[Keyboard] Add "Selene" to the handwired section (#9920)
* Added handwired/selene based on handwired/106_with_trackpoint * now at least parially working * Selene Firmware 1, ready * Updated Readme to align more with Template * Added URL to info.json * Fix status Lights being wired incorrectly * Update keyboards/handwired/selene/config.h * Update keyboards/handwired/selene/keymaps/Bpendragon/keymap.c * Update keyboards/handwired/selene/selene.c * Update keyboards/handwired/selene/selene.h * Changes for PR requested by fauxpark * Adds `default` keymap * Renames `Bpendragon` to `bpendragon` * Removes uneeded descriptors and options * Simplifies return statement in `keymap.c` * Removes trailing slashes from layout in `keymap.c` * Updates `readme.mk` to reflect default keymap * Aligns comments in `rules.mk` * Forced folder name update to lowercase * Apply suggestions from code review
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keyboards/handwired/selene/selene.c
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keyboards/handwired/selene/selene.c
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/* Copyright 2020 Bpendragon
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "selene.h"
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void matrix_init_kb(void){
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setPinOutput(NUM_LOCK_PIN);
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setPinOutput(CAPS_LOCK_PIN);
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setPinOutput(SCROLL_LOCK_PIN);
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}
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void keyboard_post_init_user(void) {
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rgblight_setrgb(0xff, 0xff, 0xff);
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}
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bool led_update_kb(led_t led_state) {
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bool res = led_update_user(led_state);
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if(res) {
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writePin(NUM_LOCK_PIN, led_state.num_lock);
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writePin(CAPS_LOCK_PIN, led_state.caps_lock);
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writePin(SCROLL_LOCK_PIN, led_state.scroll_lock);
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}
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return res;
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}
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