder of a subproject
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# ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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# $(eval $(call NEXT_PATH_ELEMENT))
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# KEYMAP := $(CURRENT_PATH_ELEMENT)
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# endif
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# endif
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# endif
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define GET_KEYBOARDS
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All_RULES_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk))
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All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
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All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/rules.mk))
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All_RULES_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/rules.mk))
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KEYMAPS_MK := $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/keymaps/*/rules.mk))
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KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/keymaps/*/rules.mk))
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KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/keymaps/*/rules.mk))
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KEYMAPS_MK += $$(patsubst $(ROOT_DIR)/keyboards/%/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/*/*/*/*/keymaps/*/rules.mk))
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KEYBOARDS := $$(sort $$(filter-out $$(KEYMAPS_MK), $$(All_RULES_MK)))
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endef
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$(eval $(call GET_KEYBOARDS))
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# Only consider folders with makefiles, to prevent errors in case there are extra folders
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KEYBOARDS := $(notdir $(patsubst %/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/rules.mk)))
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#KEYBOARDS += $(patsubst $(ROOD_DIR)/keyboards/%/rules.mk,%,$(wildcard $(ROOT_DIR)/keyboards/*/*/rules.mk))
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list-keyboards:
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echo $(KEYBOARDS)
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exit 0
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#Compatibility with the old make variables, anything you specify directly on the command line
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# always overrides the detected folders
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ifdef keyboard
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KEYBOARD := $(keyboard)
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endif
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ifdef sub
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SUBPROJECT := $(sub)
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endif
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ifdef subproject
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SUBPROJECT := $(subproject)
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endif
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ifdef keymap
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KEYMAP := $(keymap)
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endif
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# Uncomment these for debugging
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#$(info Keyboard: $(KEYBOARD))
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#$(info Keymap: $(KEYMAP))
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#$(info Subproject: $(SUBPROJECT))
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#$(info Keyboards: $(KEYBOARDS))
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# $(info Keyboard: $(KEYBOARD))
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# $(info Keymap: $(KEYMAP))
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# $(info Subproject: $(SUBPROJECT))
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# $(info Keyboards: $(KEYBOARDS))
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# Set the default goal depending on where we are running make from
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# this handles the case where you run make without any arguments
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.DEFAULT_GOAL := all
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.DEFAULT_GOAL := all:all
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ifneq ($(KEYMAP),)
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ifeq ($(SUBPROJECT),)
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# Inside a keymap folder, just build the keymap, with the
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# default subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
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else
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# Inside a subproject keyamp folder, build the keymap
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# for that subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
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endif
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else ifneq ($(SUBPROJECT),)
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# Inside a subproject folder, build all keymaps for that subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
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.DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP)
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else ifneq ($(KEYBOARD),)
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# Inside a keyboard folder, build all keymaps for all subprojects
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# Note that this is different from the old behaviour, which would
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# build only the default keymap of the default keyboard
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.DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
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.DEFAULT_GOAL := $(KEYBOARD):all
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endif
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# Compare the start of the RULE variable with the first argument($1)
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# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
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# If the rules equals $1 or starts with $1:, RULE_FOUND is set to true
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# and $1 is removed from the RULE variable
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# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
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# The function is a bit tricky, since there's no built in $(startswith) function
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RULE:=
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RULE_FOUND := true
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else
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STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
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ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
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STARTCOLON_REMOVED=$$(subst START$1:,,START$$(RULE))
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ifneq ($$(STARTCOLON_REMOVED),START$$(RULE))
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RULE_FOUND := true
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RULE := $$(STARTDASH_REMOVED)
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RULE := $$(STARTCOLON_REMOVED)
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else
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RULE_FOUND := false
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endif
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@ -229,14 +235,14 @@ define PARSE_ALL_IN_LIST
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endef
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# The entry point for rule parsing
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# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
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# parses a rule in the format <keyboard>:<keymap>:<target>
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# but this particular function only deals with the first <keyboard> part
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define PARSE_RULE
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RULE := $1
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COMMANDS :=
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# If the rule starts with allkb, then continue the parsing from
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# If the rule starts with all, then continue the parsing from
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# PARSE_ALL_KEYBOARDS
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
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$$(eval $$(call PARSE_ALL_KEYBOARDS))
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
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$$(eval $$(call PARSE_TEST))
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@ -250,35 +256,106 @@ define PARSE_RULE
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$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
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else
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$$(info make: *** No rule to make target '$1'. Stop.)
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# Notice the tab instead of spaces below!
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exit 1
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$$(info |)
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$$(info | QMK's make format recently changed to use folder locations and colons:)
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$$(info | make project_folder:keymap[:target])
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$$(info | Examples:)
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$$(info | make planck/rev4:default:dfu)
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$$(info | make planck:default)
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$$(info |)
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endif
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endef
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# $1 = Keyboard
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# Parses a rule in the format <subproject>-<keymap>-<target>
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# Parses a rule in the format <keymap>:<target>
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# the keyboard is already known when entering this function
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define PARSE_KEYBOARD
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# If we want to compile the default subproject, then we need to
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# include the correct makefile to determine the actual name of it
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CURRENT_KB := $1
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# A subproject is any keyboard subfolder with a makefile
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SUBPROJECTS := $$(notdir $$(patsubst %/rules.mk,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/rules.mk)))
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# if the rule starts with allsp, then continue with looping over all subprojects
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
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$$(eval $$(call PARSE_ALL_SUBPROJECTS))
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# A special case for matching the defaultsp (default subproject)
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
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$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
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# If the rule starts with the name of a known subproject
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
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$$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
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# Try to use the SUBPROJECT variable, which is either determined by the
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# directory which invoked make, or passed as an argument to make
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else ifneq ($$(SUBPROJECT),)
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$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
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# If there's no matching subproject, we assume it's the default
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# This will allow you to leave the subproject part of the target out
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# KEYBOARD_FOLDERS := $$(subst /, , $(CURRENT_KB))
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DEFAULT_FOLDER := $$(CURRENT_KB)
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# We assume that every rules.mk will contain the full default value
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$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
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ifneq ($$(DEFAULT_FOLDER),$$(CURRENT_KB))
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$$(eval include $(ROOT_DIR)/keyboards/$$(DEFAULT_FOLDER)/rules.mk)
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endif
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CURRENT_KB := $$(DEFAULT_FOLDER)
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# 5/4/3/2/1
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KEYBOARD_FOLDER_PATH_1 := $$(CURRENT_KB)
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KEYBOARD_FOLDER_PATH_2 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_1)))
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KEYBOARD_FOLDER_PATH_3 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_2)))
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KEYBOARD_FOLDER_PATH_4 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_3)))
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KEYBOARD_FOLDER_PATH_5 := $$(patsubst %/,%,$$(dir $$(KEYBOARD_FOLDER_PATH_4)))
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KEYBOARD_FOLDER_1 := $$(notdir $$(KEYBOARD_FOLDER_PATH_1))
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KEYBOARD_FOLDER_2 := $$(notdir $$(KEYBOARD_FOLDER_PATH_2))
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KEYBOARD_FOLDER_3 := $$(notdir $$(KEYBOARD_FOLDER_PATH_3))
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KEYBOARD_FOLDER_4 := $$(notdir $$(KEYBOARD_FOLDER_PATH_4))
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KEYBOARD_FOLDER_5 := $$(notdir $$(KEYBOARD_FOLDER_PATH_5))
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KEYMAPS :=
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# get a list of all keymaps
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_1)/keymaps/*/.)))
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_2)/keymaps/*/.)))
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_3)/keymaps/*/.)))
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_4)/keymaps/*/.)))
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KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_PATH_5)/keymaps/*/.)))
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KEYMAPS := $$(sort $$(filter-out $$(KEYBOARD_FOLDER_1) $$(KEYBOARD_FOLDER_2) \
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$$(KEYBOARD_FOLDER_3) $$(KEYBOARD_FOLDER_4) $$(KEYBOARD_FOLDER_5), $$(KEYMAPS)))
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KEYBOARD_LAYOUTS :=
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_5)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_4)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_3)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_2)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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ifneq ("$$(wildcard $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)","")
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LAYOUTS :=
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$$(eval include $(ROOT_DIR)/keyboards/$$(KEYBOARD_FOLDER_1)/rules.mk)
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KEYBOARD_LAYOUTS := $$(sort $$(LAYOUTS) $$(KEYBOARD_LAYOUTS))
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endif
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LAYOUT_KEYMAPS :=
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$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
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KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
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# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
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# compile all the keymaps
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ifeq ($$(RULE),)
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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# The same if all was specified
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,all),true)
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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# Try to match the specified keyamp with the list of known keymaps
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
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$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
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# Otherwise try to match the keymap from the current folder, or arguments to the make command
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else ifneq ($$(KEYMAP),)
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$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
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# Otherwise, make all keymaps, again this is consistent with how it works without
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# any arguments
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else
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$$(eval $$(call PARSE_SUBPROJECT,))
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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endif
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endef
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@ -291,86 +368,19 @@ endef
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# $1 Subproject
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# When entering this, the keyboard and subproject are known, so now we need
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# to determine which keymaps are going to get compiled
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define PARSE_SUBPROJECT
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# If we want to compile the default subproject, then we need to
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# include the correct makefile to determine the actual name of it
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CURRENT_SP := $1
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ifeq ($$(CURRENT_SP),)
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CURRENT_SP := defaultsp
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endif
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ifeq ($$(CURRENT_SP),defaultsp)
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SUBPROJECT_DEFAULT=
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ifneq ("$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)","")
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$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/subproject.mk)
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endif
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CURRENT_SP := $$(SUBPROJECT_DEFAULT)
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endif
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# If current subproject is empty (the default was not defined), and we have a list of subproject
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# then make all of them
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ifeq ($$(CURRENT_SP),)
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ifneq ($$(SUBPROJECTS),)
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CURRENT_SP := allsp
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endif
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||||
endif
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# The special allsp is handled later
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ifneq ($$(CURRENT_SP),allsp)
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# get a list of all keymaps
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KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
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LAYOUTS :=
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$$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
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KEYBOARD_LAYOUTS := $$(LAYOUTS)
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ifneq ($$(CURRENT_SP),)
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# if the subproject is defined, then also look for keymaps inside the subproject folder
|
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SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
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KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
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# $$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/rules.mk)
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# KEYBOARD_LAYOUTS := $$(sort $$(KEYBOARD_LAYOUTS) $$(LAYOUTS))
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endif
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# define PARSE_SUBPROJECT
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LAYOUT_KEYMAPS :=
|
||||
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
|
||||
|
||||
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
|
||||
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
|
||||
# compile all the keymaps
|
||||
ifeq ($$(RULE),)
|
||||
$$(eval $$(call PARSE_ALL_KEYMAPS))
|
||||
# The same if allkm was specified
|
||||
else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
|
||||
$$(eval $$(call PARSE_ALL_KEYMAPS))
|
||||
# Try to match the specified keyamp with the list of known keymaps
|
||||
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
|
||||
$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
|
||||
# Otherwise try to match the keymap from the current folder, or arguments to the make command
|
||||
else ifneq ($$(KEYMAP),)
|
||||
$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
|
||||
# No matching keymap found, so we assume that the rest of the rule is the target
|
||||
# If we haven't been able to parse out a subproject, then make all of them
|
||||
# This is consistent with running make without any arguments from the keyboard
|
||||
# folder
|
||||
else ifeq ($1,)
|
||||
$$(eval $$(call PARSE_ALL_SUBPROJECTS))
|
||||
# Otherwise, make all keymaps, again this is consistent with how it works without
|
||||
# any arguments
|
||||
else
|
||||
$$(eval $$(call PARSE_ALL_KEYMAPS))
|
||||
endif
|
||||
else
|
||||
# As earlier mentioned when allsb is specified, we call our self recursively
|
||||
# for all of the subprojects
|
||||
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
|
||||
endif
|
||||
endef
|
||||
# endef
|
||||
|
||||
# If we want to parse all subprojects, but the keyboard doesn't have any,
|
||||
# then use defaultsp instead
|
||||
define PARSE_ALL_SUBPROJECTS
|
||||
ifeq ($$(SUBPROJECTS),)
|
||||
$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
|
||||
else
|
||||
$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
|
||||
endif
|
||||
endef
|
||||
# define PARSE_ALL_SUBPROJECTS
|
||||
# ifeq ($$(SUBPROJECTS),)
|
||||
# $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
|
||||
# else
|
||||
# $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
|
||||
# endif
|
||||
# endef
|
||||
|
||||
# $1 Keymap
|
||||
# This is the meat of compiling a keyboard, when entering this, everything is known
|
||||
|
@ -380,21 +390,18 @@ endef
|
|||
define PARSE_KEYMAP
|
||||
CURRENT_KM = $1
|
||||
# The rest of the rule is the target
|
||||
# Remove the leading "-" from the target, as it acts as a separator
|
||||
MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
|
||||
# Remove the leading ":" from the target, as it acts as a separator
|
||||
MAKE_TARGET := $$(patsubst :%,%,$$(RULE))
|
||||
# We need to generate an unique indentifer to append to the COMMANDS list
|
||||
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
|
||||
CURRENT_KB_UNDER := $$(subst /,_,$$(CURRENT_KB))
|
||||
COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB_UNDER)_KEYMAP_$$(CURRENT_KM)
|
||||
# If we are compiling a keyboard without a subproject, we want to display just the name
|
||||
# of the keyboard, otherwise keyboard/subproject
|
||||
ifeq ($$(CURRENT_SP),)
|
||||
KB_SP := $(CURRENT_KB)
|
||||
else
|
||||
KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
|
||||
endif
|
||||
KB_SP := $$(CURRENT_KB)
|
||||
# Format it in bold
|
||||
KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
|
||||
# Specify the variables that we are passing forward to submake
|
||||
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
|
||||
MAKE_VARS := KEYBOARD=$$(CURRENT_KB) KEYMAP=$$(CURRENT_KM)
|
||||
# And the first part of the make command
|
||||
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
|
||||
# The message to display
|
||||
|
@ -455,8 +462,8 @@ endef
|
|||
|
||||
define PARSE_TEST
|
||||
TESTS :=
|
||||
TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
|
||||
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
|
||||
TEST_NAME := $$(firstword $$(subst :, ,$$(RULE)))
|
||||
TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME):,,$$(RULE)))
|
||||
ifeq ($$(TEST_NAME),all)
|
||||
MATCHED_TESTS := $$(TEST_LIST)
|
||||
else
|
||||
|
@ -504,11 +511,6 @@ if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
|
|||
|
||||
endef
|
||||
|
||||
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
|
||||
SUBPROJECTS := $(notdir $(patsubst %/rules.mk,%,$(wildcard ./*/rules.mk)))
|
||||
.PHONY: $(SUBPROJECTS)
|
||||
$(SUBPROJECTS): %: %-allkm
|
||||
|
||||
# Let's match everything, we handle all the rule parsing ourselves
|
||||
.PHONY: %
|
||||
%:
|
||||
|
@ -539,22 +541,24 @@ endif
|
|||
$(foreach TEST,$(TESTS),$(RUN_TEST))
|
||||
if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
|
||||
|
||||
# These no longer work because of the colon system
|
||||
|
||||
# All should compile everything
|
||||
.PHONY: all
|
||||
all: all-keyboards test-all
|
||||
# .PHONY: all
|
||||
# all: all-keyboards test-all
|
||||
|
||||
# Define some shortcuts, mostly for compatibility with the old syntax
|
||||
.PHONY: all-keyboards
|
||||
all-keyboards: allkb-allsp-allkm
|
||||
# .PHONY: all-keyboards
|
||||
# all-keyboards: all\:all\:all
|
||||
|
||||
.PHONY: all-keyboards-defaults
|
||||
all-keyboards-defaults: allkb-allsp-default
|
||||
# .PHONY: all-keyboards-defaults
|
||||
# all-keyboards-defaults: all\:default
|
||||
|
||||
.PHONY: test
|
||||
test: test-all
|
||||
# .PHONY: test
|
||||
# test: test-all
|
||||
|
||||
.PHONY: test-clean
|
||||
test-clean: test-all-clean
|
||||
# .PHONY: test-clean
|
||||
# test-clean: test-all-clean
|
||||
|
||||
lib/%:
|
||||
git submodule sync $?
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue