[Keymap] nstickney's layout for iris (#5045)
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46
keyboards/keebio/iris/keymaps/nstickney/README.md
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46
keyboards/keebio/iris/keymaps/nstickney/README.md
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# nstickney's Iris Layout
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> Familiar layout for users who regularly switch between Iris and more standard layouts.
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[](https://github.com/RichardLitt/standard-readme)
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## Install
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For instructions on building and installing this keymap, see the [docs](https://docs.qmk.fm/#/getting_started_make_guide). Below is the command for me; it may be different for you.
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```sh
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$ make keebio/iris/rev2:nstickney:avrdude
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```
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## Usage
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0. QWERTY `BASE` layer.
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* `/`, `\\`, ` `, `[ENTER]`, `-`, and `=` on the thumb clusters.
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* `CAPSLOCK` replaced by `ESC`; hold it down for `CTRL`. `'` can also be held for `CTRL`.
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* [Space-Cadet Shift](/docs/docs/feature_space_cadet_shift.md) is enabled, so the `SHIFT` keys send `(` and `)` when tapped.
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* Hold down `/` or `=` for `ALT`.
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* Hold down `\\` or `-` to access the functions layer.
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* Upper-center thumb keys are `GUI` and `MENU`.
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* Tapping `GUI` 2, 3, or 4 times will toggle `NUMLOCK`, `CAPSLOCK`, or `SCROLLLOCK`, respectively.
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* Tapping `MENU` 2, 3, or 4 times will toggle the `NUMP`, `SYMB`, and `SYSH` layers, respectively.
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0. Unicode-input symbols on `SYMB` and `SYSH` layers. Based (loosely) on US-International layout.
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0. `NUMP` layer has number pads on each hand. Number pad `7`-`8`-`9` align with QWERTY `7`-`8`-`9` on right hand.
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0. Function, arrow, media, and miscellaneous keys on `FCTN` layer.
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* `F1` through `F10` on `1`-`10`. `F11` is on `GUI` and `F12` is on `MENU`.
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* Brackets (`[` and `]`) available on `U` and `I`; braces (`{` and `}`) on `O` and `P`.
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* Arrow keys on `ESDF` and `HJKL`; familiar for both Vim users and FPS gamers.
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* `W` is `HOME`; `R` is `END`. `T` is `PAGE UP` and `G` is `PAGE DOWN`.
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* Music controls on lower row of left hand.
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* Volume and screen brightness on lower row of right hand.
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* `PRINT SCREEN`, `PAUSE`, `SYSREQ`, `INSERT`, and `CLEAR` also mapped, as intelligently as possible.
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* `A` toggles the RGB underglow (which changes color to indicate active layer).
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* `Q` toggles the Unicode input through Linux, WinCompose, and MacOS.
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## Contribute
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If you are using this layout and think you've found a better way to do something, I'd appreciate an [issue](https://github.com/nstickney/qmk_firmware/issues), or better yet a [pull request](https://github.com/nstickney/qmk_firmware/pulls).
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## License
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Copyright © 2016-2019 @nstickney. Released under [GPL-2.0](/LICENSE).
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keyboards/keebio/iris/keymaps/nstickney/config.h
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keyboards/keebio/iris/keymaps/nstickney/config.h
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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// #undef RGBLED_NUM
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// #define RGBLIGHT_ANIMATIONS
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// #define RGBLED_NUM 12
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// Unicode input
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#undef UNICODE_SELECTED_MODES
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#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WINC
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165
keyboards/keebio/iris/keymaps/nstickney/keymap.c
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keyboards/keebio/iris/keymaps/nstickney/keymap.c
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Layers
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#define BASE 0 // Base layer
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#define SYMB 1 // Symbols
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#define SYSH 2 // Symbols, shifted
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#define NUMP 4 // Numpad
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#define FCTN 8 // Functions
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// Tap Dancing
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void dance_lock (qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count){
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case 1: // Press once for LGUI
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tap_code(KC_LGUI);
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break;
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case 2: // Press twice for NUMLOCK
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tap_code(KC_NLCK);
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break;
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case 3: // Press thrice for CAPSLOCK
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tap_code(KC_CAPS);
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break;
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case 4: // Press four times for SCROLLOCK
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tap_code(KC_SLCK);
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break;
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default:
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break;
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}
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};
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void dance_layer (qk_tap_dance_state_t *state, void *user_data) {
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switch (state -> count) {
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case 1: // Press once for MENU
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tap_code(KC_APP);
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break;
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case 2: // Press twice for NUMPAD
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layer_invert(NUMP);
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break;
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case 3: // Press thrice for SYMBOLS
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layer_invert(SYMB);
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break;
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case 4: // Press four times for SYMBOLS, SHIFTED
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layer_invert(SYSH);
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break;
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default:
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break;
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}
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};
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enum tap_dances {LOCKS = 0, LAYERS = 1};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[LOCKS] = ACTION_TAP_DANCE_FN(dance_lock),
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[LAYERS] = ACTION_TAP_DANCE_FN(dance_layer)
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};
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// Make layering more clear
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#define CC_ESC LCTL_T(KC_ESC)
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#define CC_QUOT RCTL_T(KC_QUOT)
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#define AC_SLSH LALT_T(KC_SLSH)
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#define AC_EQL RALT_T(KC_EQL)
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#define FC_BSLS LT(FCTN, KC_BSLS)
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#define FC_MINS LT(FCTN, KC_MINS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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CC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CC_QUOT,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, TD(LOCKS), TD(LAYERS),KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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AC_SLSH, FC_BSLS, KC_SPC, KC_ENT, FC_MINS, AC_EQL
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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),
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[SYMB] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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UC(0x00EF),UC(0x00A1),UC(0x00B2),UC(0x00B3),UC(0x00A4),UC(0x20AC), UC(0x00BC),UC(0x00BD),UC(0x00BE),UC(0x2018),UC(0x2019),_______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00E4),UC(0x00E5),UC(0x00E9),UC(0x00AE),UC(0x00FE), UC(0x00FC),UC(0x00FA),UC(0x00ED),UC(0x00F3),UC(0x00F6),_______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00E1),UC(0x00DF),UC(0x00F0),UC(0x00EC),UC(0x00ED), UC(0x00EE),UC(0x00E0),UC(0x00E2),UC(0x00F8),UC(0x00B6),UC(0x00B4),
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00E6),UC(0x00E8),UC(0x00A9),UC(0x00EA),UC(0x00EB),_______, _______, UC(0x00F1),UC(0x00FD),UC(0x00E7),UC(0x00F4),UC(0x00BF),_______,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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UC(0x00BF),UC(0x00AC),_______, _______, UC(0x00B1),UC(0x00D7)
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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),
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[SYSH] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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UC(0x00CF),UC(0x00B9),UC(0x2200),UC(0x2201),UC(0x00A3),UC(0x00A5), UC(0x00B5),UC(0x00AB),UC(0x00BB),UC(0x201C),UC(0x201D),_______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00C4),UC(0x00C5),UC(0x00C9),UC(0x2122),UC(0x00DE), UC(0x00DC),UC(0x00DA),UC(0x00CD),UC(0x00D3),UC(0x00D6),_______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00C1),UC(0x00A7),UC(0x00D0),UC(0x00CC),UC(0x00CD), UC(0x00CE),UC(0x00C1),UC(0x00C2),UC(0x00D8),UC(0x00B0),UC(0x00A8),
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00C6),UC(0x00C8),UC(0x00A2),UC(0x00CA),UC(0x00CB),_______, _______, UC(0x00D1),UC(0x00DD),UC(0x00C7),UC(0x00D4),UC(0x203D),_______,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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UC(0x203D),UC(0x00A6),_______, _______, UC(0x00AA),UC(0x00F7)
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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),
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[NUMP] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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_______, _______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, _______, KC_P4, KC_P5, KC_P6, KC_PAST, _______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, _______, KC_P0, KC_PCMM, KC_PDOT, KC_PPLS, _______, _______, _______, KC_P0, KC_PCMM, KC_PDOT, KC_PPLS, _______,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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_______, _______, _______, KC_PENT, _______, _______
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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),
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[FCTN] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_SYSREQ,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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KC_PSCR, UC_MOD, KC_HOME, KC_UP, KC_END, KC_PGUP, UC(0x2014),KC_LBRC, KC_RBRC, S(KC_LBRC),S(KC_RBRC),KC_INS,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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KC_PAUS, RGB_TOG, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_BRIU, KC_CLR,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, KC_MPRV, KC_MRWD, KC_MPLY, KC_MFFD, KC_MNXT, KC_F11, KC_F12, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_BRID, _______,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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_______, _______, _______, _______, _______, _______
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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)
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};
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// Initialize rgblight
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void keyboard_post_init_user(void) {
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rgblight_enable_noeeprom();
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for (int i = 360; i > 0; i--) {
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rgblight_sethsv_noeeprom(i, 255, 255);
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}
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layer_state_set_user(layer_state);
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};
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// Turn on RGB underglow according to active layer
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uint32_t layer_state_set_user(uint32_t state) {
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switch (biton32(state)) {
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case FCTN:
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rgblight_sethsv_noeeprom(136, 255, 255);
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break;
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case NUMP:
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rgblight_sethsv_noeeprom(228, 255, 255);
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break;
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case SYMB:
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case SYSH:
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rgblight_sethsv_noeeprom(320, 255, 255);
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break;
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default: // for any other layers, or the default layer
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rgblight_sethsv_noeeprom(19, 255, 255);
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break;
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}
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return state;
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};
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4
keyboards/keebio/iris/keymaps/nstickney/rules.mk
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keyboards/keebio/iris/keymaps/nstickney/rules.mk
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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TAP_DANCE_ENABLE=yes
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UNICODE_ENABLE = yes
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