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Rgb matrix/enable modes explicitly (#13758)

* Change animations to require explicet activation

* Add support for legacy config

* Make default for now

* Add LED Matrix support

* change LED Matrix docs
This commit is contained in:
Drashna Jael're 2021-08-17 11:19:00 -07:00 committed by GitHub
parent 85351dc23d
commit 7da97c293d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 359 additions and 122 deletions

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
#ifdef ENABLE_LED_MATRIX_ALPHAS_MODS
LED_MATRIX_EFFECT(ALPHAS_MODS)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_BAND
#ifdef ENABLE_LED_MATRIX_BAND
LED_MATRIX_EFFECT(BAND)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
#ifdef ENABLE_LED_MATRIX_BAND_PINWHEEL
LED_MATRIX_EFFECT(BAND_PINWHEEL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
#ifdef ENABLE_LED_MATRIX_BAND_SPIRAL
LED_MATRIX_EFFECT(BAND_SPIRAL)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_BREATHING
#ifdef ENABLE_LED_MATRIX_BREATHING
LED_MATRIX_EFFECT(BREATHING)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
#ifdef ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
#ifdef ENABLE_LED_MATRIX_CYCLE_OUT_IN
LED_MATRIX_EFFECT(CYCLE_OUT_IN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
#ifdef ENABLE_LED_MATRIX_CYCLE_UP_DOWN
LED_MATRIX_EFFECT(CYCLE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
#ifdef ENABLE_LED_MATRIX_DUAL_BEACON
LED_MATRIX_EFFECT(DUAL_BEACON)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
# endif
@ -22,11 +22,11 @@ static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, ui
return qadd8(val, 255 - effect);
}
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); }
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); }
# endif

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@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
# if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
# endif
@ -19,11 +19,11 @@ static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, ui
return qadd8(val, 255 - effect);
}
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
# endif

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@ -1,5 +1,5 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
# endif
@ -17,11 +17,11 @@ static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uin
return qadd8(val, 255 - effect);
}
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
# ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
# endif

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@ -1,11 +1,11 @@
#ifdef LED_MATRIX_KEYREACTIVE_ENABLED
# if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH)
# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
LED_MATRIX_EFFECT(SOLID_SPLASH)
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
# endif
@ -17,11 +17,11 @@ uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uin
return qadd8(val, 255 - effect);
}
# ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
# ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
# endif
# ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
# ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
# endif

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
#ifdef ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS

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@ -1,4 +1,4 @@
#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
#ifdef ENABLE_LED_MATRIX_WAVE_UP_DOWN
LED_MATRIX_EFFECT(WAVE_UP_DOWN)
# ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS