[Keymap] Cleanup and updating of drashna keymap code (#11516)
* Update other keyboards for rgb matrix changes * Remove customized bootmagic code * Fix corne layout compilation error * Fix compiler errors with all keymaps * Add Simple Visualizer for ergodox infinity * Fix compile issue with Corne * Fix keymap stuff * Add alias for mouse layer * Add Halmak Keyboard layout * Updates for Kyria * Add support for oled interval * Change RGB stuff [CHANGE] Fix coexistence issues * Fix rgb_stuff * Add custom ploopyco mouse keymap * Decrease default dwell time * Updates based on last breaking changes update * Disable command on dactyl * Update ergodox to use proper commands for rgb matrix indicators * Update all rgb matrix indicator functions * Update rules for dactyl-manuform * Reduce wait time for mouse layer off event * Add more info to logger * Add wrappers for get_tapping term * Move version.h include into only file that actually needs it * Update rgb sleep stuff * Update key print function * Change DM keymap settings * Change pin for DM Manuform * Add Proton C stuff for Corne keymap * more arm corne tinkering * Even more arm stuff for corne * Cleanup corne stuff * redirect default keymap to drashna because I am a very bad man * change corne rgb priority * Update tractyl manuform to not conflict * Add more secret stuff * more dactyl tweaks * Add more options to split transport * Changes of oled support * Change split settings * Improve keylogger formatting more * tweak oled stuff * Oled and such tweaks * Reduce brightness due to leds * Decrease brightness more * Only run layer code if master
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36 changed files with 588 additions and 270 deletions
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@ -196,14 +196,7 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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}
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#ifdef RGB_MATRIX_ENABLE
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# ifndef RGB_MATRIX_INDICATOR_SET_COLOR
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# define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) rgb_matrix_set_color(i, r, g, b)
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void rgb_matrix_indicators_user(void) {
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#else
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void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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# endif
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if (g_suspend_state || !rgb_matrix_config.enable) return;
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if (layer_state_is(_GAMEPAD)) {
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RGB_MATRIX_INDICATOR_SET_COLOR(11, 0x00, 0xFF, 0x00); // Q
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RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xFF, 0xFF); // W
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@ -214,51 +207,51 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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RGB_MATRIX_INDICATOR_SET_COLOR(22, 0x00, 0xFF, 0xFF); // D
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RGB_MATRIX_INDICATOR_SET_COLOR(27, 0x7A, 0x00, 0xFF); // F
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RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 10 : 15), 0xFF, 0xFF, 0xFF); // 1
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RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 15 : 10), 0x00, 0xFF, 0x00); // 2
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RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 15 : 10), 0xFF, 0xFF, 0xFF); // 1
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RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 10 : 15), 0x00, 0xFF, 0x00); // 2
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RGB_MATRIX_INDICATOR_SET_COLOR(20, 0x7A, 0x00, 0xFF); // 3
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}
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if (userspace_config.rgb_layer_change) {
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switch (get_highest_layer(layer_state|default_layer_state)) {
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case _QWERTY:
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rgb_matrix_layer_helper(HSV_CYAN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_CYAN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _COLEMAK:
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rgb_matrix_layer_helper(HSV_MAGENTA, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_MAGENTA, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _DVORAK:
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rgb_matrix_layer_helper(HSV_SPRINGGREEN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_SPRINGGREEN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _WORKMAN:
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rgb_matrix_layer_helper(HSV_GOLDENROD, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_GOLDENROD, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _NORMAN:
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rgb_matrix_layer_helper(HSV_CORAL, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_CORAL, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _MALTRON:
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rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _EUCALYN:
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rgb_matrix_layer_helper(HSV_PINK, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_PINK, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _CARPLAX:
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rgb_matrix_layer_helper(HSV_BLUE, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_BLUE, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _GAMEPAD:
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rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _DIABLO:
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rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _RAISE:
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rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _LOWER:
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rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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case _ADJUST:
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rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
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break;
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}
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}
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