Fix RGB/LED Suspend defines (#13146)
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82 changed files with 181 additions and 196 deletions
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@ -89,7 +89,7 @@
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// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
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// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
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// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
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// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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#define RGBLIGHT_ANIMATIONS // Run RGB animations
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// #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode.
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// #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode.
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// #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode.
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// #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7
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// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255
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// #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000 // How long to wait between light changes for the "Christmas" animation, in milliseconds
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