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[Keymap] Cleanup and updating of drashna keymap code (#11516)

* Update other keyboards for rgb matrix changes

* Remove customized bootmagic code

* Fix corne layout compilation error

* Fix compiler errors with all keymaps

* Add Simple Visualizer for ergodox infinity

* Fix compile issue with Corne

* Fix keymap stuff

* Add alias for mouse layer

* Add Halmak Keyboard layout

* Updates for Kyria

* Add support for oled interval

* Change RGB stuff

[CHANGE] Fix coexistence issues

* Fix rgb_stuff

* Add custom ploopyco mouse keymap

* Decrease default dwell time

* Updates based on last breaking changes update

* Disable command on dactyl

* Update ergodox to use proper commands for rgb matrix indicators

* Update all rgb matrix indicator functions

* Update rules for dactyl-manuform

* Reduce wait time for mouse layer off event

* Add more info to logger

* Add wrappers for get_tapping term

* Move version.h include into only file that actually needs it

* Update rgb sleep stuff

* Update key print function

* Change DM keymap settings

* Change pin for DM Manuform

* Add Proton C stuff for Corne keymap

* more arm corne tinkering

* Even more arm stuff for corne

* Cleanup corne stuff

* redirect default keymap to drashna

because I am a very bad man

* change corne rgb priority

* Update tractyl manuform to not conflict

* Add more secret stuff

* more dactyl tweaks

* Add more options to split transport

* Changes of oled support

* Change split settings

* Improve keylogger formatting more

* tweak oled stuff

* Oled and such tweaks

* Reduce brightness due to leds

* Decrease brightness more

* Only run layer code if master
This commit is contained in:
Drashna Jael're 2021-01-22 08:23:03 -08:00 committed by GitHub
parent c16a3dcb54
commit 7a08b9d374
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
36 changed files with 588 additions and 270 deletions

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@ -196,14 +196,7 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
}
#ifdef RGB_MATRIX_ENABLE
# ifndef RGB_MATRIX_INDICATOR_SET_COLOR
# define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) rgb_matrix_set_color(i, r, g, b)
void rgb_matrix_indicators_user(void) {
#else
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
# endif
if (g_suspend_state || !rgb_matrix_config.enable) return;
if (layer_state_is(_GAMEPAD)) {
RGB_MATRIX_INDICATOR_SET_COLOR(11, 0x00, 0xFF, 0x00); // Q
RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xFF, 0xFF); // W
@ -214,51 +207,51 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
RGB_MATRIX_INDICATOR_SET_COLOR(22, 0x00, 0xFF, 0xFF); // D
RGB_MATRIX_INDICATOR_SET_COLOR(27, 0x7A, 0x00, 0xFF); // F
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 10 : 15), 0xFF, 0xFF, 0xFF); // 1
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 15 : 10), 0x00, 0xFF, 0x00); // 2
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 15 : 10), 0xFF, 0xFF, 0xFF); // 1
RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 10 : 15), 0x00, 0xFF, 0x00); // 2
RGB_MATRIX_INDICATOR_SET_COLOR(20, 0x7A, 0x00, 0xFF); // 3
}
if (userspace_config.rgb_layer_change) {
switch (get_highest_layer(layer_state|default_layer_state)) {
case _QWERTY:
rgb_matrix_layer_helper(HSV_CYAN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_CYAN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _COLEMAK:
rgb_matrix_layer_helper(HSV_MAGENTA, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_MAGENTA, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DVORAK:
rgb_matrix_layer_helper(HSV_SPRINGGREEN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_SPRINGGREEN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _WORKMAN:
rgb_matrix_layer_helper(HSV_GOLDENROD, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_GOLDENROD, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _NORMAN:
rgb_matrix_layer_helper(HSV_CORAL, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_CORAL, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _MALTRON:
rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _EUCALYN:
rgb_matrix_layer_helper(HSV_PINK, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_PINK, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _CARPLAX:
rgb_matrix_layer_helper(HSV_BLUE, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_BLUE, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _GAMEPAD:
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _DIABLO:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _RAISE:
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _LOWER:
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
case _ADJUST:
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER, led_min, led_max);
break;
}
}