[Keymap Removal] Planck and related keymaps. (#22683)
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Select hand configuration */
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#define PERMISSIVE_HOLD
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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/*
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#undef RGBLED_NUM
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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*/
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#define TAPPING_TERM 200
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@ -1,148 +0,0 @@
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#include QMK_KEYBOARD_H
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//keycode shorthands
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#define MACNAV LT(4, KC_TAB)
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#define PCNAV LT(5, KC_TAB)
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//text editor shortcuts for NAV and NAVPC
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#define ALEFT LALT(KC_LEFT)
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#define ARGHT LALT(KC_RGHT)
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#define CLEFT LCTL(KC_LEFT)
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#define CRGHT LCTL(KC_RGHT)
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#define ABSPC LALT(KC_BSPC)
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#define CBSPC LCTL(KC_BSPC)
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//internet browser tab shortcuts and window swapping for Mac and Windows
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#define GSL LGUI(S(KC_LEFT))
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#define GSR LGUI(S(KC_RGHT))
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#define CTLPGDN LCTL(KC_PGDN)
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#define CTLPGUP LCTL(KC_PGUP)
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#define CMBS GUI_T(KC_BSPC)
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#define CTBS CTL_T(KC_BSPC)
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#define C_TAB LCTL(KC_TAB)
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#define G_TAB LGUI(KC_TAB)
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#define A_TAB LALT(KC_TAB)
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#define SFLK TD(SFT_LCK) // alias for tapdance
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//layer shorthands
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#define _COLEMAK 0
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#define _PC 1
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#define _GAME 2
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#define _SYMBOL 3
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#define _NAVMAC 4
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#define _NAVPC 5
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enum custom_keycodes {
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SFT_LCK, //tapdance declarations
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COLEMAK = 0,
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PC,
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GAME,
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SYMBOL,
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NAV, //Navigation layer for Mac Colemak
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NAVPC, //Navigation layer for PC Colemak
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAK] = LAYOUT(
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//,------+------+------+------+------+------. ,------+------+------+------+------+------.
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KC_ESC, KC_1 , KC_2 , KC_3 , KC_4, KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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KC_GRV, KC_Q , KC_W , KC_F , KC_P, KC_G, KC_J , KC_L , KC_U , KC_Y , KC_SCLN,KC_BSPC,
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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MACNAV, KC_A , KC_R , KC_S , KC_T, KC_D, KC_H , KC_N , KC_E , KC_I , KC_O, KC_QUOT,
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//|------+------+------+------+------+------+------. ,------|------+------+------+------+------+------|
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KC_LSFT,KC_Z , KC_X , KC_C , KC_V, KC_B , TO(1), KC_ENT, KC_K, KC_M , KC_COMM,KC_DOT,KC_SLSH,KC_RSFT,
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//`------+------+------+------+------+----+------/ \-----+------+------+------+------+------+------'
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KC_LCTL, KC_LALT, CMBS, KC_SPC, MO(3), KC_RALT
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// `------+------+------' `------+------+------'
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),
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[_PC] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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PCNAV , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, TO(2), _______, _______, _______, _______, _______, _______, _______,
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KC_LALT, KC_LGUI, CTBS, _______, _______, _______
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),
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[_GAME] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , _______, _______, _______, _______, _______, _______,
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KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, _______, _______, _______, _______, _______,
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KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , _______, _______, _______, _______, _______, _______,
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KC_G, KC_I, KC_SPC, KC_BSPC, TO(0), _______
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),
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[_SYMBOL] = LAYOUT(
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
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KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
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KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
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_______, KC_HOME, KC_END, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, KC_MINS, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_NAVMAC] = LAYOUT(
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QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, C_TAB, ALEFT , KC_UP , ARGHT , KC_DEL , _______,
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_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
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_______, _______, _______, _______, _______, _______, _______, _______, G_TAB, ABSPC , _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_NAVPC] = LAYOUT(
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QK_BOOT , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, C_TAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
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_______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
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_______, _______, _______, _______, _______, _______,_______, _______, A_TAB , CBSPC, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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};
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// Shift vs. capslock function. From bbaserdem's Planck keymap (since deprecated).
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void caps_tap (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_LSFT);
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} else if (state->count == 2) {
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unregister_code (KC_LSFT);
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register_code (KC_CAPS);
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}
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}
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void caps_tap_end (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LSFT);
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} else {
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unregister_code (KC_CAPS);
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}
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}
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tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Shift, twice for Caps Lock
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[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
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};
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# Iris
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This is a simple Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
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The Symbol layer is based on my Planck layout. It provides numbers, symbols, and volume controls.
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There are two Navigation layers, for the Mac and Windows Colemak layers respectively.
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RGBLIGHT_ENABLE = no
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BACKLIGHT_ENABLE = no
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TAP_DANCE_ENABLE = yes
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@ -1,21 +0,0 @@
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// #define USE_I2C
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#define EE_HANDS
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@ -1,245 +0,0 @@
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#include QMK_KEYBOARD_H
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// Custom Keycodes and Combinations Used
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#define DEL_SHF SFT_T(KC_DEL)
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#define QUAKE LCTL(KC_GRV)
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#define WKSP_L LALT(LCTL(KC_LEFT))
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#define WKSP_D LALT(LCTL(KC_DOWN))
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#define WKSP_U LALT(LCTL(KC_UP))
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#define WKSP_R LALT(LCTL(KC_RGHT))
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#define AM_CYC A(S(KC_SPC))
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#define AM_SHR A(S(KC_COMM))
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#define AM_GRW A(S(KC_DOT))
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#define AM_REL A(S(KC_Z))
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#define AM_LFT A(S(KC_H))
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#define AM_RGH A(S(KC_L))
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#define AM_CW A(S(KC_K))
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#define AM_CCW A(S(KC_J))
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#define AM_TLL A(S(KC_1))
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#define AM_TLW A(S(KC_2))
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#define AM_BSP A(S(KC_3))
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#define AM_FUL A(S(KC_4))
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enum custom_layers {
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_BASE,
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_LOWER,
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_RAISE,
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_FUNC,
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_GAME,
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_LNUM,
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_LFUN,
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_ADJUST
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};
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enum custom_keycodes {
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BASE = SAFE_RANGE,
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LOWER,
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RAISE,
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FUNC,
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GAME,
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EXT_GM,
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LNUM,
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LFUN,
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ADJUST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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DEL_SHF, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSPC,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LCTL, GAME, KC_LGUI, KC_LALT, LOWER, KC_LSFT, _______, _______, KC_SPC, RAISE, KC_RALT, KC_RGUI, FUNC, KC_ENT,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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KC_LALT, LOWER, KC_LSFT, KC_SPC, RAISE, KC_RALT
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_LOWER] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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XXXXXXX, AM_CYC, AM_SHR, AM_GRW, AM_REL, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX, AM_LFT, AM_CCW, AM_CW, AM_RGH, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX, AM_TLL, AM_TLW, AM_BSP, AM_FUL, XXXXXXX, XXXXXXX, WKSP_L, WKSP_D, WKSP_U, WKSP_R, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, _______, XXXXXXX, _______, XXXXXXX
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_RAISE] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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QUAKE, KC_GRV, KC_TILD, KC_BSLS, KC_PIPE, KC_LPRN, KC_RPRN, KC_7, KC_8, KC_9, KC_SLSH, KC_EQL,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_4, KC_5, KC_6, KC_ASTR, KC_PLUS,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LBRC, KC_RBRC, KC_1, KC_2, KC_3, KC_MINS, KC_BSPC,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, XXXXXXX, _______, _______, _______, KC_LABK, XXXXXXX, XXXXXXX, KC_RABK, _______, KC_0, KC_DOT, KC_COMM, XXXXXXX,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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_______, _______, KC_LABK, KC_RABK, _______, KC_0
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_FUNC] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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XXXXXXX, KC_SLEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX, KC_WAKE, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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XXXXXXX, KC_PWR, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX,
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//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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// └────────┴────────┴────────┘ └────────┴────────┴────────┘
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),
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[_GAME] = LAYOUT(
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//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
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KC_TAB, KC_Q, KC_W, KC_E, KC_H, KC_Z, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LSFT, KC_A, KC_S, KC_D, KC_U, KC_X, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
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KC_LCTL, KC_F, KC_G, KC_R, KC_M, KC_C, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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KC_ESC, KC_TILD, KC_LALT, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EXT_GM,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
KC_SPC, LNUM, LFUN, XXXXXXX, XXXXXXX, XXXXXXX
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
|
||||
[_LNUM] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
_______, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, KC_5, KC_6, KC_7, KC_8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, KC_9, KC_0, KC_COMM, KC_DOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
|
||||
[_LFUN] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
_______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
|
||||
[_ADJUST] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
_______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, _______, _______, _______, _______, BL_STEP, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, _______, _______, _______, _______, BL_BRTG, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
_______, _______, _______, _______, _______, _______
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
)
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
case FUNC:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_FUNC);
|
||||
} else {
|
||||
layer_off(_FUNC);
|
||||
}
|
||||
return false;
|
||||
case GAME:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(plover_song);
|
||||
#endif
|
||||
rgblight_mode(RGBLIGHT_MODE_SNAKE);
|
||||
layer_on(_GAME);
|
||||
}
|
||||
return false;
|
||||
case EXT_GM:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(plover_gb_song);
|
||||
#endif
|
||||
rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
|
||||
layer_off(_GAME);
|
||||
}
|
||||
return false;
|
||||
case LNUM:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LNUM);
|
||||
} else {
|
||||
layer_off(_LNUM);
|
||||
}
|
||||
return false;
|
||||
case LFUN:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LFUN);
|
||||
} else {
|
||||
layer_off(_LFUN);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (index == 0) {
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
} else {
|
||||
tap_code(KC_VOLD);
|
||||
}
|
||||
}
|
||||
else if (index == 1) {
|
||||
if (clockwise) {
|
||||
tap_code(KC_PGDN);
|
||||
} else {
|
||||
tap_code(KC_PGUP);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
|
@ -1,45 +0,0 @@
|
|||
# DCompact Layout
|
||||
|
||||
**Dvorak, Layered, Mouse-Enabled, Compact -- now with Game Mode~**
|
||||
|
||||
_See [the layout source](keymap.c) for the actual layout_
|
||||
|
||||
## Goals
|
||||
|
||||
The following are the goals kept in mind when designing the DCompact
|
||||
layout:
|
||||
|
||||
- Provide minimal travel distance when typing English or coding
|
||||
- Consistent muscle memory translation from standard QWERTY
|
||||
- Stateless typing experience
|
||||
- OS-agnostic features, macros, and key placement
|
||||
- Minimize dependence on mouse usage
|
||||
|
||||
These are generally all met or balanced within reason. This layout is
|
||||
not intended at all to be a familiar layout for much of anyone (except
|
||||
maybe those who already type in Dvorak) -- this is meant to amplify the
|
||||
best parts of having limited, ortholinear keys with layering.
|
||||
|
||||
## As Reference Material
|
||||
|
||||
If you're reading this hoping to find reference material to implement
|
||||
your own layout, then please feel free to copy over this layout and
|
||||
make edits where you see fit. I removed a lot of the features I felt
|
||||
extraneous to my usage and simplified style where I felt needed. This
|
||||
would hopefully mean that my code should feel like a good base to
|
||||
develop from for those new to QMK.
|
||||
|
||||
_Remember that settings defined in the layout directory override and
|
||||
merge with those in the keyboard folder_
|
||||
|
||||
## Relevant Links
|
||||
|
||||
- [Online Dvorak Layout Trainer](https://learn.dvorak.nl/)
|
||||
- [Dvorak Wikipedia Page](https://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard)
|
||||
- [QMK Docs](https://docs.qmk.fm/#/)
|
||||
- [QMK KeyCode Reference](https://docs.qmk.fm/#/keycodes)
|
||||
|
||||
## Contact
|
||||
|
||||
Maintainer: [Dan](https://github.com/loksonarius)
|
||||
|
|
@ -1,37 +0,0 @@
|
|||
/*
|
||||
Copyright 2020 Reid Sox-Harris
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// #define USE_I2C
|
||||
#define EE_HANDS
|
||||
|
||||
#undef RGBLED_NUM
|
||||
#define RGBLIGHT_EFFECT_BREATHING
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
#define RGBLIGHT_EFFECT_SNAKE
|
||||
#define RGBLIGHT_EFFECT_KNIGHT
|
||||
#define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
#define RGBLIGHT_EFFECT_RGB_TEST
|
||||
#define RGBLIGHT_EFFECT_ALTERNATING
|
||||
#define RGBLIGHT_EFFECT_TWINKLE
|
||||
#define RGBLED_NUM 12
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
|
@ -1,131 +0,0 @@
|
|||
/* Copyright 2020 Reid Sox-Harris
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
enum layer_names {
|
||||
_QWERTY,
|
||||
_GAME,
|
||||
_UPPER,
|
||||
_LOWER,
|
||||
_UTILS
|
||||
};
|
||||
|
||||
enum custom_keycodes {
|
||||
TMUX_WN = SAFE_RANGE,
|
||||
TMUX_WL
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case TMUX_WN: // Switches to next window in tmux
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(SS_LCTL("a") "n"); // Requires a leader of ctrl-a
|
||||
}
|
||||
break;
|
||||
|
||||
case TMUX_WL: // Switches to last window in tmux
|
||||
if (record->event.pressed) {
|
||||
SEND_STRING(SS_LCTL("a") "l");
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
#define UPPER MO(_UPPER)
|
||||
#define LOWER MO(_LOWER)
|
||||
#define GAME TG(_GAME)
|
||||
#define UTILS MO(_UTILS)
|
||||
|
||||
#define WM_R LCTL(KC_RGHT) // Moves the MacOS WM to the right
|
||||
#define WM_L LCTL(KC_LEFT) // ...and to the left
|
||||
#define WM_MC LCTL(KC_UP) // Enters MacOS Mission Control
|
||||
#define WEB_R LGUI(KC_RCBR) // Change tabs to the right on Firefox, Chrome
|
||||
#define WEB_L LGUI(KC_LCBR) // ...and to the left
|
||||
#define TMUX_U RALT(KC_UP) // tmux navigation, requires tmux.conf change
|
||||
#define TMUX_D RALT(KC_DOWN)
|
||||
#define TMUX_R RALT(KC_RGHT)
|
||||
#define TMUX_L RALT(KC_LEFT)
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_QWERTY] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_NO, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSPC,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
KC_LGUI, UPPER, KC_ENT, KC_SPC, LOWER, KC_RALT
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
[_GAME] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
_______, _______, KC_SPC, KC_ENT, _______, _______
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
[_UPPER] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC , KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, WEB_L, WEB_R, WM_MC, WM_L, WM_R, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PGUP, KC_BSLS,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, KC_NO, KC_LABK, KC_LBRC, KC_LPRN, KC_LCBR, _______, _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_RABK, KC_PGDN,_______,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
_______, UPPER, _______, _______, UTILS, _______
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
[_LOWER] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC , KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, TMUX_WL, TMUX_WN, KC_NO, KC_NO, KC_NO, TMUX_L, TMUX_D, TMUX_U, TMUX_R, KC_NO, KC_PIPE,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NO, KC_DEL,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
_______, UTILS, _______, _______, LOWER, _______
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
[_UTILS] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, KC_NO, KC_INS, KC_HOME, KC_PGUP, KC_NO, GAME,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_NO, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD,_______, _______, KC_SLEP, KC_DEL, KC_END, KC_PGDN, KC_NO, KC_NO,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
_______, KC_NO, _______, _______, _______, _______
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
)
|
||||
};
|
|
@ -1,12 +0,0 @@
|
|||
# EosTi's Iris Layout
|
||||
|
||||
## Features
|
||||
|
||||
- QWERTY base layer with right thumb space and left thumb enter
|
||||
- Gaming layer to swap enter and space so that WASD and space can all be on the same hand
|
||||
- MacOS navigation keys for switching windows and entering Mission Control
|
||||
- Browser navigation keys for cycling tabs
|
||||
- HJKL arrow keys
|
||||
- tmux navigation keys for switching focus, panes
|
||||
- Plays nicely with my Planck layout for easy switching
|
||||
- Probably other stuff too?
|
|
@ -1,2 +0,0 @@
|
|||
RGBLIGHT_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = yes
|
|
@ -1,37 +0,0 @@
|
|||
/*
|
||||
Copyright 2017 Danny Nguyen <danny@keeb.io>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// #define USE_I2C
|
||||
#define EE_HANDS
|
||||
|
||||
#undef RGBLED_NUM
|
||||
#define RGBLIGHT_EFFECT_BREATHING
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
#define RGBLIGHT_EFFECT_SNAKE
|
||||
#define RGBLIGHT_EFFECT_KNIGHT
|
||||
#define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
#define RGBLIGHT_EFFECT_RGB_TEST
|
||||
#define RGBLIGHT_EFFECT_ALTERNATING
|
||||
#define RGBLIGHT_EFFECT_TWINKLE
|
||||
#define RGBLED_NUM 12
|
||||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
|
@ -1,40 +0,0 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
|
||||
#define _QWERTY 0
|
||||
#define _RAISE 1
|
||||
|
||||
enum custom_keycodes {
|
||||
QWERTY = SAFE_RANGE,
|
||||
RAISE,
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_QWERTY] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_DEL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_ENT, KC_SPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
KC_LCTL, MO(_RAISE), KC_ENT, KC_SPC, KC_LGUI, KC_LALT
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
[_RAISE] = LAYOUT(
|
||||
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
|
||||
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, _______, KC_UNDS, KC_PLUS, _______, _______, _______,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
KC_ESC, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGDN, KC_UNDS, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,
|
||||
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
|
||||
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, _______, _______, _______, _______, KC_NUHS, KC_NUBS, KC_VOLD, KC_VOLU, _______,
|
||||
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
|
||||
_______, _______, _______, _______, _______, _______
|
||||
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
|
||||
),
|
||||
};
|
|
@ -1,3 +0,0 @@
|
|||

|
||||
|
||||
# fsck's Iris Layout
|
Loading…
Add table
Add a link
Reference in a new issue