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Fix compilation error when led/rgb process limit is zero. (#22328)

Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
Dasky 2023-10-24 13:45:33 +01:00 committed by GitHub
parent c245ee4cd3
commit 7e0147f8e6
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 3 additions and 7 deletions

View file

@ -342,9 +342,8 @@ void led_matrix_task(void) {
case RENDERING:
led_task_render(effect);
if (effect) {
// Only run the basic indicators in the last render iteration (default there are 5 iterations)
if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
led_matrix_indicators();
if (led_task_state == FLUSHING) {
led_matrix_indicators(); // ensure we only draw basic indicators once rendering is finished
}
led_matrix_indicators_advanced(&led_effect_params);
}

View file

@ -88,7 +88,6 @@
#ifndef LED_MATRIX_LED_PROCESS_LIMIT
# define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
#endif
#define LED_MATRIX_LED_PROCESS_MAX_ITERATIONS ((LED_MATRIX_LED_COUNT + LED_MATRIX_LED_PROCESS_LIMIT - 1) / LED_MATRIX_LED_PROCESS_LIMIT)
#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
# if defined(LED_MATRIX_SPLIT)