[Keymap] Updates to Personal Kyria Keymap (#14669)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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6 changed files with 849 additions and 142 deletions
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@ -1,23 +1,25 @@
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/* Copyright 2021 John Ezra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum kyria_layers {
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_HNTS,
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_GAME,
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_NUMPAD,
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_LOWER,
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_RAISE,
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_ADJUST
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@ -25,20 +27,27 @@ enum kyria_layers {
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enum kyria_keycodes {
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HNTS = SAFE_RANGE,
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ESC_NUM,
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LOWER,
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RAISE,
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MSS_CTL,
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CPY_PST,
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UNDO,
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FIND
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};
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#define HNTS DF(_HNTS)
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#define QWERTY DF(_QWERTY)
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#define GAME TG(_GAME)
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#define NUMPAD TG(_NUMPAD)
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#define MSS_CTL MT(MOD_LCTL, C(KC_UP))
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#define BSP_CMD MT(MOD_LGUI, KC_BSPC)
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#define TAB_CMD MT(MOD_LGUI, KC_TAB)
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#define SFT_ENT MT(MOD_LSFT, KC_ENT)
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#define ALT_ESC MT(MOD_LALT, KC_ESC)
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#define ALT_TAB A(KC_TAB)
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#define UNDO G(KC_Z)
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#define FIND G(KC_F)
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#define MSS_CTL C(KC_UP)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -52,15 +61,57 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
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* | Undo | K | V | M | F | G | Esc |MssnCtl| |MssnCtl| Esc | J | ; : | , < | . > | / ? | ' " |
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* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
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* | Ctrl | Alt | Lower | Space | BSPC | | Tab | Shift | Raise | Del | Caps |
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* | Numpad| Enter | Lower | Space | BSPC | | Tab | Shift | Raise | Del | Caps |
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* `---------------------------------------' `---------------------------------------'
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*/
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[_HNTS] = LAYOUT(
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FIND, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_BSLS,
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CPY_PST, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_GRV,
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UNDO, KC_K, KC_V, KC_M, KC_F, KC_G, KC_ESC, MSS_CTL, MSS_CTL, KC_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
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KC_LCTL, KC_LALT, LOWER, KC_SPC, BSP_CMD, KC_TAB, SFT_ENT, RAISE, KC_DEL, KC_CAPS
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UNDO, KC_K, KC_V, KC_M, KC_F, KC_G, ALT_ESC, MSS_CTL, MSS_CTL, ALT_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
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NUMPAD, SFT_ENT, LOWER, KC_SPC, BSP_CMD, TAB_CMD, SFT_ENT, RAISE, KC_DEL, KC_CAPS
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),
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/*
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* Game: Gaming Layer
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*
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* ,-----------------------------------------------. ,-----------------------------------------------.
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* | 0 | Z | R | L | D | W | | Y | P | U | X | Q | Esc |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* | 1 | H | N | T | S | C | | B | I | E | O | A | Enter |
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* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
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* | 2 | K | V | M | F | G | 8 | 9 | |Default| Esc | J | ; : | , < | . > | / ? |Alt+Tab|
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* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
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* | 3 | 4 | 5 | 6 | 7 | | Tab | Shift | Raise | Del | Caps |
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* `---------------------------------------' `---------------------------------------'
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*/
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[_GAME] = LAYOUT(
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KC_0, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_ESC,
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KC_1, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_ENT,
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KC_2, KC_K, KC_V, KC_M, KC_F, KC_G, KC_8, KC_9, GAME, ALT_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, ALT_TAB,
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KC_3, KC_4, KC_5, KC_6, KC_7, TAB_CMD, SFT_ENT, RAISE, KC_DEL, KC_CAPS
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),
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/*
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* Numpad
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*
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* ,-----------------------------------------------. ,-----------------------------------------------.
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* | * | + | 7 | 8 | 9 | 0 | | | | | | | |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* | / | - | 4 | 5 | 6 | ( | | | Left | Up | Down | Right | |
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* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
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* | = | . | 1 | 2 | 3 | ) | | | | | | | | | | | |
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* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
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* | | | | | | | | | | | |
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* `---------------------------------------' `---------------------------------------'
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*/
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[_NUMPAD] = LAYOUT(
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KC_ASTR, KC_PLUS, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______,
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KC_SLSH, KC_MINS, KC_4, KC_5, KC_6, KC_LPRN, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______,
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KC_EQL, KC_DOT, KC_1, KC_2, KC_3, KC_RPRN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/*
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@ -105,26 +156,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/*
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* Adjust: Function Keys & RGB
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*
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* ,-----------------------------------------------. ,-----------------------------------------------.
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* | Reset | | | | | | | | NKRO |CG SWAP| | | HNTS |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* | | TOG | SAI | HUI | VAI | MOD | | | | | | | |
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* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
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* | | | SAD | HUD | VAD | RMOD | | | | | | | |Bright+|Bright-| | |
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* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
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* | | | | | | | | | | | |
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* `---------------------------------------' `---------------------------------------'
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*/
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/*
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* Adjust: Function Keys & RGB
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*
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* ,-----------------------------------------------. ,-----------------------------------------------.
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* | Reset | | | | | | | | NKRO |CG SWAP| | | HNTS |
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* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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* | | TOG | SAI | HUI | VAI | MOD | | |Bright+|Bright-| | | |
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* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
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* | | | SAD | HUD | VAD | RMOD | | | | | | | | | | | |
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* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
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* | | | | | | | | | | | |
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* `---------------------------------------' `---------------------------------------'
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*/
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[_ADJUST] = LAYOUT(
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RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, HNTS,
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_______, RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD, CG_TOGG, NK_TOGG, KC_BRID, KC_BRIU, _______, _______,
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_______, _______, RGB_SAD, RGB_HUD, RGB_VAD,RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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RESET, _______, _______, _______, _______, _______, _______, NK_TOGG, CG_TOGG, _______, GAME, HNTS,
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_______, RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD, _______, KC_BRIU, KC_BRID, _______, _______, _______,
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_______, _______, RGB_SAD, RGB_HUD, RGB_VAD,RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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break;
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case MSS_CTL:
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if (record->event.pressed && record->tap.count) {
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tap_code16(C(KC_UP));
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return false;
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}
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break;
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case UNDO: // Tap to Undo, Tap with GUI to Redo
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if (get_mods() & MOD_MASK_GUI) {
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if (record->event.pressed) {
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