Rgb matrix/enable modes explicitly (#13758)
* Change animations to require explicet activation * Add support for legacy config * Make default for now * Add LED Matrix support * change LED Matrix docs
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51 changed files with 359 additions and 122 deletions
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@ -1,4 +1,4 @@
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#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
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#ifdef ENABLE_LED_MATRIX_ALPHAS_MODS
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LED_MATRIX_EFFECT(ALPHAS_MODS)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#ifndef DISABLE_LED_MATRIX_BAND
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#ifdef ENABLE_LED_MATRIX_BAND
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LED_MATRIX_EFFECT(BAND)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -1,4 +1,4 @@
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#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
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#ifdef ENABLE_LED_MATRIX_BAND_PINWHEEL
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LED_MATRIX_EFFECT(BAND_PINWHEEL)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -1,4 +1,4 @@
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#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
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#ifdef ENABLE_LED_MATRIX_BAND_SPIRAL
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LED_MATRIX_EFFECT(BAND_SPIRAL)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#ifndef DISABLE_LED_MATRIX_BREATHING
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#ifdef ENABLE_LED_MATRIX_BREATHING
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LED_MATRIX_EFFECT(BREATHING)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -1,4 +1,4 @@
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#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
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#ifdef ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
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LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -1,4 +1,4 @@
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#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
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#ifdef ENABLE_LED_MATRIX_CYCLE_OUT_IN
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LED_MATRIX_EFFECT(CYCLE_OUT_IN)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -1,4 +1,4 @@
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#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
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#ifdef ENABLE_LED_MATRIX_CYCLE_UP_DOWN
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LED_MATRIX_EFFECT(CYCLE_UP_DOWN)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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@ -1,4 +1,4 @@
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#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
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#ifdef ENABLE_LED_MATRIX_DUAL_BEACON
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LED_MATRIX_EFFECT(DUAL_BEACON)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
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# endif
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@ -22,11 +22,11 @@ static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, ui
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return qadd8(val, 255 - effect);
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}
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
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bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); }
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
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bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); }
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# endif
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
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# if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
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# endif
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@ -19,11 +19,11 @@ static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, ui
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return qadd8(val, 255 - effect);
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}
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
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bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
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bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
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# endif
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
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# endif
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return qadd8(val, 255 - effect);
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}
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
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bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
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bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
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# endif
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#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
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# if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH)
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# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
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# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
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LED_MATRIX_EFFECT(SOLID_SPLASH)
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
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# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
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LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
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# endif
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return qadd8(val, 255 - effect);
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}
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# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
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# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
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bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
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# endif
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# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
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# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
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bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
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# endif
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#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
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#ifdef ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
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LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
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#ifdef ENABLE_LED_MATRIX_WAVE_UP_DOWN
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LED_MATRIX_EFFECT(WAVE_UP_DOWN)
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# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
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