1
0
Fork 0

[Keymap] Updates to Personal Kyria Keymap (#14669)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
john-ezra 2021-10-02 07:50:55 -07:00 committed by GitHub
parent 54b8d6a891
commit 79ad30a9d5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 849 additions and 142 deletions

View file

@ -1,23 +1,25 @@
/* Copyright 2021 John Ezra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum kyria_layers {
_HNTS,
_GAME,
_NUMPAD,
_LOWER,
_RAISE,
_ADJUST
@ -25,20 +27,27 @@ enum kyria_layers {
enum kyria_keycodes {
HNTS = SAFE_RANGE,
ESC_NUM,
LOWER,
RAISE,
MSS_CTL,
CPY_PST,
UNDO,
FIND
};
#define HNTS DF(_HNTS)
#define QWERTY DF(_QWERTY)
#define GAME TG(_GAME)
#define NUMPAD TG(_NUMPAD)
#define MSS_CTL MT(MOD_LCTL, C(KC_UP))
#define BSP_CMD MT(MOD_LGUI, KC_BSPC)
#define TAB_CMD MT(MOD_LGUI, KC_TAB)
#define SFT_ENT MT(MOD_LSFT, KC_ENT)
#define ALT_ESC MT(MOD_LALT, KC_ESC)
#define ALT_TAB A(KC_TAB)
#define UNDO G(KC_Z)
#define FIND G(KC_F)
#define MSS_CTL C(KC_UP)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -52,15 +61,57 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
* | Undo | K | V | M | F | G | Esc |MssnCtl| |MssnCtl| Esc | J | ; : | , < | . > | / ? | ' " |
* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
* | Ctrl | Alt | Lower | Space | BSPC | | Tab | Shift | Raise | Del | Caps |
* | Numpad| Enter | Lower | Space | BSPC | | Tab | Shift | Raise | Del | Caps |
* `---------------------------------------' `---------------------------------------'
*/
[_HNTS] = LAYOUT(
FIND, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_BSLS,
CPY_PST, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_GRV,
UNDO, KC_K, KC_V, KC_M, KC_F, KC_G, KC_ESC, MSS_CTL, MSS_CTL, KC_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
KC_LCTL, KC_LALT, LOWER, KC_SPC, BSP_CMD, KC_TAB, SFT_ENT, RAISE, KC_DEL, KC_CAPS
UNDO, KC_K, KC_V, KC_M, KC_F, KC_G, ALT_ESC, MSS_CTL, MSS_CTL, ALT_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
NUMPAD, SFT_ENT, LOWER, KC_SPC, BSP_CMD, TAB_CMD, SFT_ENT, RAISE, KC_DEL, KC_CAPS
),
/*
* Game: Gaming Layer
*
* ,-----------------------------------------------. ,-----------------------------------------------.
* | 0 | Z | R | L | D | W | | Y | P | U | X | Q | Esc |
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
* | 1 | H | N | T | S | C | | B | I | E | O | A | Enter |
* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
* | 2 | K | V | M | F | G | 8 | 9 | |Default| Esc | J | ; : | , < | . > | / ? |Alt+Tab|
* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
* | 3 | 4 | 5 | 6 | 7 | | Tab | Shift | Raise | Del | Caps |
* `---------------------------------------' `---------------------------------------'
*/
[_GAME] = LAYOUT(
KC_0, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_ESC,
KC_1, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_ENT,
KC_2, KC_K, KC_V, KC_M, KC_F, KC_G, KC_8, KC_9, GAME, ALT_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, ALT_TAB,
KC_3, KC_4, KC_5, KC_6, KC_7, TAB_CMD, SFT_ENT, RAISE, KC_DEL, KC_CAPS
),
/*
* Numpad
*
* ,-----------------------------------------------. ,-----------------------------------------------.
* | * | + | 7 | 8 | 9 | 0 | | | | | | | |
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
* | / | - | 4 | 5 | 6 | ( | | | Left | Up | Down | Right | |
* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
* | = | . | 1 | 2 | 3 | ) | | | | | | | | | | | |
* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
* | | | | | | | | | | | |
* `---------------------------------------' `---------------------------------------'
*/
[_NUMPAD] = LAYOUT(
KC_ASTR, KC_PLUS, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______,
KC_SLSH, KC_MINS, KC_4, KC_5, KC_6, KC_LPRN, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______,
KC_EQL, KC_DOT, KC_1, KC_2, KC_3, KC_RPRN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/*
@ -105,26 +156,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/*
* Adjust: Function Keys & RGB
*
* ,-----------------------------------------------. ,-----------------------------------------------.
* | Reset | | | | | | | | NKRO |CG SWAP| | | HNTS |
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
* | | TOG | SAI | HUI | VAI | MOD | | | | | | | |
* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
* | | | SAD | HUD | VAD | RMOD | | | | | | | |Bright+|Bright-| | |
* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
* | | | | | | | | | | | |
* `---------------------------------------' `---------------------------------------'
*/
/*
* Adjust: Function Keys & RGB
*
* ,-----------------------------------------------. ,-----------------------------------------------.
* | Reset | | | | | | | | NKRO |CG SWAP| | | HNTS |
* |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
* | | TOG | SAI | HUI | VAI | MOD | | |Bright+|Bright-| | | |
* |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
* | | | SAD | HUD | VAD | RMOD | | | | | | | | | | | |
* `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
* | | | | | | | | | | | |
* `---------------------------------------' `---------------------------------------'
*/
[_ADJUST] = LAYOUT(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, HNTS,
_______, RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD, CG_TOGG, NK_TOGG, KC_BRID, KC_BRIU, _______, _______,
_______, _______, RGB_SAD, RGB_HUD, RGB_VAD,RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
RESET, _______, _______, _______, _______, _______, _______, NK_TOGG, CG_TOGG, _______, GAME, HNTS,
_______, RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD, _______, KC_BRIU, KC_BRID, _______, _______, _______,
_______, _______, RGB_SAD, RGB_HUD, RGB_VAD,RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
@ -167,6 +219,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
}
break;
case MSS_CTL:
if (record->event.pressed && record->tap.count) {
tap_code16(C(KC_UP));
return false;
}
break;
case UNDO: // Tap to Undo, Tap with GUI to Redo
if (get_mods() & MOD_MASK_GUI) {
if (record->event.pressed) {