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[Keymap] nstickney's layout for iris (#5045)

This commit is contained in:
Stick 2019-02-26 01:26:39 -05:00 committed by Drashna Jaelre
parent 80ddb34415
commit 7ba2bc765b
8 changed files with 468 additions and 350 deletions

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# nstickney's Iris Layout
> Familiar layout for users who regularly switch between Iris and more standard layouts.
[![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
## Install
For instructions on building and installing this keymap, see the [docs](https://docs.qmk.fm/#/getting_started_make_guide). Below is the command for me; it may be different for you.
```sh
$ make keebio/iris/rev2:nstickney:avrdude
```
## Usage
0. QWERTY `BASE` layer.
* `/`, `\\`, ` `, `[ENTER]`, `-`, and `=` on the thumb clusters.
* `CAPSLOCK` replaced by `ESC`; hold it down for `CTRL`. `'` can also be held for `CTRL`.
* [Space-Cadet Shift](/docs/docs/feature_space_cadet_shift.md) is enabled, so the `SHIFT` keys send `(` and `)` when tapped.
* Hold down `/` or `=` for `ALT`.
* Hold down `\\` or `-` to access the functions layer.
* Upper-center thumb keys are `GUI` and `MENU`.
* Tapping `GUI` 2, 3, or 4 times will toggle `NUMLOCK`, `CAPSLOCK`, or `SCROLLLOCK`, respectively.
* Tapping `MENU` 2, 3, or 4 times will toggle the `NUMP`, `SYMB`, and `SYSH` layers, respectively.
0. Unicode-input symbols on `SYMB` and `SYSH` layers. Based (loosely) on US-International layout.
0. `NUMP` layer has number pads on each hand. Number pad `7`-`8`-`9` align with QWERTY `7`-`8`-`9` on right hand.
0. Function, arrow, media, and miscellaneous keys on `FCTN` layer.
* `F1` through `F10` on `1`-`10`. `F11` is on `GUI` and `F12` is on `MENU`.
* Brackets (`[` and `]`) available on `U` and `I`; braces (`{` and `}`) on `O` and `P`.
* Arrow keys on `ESDF` and `HJKL`; familiar for both Vim users and FPS gamers.
* `W` is `HOME`; `R` is `END`. `T` is `PAGE UP` and `G` is `PAGE DOWN`.
* Music controls on lower row of left hand.
* Volume and screen brightness on lower row of right hand.
* `PRINT SCREEN`, `PAUSE`, `SYSREQ`, `INSERT`, and `CLEAR` also mapped, as intelligently as possible.
* `A` toggles the RGB underglow (which changes color to indicate active layer).
* `Q` toggles the Unicode input through Linux, WinCompose, and MacOS.
## Contribute
If you are using this layout and think you've found a better way to do something, I'd appreciate an [issue](https://github.com/nstickney/qmk_firmware/issues), or better yet a [pull request](https://github.com/nstickney/qmk_firmware/pulls).
## License
Copyright © 2016-2019 @nstickney. Released under [GPL-2.0](/LICENSE).

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/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
// #undef RGBLED_NUM
// #define RGBLIGHT_ANIMATIONS
// #define RGBLED_NUM 12
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// Unicode input
#undef UNICODE_SELECTED_MODES
#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WINC

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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Layers
#define BASE 0 // Base layer
#define SYMB 1 // Symbols
#define SYSH 2 // Symbols, shifted
#define NUMP 4 // Numpad
#define FCTN 8 // Functions
// Tap Dancing
void dance_lock (qk_tap_dance_state_t *state, void *user_data) {
switch (state->count){
case 1: // Press once for LGUI
tap_code(KC_LGUI);
break;
case 2: // Press twice for NUMLOCK
tap_code(KC_NLCK);
break;
case 3: // Press thrice for CAPSLOCK
tap_code(KC_CAPS);
break;
case 4: // Press four times for SCROLLOCK
tap_code(KC_SLCK);
break;
default:
break;
}
};
void dance_layer (qk_tap_dance_state_t *state, void *user_data) {
switch (state -> count) {
case 1: // Press once for MENU
tap_code(KC_APP);
break;
case 2: // Press twice for NUMPAD
layer_invert(NUMP);
break;
case 3: // Press thrice for SYMBOLS
layer_invert(SYMB);
break;
case 4: // Press four times for SYMBOLS, SHIFTED
layer_invert(SYSH);
break;
default:
break;
}
};
enum tap_dances {LOCKS = 0, LAYERS = 1};
qk_tap_dance_action_t tap_dance_actions[] = {
[LOCKS] = ACTION_TAP_DANCE_FN(dance_lock),
[LAYERS] = ACTION_TAP_DANCE_FN(dance_layer)
};
// Make layering more clear
#define CC_ESC LCTL_T(KC_ESC)
#define CC_QUOT RCTL_T(KC_QUOT)
#define AC_SLSH LALT_T(KC_SLSH)
#define AC_EQL RALT_T(KC_EQL)
#define FC_BSLS LT(FCTN, KC_BSLS)
#define FC_MINS LT(FCTN, KC_MINS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT(
// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
CC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CC_QUOT,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, TD(LOCKS), TD(LAYERS),KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
AC_SLSH, FC_BSLS, KC_SPC, KC_ENT, FC_MINS, AC_EQL
// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
),
[SYMB] = LAYOUT(
// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
UC(0x00EF),UC(0x00A1),UC(0x00B2),UC(0x00B3),UC(0x00A4),UC(0x20AC), UC(0x00BC),UC(0x00BD),UC(0x00BE),UC(0x2018),UC(0x2019),_______,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, UC(0x00E4),UC(0x00E5),UC(0x00E9),UC(0x00AE),UC(0x00FE), UC(0x00FC),UC(0x00FA),UC(0x00ED),UC(0x00F3),UC(0x00F6),_______,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, UC(0x00E1),UC(0x00DF),UC(0x00F0),UC(0x00EC),UC(0x00ED), UC(0x00EE),UC(0x00E0),UC(0x00E2),UC(0x00F8),UC(0x00B6),UC(0x00B4),
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, UC(0x00E6),UC(0x00E8),UC(0x00A9),UC(0x00EA),UC(0x00EB),_______, _______, UC(0x00F1),UC(0x00FD),UC(0x00E7),UC(0x00F4),UC(0x00BF),_______,
// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
UC(0x00BF),UC(0x00AC),_______, _______, UC(0x00B1),UC(0x00D7)
// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
),
[SYSH] = LAYOUT(
// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
UC(0x00CF),UC(0x00B9),UC(0x2200),UC(0x2201),UC(0x00A3),UC(0x00A5), UC(0x00B5),UC(0x00AB),UC(0x00BB),UC(0x201C),UC(0x201D),_______,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, UC(0x00C4),UC(0x00C5),UC(0x00C9),UC(0x2122),UC(0x00DE), UC(0x00DC),UC(0x00DA),UC(0x00CD),UC(0x00D3),UC(0x00D6),_______,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, UC(0x00C1),UC(0x00A7),UC(0x00D0),UC(0x00CC),UC(0x00CD), UC(0x00CE),UC(0x00C1),UC(0x00C2),UC(0x00D8),UC(0x00B0),UC(0x00A8),
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, UC(0x00C6),UC(0x00C8),UC(0x00A2),UC(0x00CA),UC(0x00CB),_______, _______, UC(0x00D1),UC(0x00DD),UC(0x00C7),UC(0x00D4),UC(0x203D),_______,
// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
UC(0x203D),UC(0x00A6),_______, _______, UC(0x00AA),UC(0x00F7)
// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
),
[NUMP] = LAYOUT(
// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
_______, _______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, _______, KC_P4, KC_P5, KC_P6, KC_PAST, _______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, _______, KC_P0, KC_PCMM, KC_PDOT, KC_PPLS, _______, _______, _______, KC_P0, KC_PCMM, KC_PDOT, KC_PPLS, _______,
// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
_______, _______, _______, KC_PENT, _______, _______
// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
),
[FCTN] = LAYOUT(
// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_SYSREQ,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
KC_PSCR, UC_MOD, KC_HOME, KC_UP, KC_END, KC_PGUP, UC(0x2014),KC_LBRC, KC_RBRC, S(KC_LBRC),S(KC_RBRC),KC_INS,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
KC_PAUS, RGB_TOG, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_BRIU, KC_CLR,
// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
_______, KC_MPRV, KC_MRWD, KC_MPLY, KC_MFFD, KC_MNXT, KC_F11, KC_F12, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_BRID, _______,
// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
_______, _______, _______, _______, _______, _______
// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
)
};
// Initialize rgblight
void keyboard_post_init_user(void) {
rgblight_enable_noeeprom();
for (int i = 360; i > 0; i--) {
rgblight_sethsv_noeeprom(i, 255, 255);
}
layer_state_set_user(layer_state);
};
// Turn on RGB underglow according to active layer
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case FCTN:
rgblight_sethsv_noeeprom(136, 255, 255);
break;
case NUMP:
rgblight_sethsv_noeeprom(228, 255, 255);
break;
case SYMB:
case SYSH:
rgblight_sethsv_noeeprom(320, 255, 255);
break;
default: // for any other layers, or the default layer
rgblight_sethsv_noeeprom(19, 255, 255);
break;
}
return state;
};

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BACKLIGHT_ENABLE = yes
RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE=yes
UNICODE_ENABLE = yes