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[Keymap Removal] keyboard with most keymaps (#23092)

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Joel Challis 2024-02-16 13:25:44 +00:00 committed by GitHub
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// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#define DVORAK_MAC_MODE 0 // Base Dvorak in Kinesis's Mac Mode with (Cmd, Option, Ctrl, Cmd) thumbkeys
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[DVORAK_MAC_MODE] = LAYOUT(
// left hand
KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, KC_NUM, KC_PWR,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_BSLS,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_GRV, KC_INS, KC_LEFT, KC_RIGHT, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC,
KC_LGUI, KC_LALT, KC_RCTL, KC_RGUI,
KC_HOME, KC_PGUP,
KC_BSPC, KC_DEL, KC_END, KC_PGDN, KC_ENT, KC_SPC
)
};

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/*
* Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* To build this layout run:
* qmk compile -kb kinesis/kint41 -km farmergreg
*
* Layout Details:
* PROGM + F9 to QK_BOOT and load new firmware.
* Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use
* CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock
* UP and DOWN arrows are swapped to be more like VIM
* [] and {} are swapped to make programming easier
*/
#include QMK_KEYBOARD_H
enum {
_COLEMAK,
_DVORAK,
_QWERTY,
_QWERTY_GAME,
_KEYPAD,
_PROGM,
_LAYER_COUNT,
};
/*
* Tap Dances
*/
enum tap_dances {
TD_CAPS, // ESC on tap, CAPS on double tap
};
tap_dance_action_t tap_dance_actions[] = {
[TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
};
/*
* Key Overrides
*/
const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET);
const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET);
const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE);
const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE);
const key_override_t **key_overrides = (const key_override_t *[]){
&lcurlytobracket,
&rcurlytobracket,
&lbrackettocurly,
&rbrackettocurly,
NULL
};
/*
* Key Maps
*/
const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8, KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SCRL ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G , KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS,
TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D , KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT, KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC,
KC_LCTL,KC_LALT, KC_RGUI,KC_RCTL,
KC_HOME, KC_PGUP,
KC_BSPC,KC_DEL ,KC_END, KC_PGDN,KC_ENT ,KC_SPC
)
,[_DVORAK] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y , KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH,
_______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I , KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT,
_______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X , KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
)
,[_QWERTY] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
_______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
_______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,_______,_______,_______,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
)
,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______, _______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R , _______,_______,_______,_______,_______,_______,
_______,KC_G ,KC_A , KC_S ,KC_D ,KC_F , _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
KC_SPC ,_______,_______, _______,_______,KC_BSPC // SPACE becomes BACKSPACE
)
,[_KEYPAD] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______,
_______,_______,_______,_______,_______,_______, _______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______,
_______,_______,_______,_______,_______,_______, _______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______,
_______,_______,_______,_______,_______,_______, _______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______,
_______,_______,_______,_______,_______,_______, _______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______,
_______,KC_INS ,_______,_______, _______,_______ ,KC_PDOT,KC_PENT,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,KC_P0
)
,[_PROGM] = LAYOUT(
_______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______, QK_BOOT,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______ ,_______ ,_______ , _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), _______,_______,_______,_______,_______,_______,
_______,_______,_______,DF(_COLEMAK),_______ ,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______ ,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
)
/*
,[_TEMPLATE] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
)
*/
};

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[farmergreg](https://github.com/farmergreg)'s kinesis advantage 2 kint41 layout

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BOOTMAGIC_ENABLE = no
COMMAND_ENABLE = yes
NKRO_ENABLE = yes
KEY_OVERRIDE_ENABLE = yes
TAP_DANCE_ENABLE = yes

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/* Copyright 2022 Nicholas Granado <ngranado@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_DEFAULT,
_QWERTY,
_COLEMAK_MOD_DH,
_WORKMAN,
_KEYPAD,
_LAYERS,
};
#define DEFAULT DF(_DEFAULT)
#define QWERTY TO(_QWERTY)
#define CMMDH TO(_COLEMAK_MOD_DH)
#define WM TO(_WORKMAN)
#define KEYPAD TO(_KEYPAD)
#define LAYERS OSL(_LAYERS)
#define HCTLESC CTL_T(KC_ESC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT] = LAYOUT(
KC_ESC ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR,KC_SCRL,KC_PAUS,KEYPAD ,QK_BOOT,
KC_EQL ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
KC_TAB ,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_BSLS,
HCTLESC,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,KC_QUOT,
SC_LSPO,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,SC_RSPC,
KC_GRV ,LAYERS ,KC_LEFT,KC_RGHT, KC_UP ,KC_DOWN,KC_LBRC,KC_RBRC,
KC_LALT,KC_LCTL, KC_RCTL,KC_LGUI,
KC_HOME, KC_PGUP,
KC_BSPC,KC_DEL ,KC_END , KC_PGDN,KC_ENT ,KC_SPC
),
[_QWERTY] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
_______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
_______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
),
[_COLEMAK_MOD_DH] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_Q ,KC_W ,KC_F ,KC_P ,KC_B, KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,_______,
_______,KC_A ,KC_R ,KC_S ,KC_T ,KC_G, KC_M ,KC_N ,KC_E ,KC_I ,KC_O ,_______,
_______,KC_Z ,KC_X ,KC_C ,KC_D ,KC_V, KC_K ,KC_H ,KC_COMM,KC_DOT ,KC_SLSH,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
),
[_WORKMAN] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,KC_Q ,KC_D ,KC_R ,KC_W ,KC_B, KC_J ,KC_F ,KC_U ,KC_P ,KC_SCLN,_______,
_______,KC_A ,KC_S ,KC_H ,KC_T ,KC_G, KC_Y ,KC_N ,KC_E ,KC_O ,KC_I ,_______,
_______,KC_Z ,KC_X ,KC_M ,KC_C ,KC_V, KC_K ,KC_L ,KC_COMM,KC_DOT ,KC_SLSH,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
),
[_KEYPAD] = LAYOUT (
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,KC_NUM, KC_PEQL,KC_PSLS,KC_PAST,_______,
_______,_______,KC_MUTE,KC_VOLD,KC_VOLU,_______, _______,KC_P7, KC_P8, KC_P9, KC_PMNS,_______,
_______,KC_MSTP,KC_MPRV,KC_MPLY,KC_MNXT,KC_MSEL, _______,KC_P4, KC_P5, KC_P6, KC_PPLS,_______,
_______,_______,_______,_______,_______,_______, _______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,
_______,_______,_______,_______, KC_LPRN,KC_RPRN,KC_PDOT,KC_PENT,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,KC_PENT,KC_P0
),
[_LAYERS] = LAYOUT (
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,QWERTY ,CMMDH ,WM ,KEYPAD ,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______,_______
),
};
layer_state_t layer_state_set_user(layer_state_t state) {
writePinHigh(LED_NUM_LOCK_PIN);
writePinHigh(LED_SCROLL_LOCK_PIN);
writePinHigh(LED_COMPOSE_PIN);
writePinHigh(LED_CAPS_LOCK_PIN);
switch (get_highest_layer(state)) {
case _QWERTY:
// Caps Lock Lit
writePinLow(LED_CAPS_LOCK_PIN);
break;
case _COLEMAK_MOD_DH:
// Num Lock Lit
writePinLow(LED_NUM_LOCK_PIN);
break;
case _WORKMAN:
// Scroll Lock Lit
writePinLow(LED_SCROLL_LOCK_PIN);
break;
case _KEYPAD:
// Compose Lit
writePinLow(LED_COMPOSE_PIN);
break;
case _LAYERS:
// All LEDs Lit
writePinLow(LED_SCROLL_LOCK_PIN);
writePinLow(LED_NUM_LOCK_PIN);
writePinLow(LED_CAPS_LOCK_PIN);
writePinLow(LED_COMPOSE_PIN);
break;
}
return state;
}
bool led_update_user(led_t led_state) {
// disable led_update_kb() so that we do not override layer indicators
return false;
}

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# heatxsink's keymap for kinesis advantage w/ kinx
## my keymap has three objectives ...
1. Make it easy to add keyboard layouts (layers).
2. Easy to swap between keyboard layouts (layers).
3. Use LED indicators on the kinX controller to provide feedback as to what layer is selected.
## layer description
0. DEFAULT (function key row, number row, left/right gutter keys, and thumb keys)
1. QWERTY
2. CMMDH [Colemak Mod-DH](https://colemakmods.github.io/mod-dh/)
3. WM [Workman](https://workmanlayout.org/)
3. Keypad (number pad on the right, media keys on the left)
## layers
```
Keymap: DEFAULT
Description: keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts
,-------------------------------------------------------------------------------------------------------------------.
| Esc | F1 | F2 | F3 | F4 | F5 | F6 | F8 | F9 | F10 | F12 | PSCR | SLCK | PAUS |KEYPAD| BOOT |
|--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
| =+ | 1! | 2@ | 3# | 4$ | 5% | | 6^ | 7& | 8* | 9( | 0) | -_ |
|--------+------+------+------+------+------| +------+------+------+------+------+--------|
| Tab | | | | | | | | | | | | \| |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|ESC/CTRL| | | | | | | | | | | | '" |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC_Shift| | | | | | | | | | | |SC_Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| `~ |LAYERS| Left | Right| | Up | Down | [{ | ]} |
`---------------------------' `---------------------------'
,-------------. ,-------------.
| ALT | CTRL | | CTRL | GUI |
,------|------|------| |------+------+------.
| | | Home | | PgUp | | |
| BkSp | Del |------| |------|Return| Space|
| | | End | | PgDn | | |
`--------------------' `--------------------'
Keymap: LAYERS
Description: OSL that allows for easy switching between layers.
,-------------------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | |
|--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
| |QWERTY|CMMDH |WM |KEYPAD| | | | | | | | |
|--------+------+------+------+------+------| +------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
Keymap: QWERTY
,-------------------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | |
|--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| +------+------+------+------+------+--------|
| | Q | W | E | R | T | | Y | U | I | O | P | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | A | S | D | F | G | | H | J | K | L | ;: | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | Z | X | C | V | B | | N | M | ,. | .> | /? | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
Keymap: CMMDH (Colemak Mod-DH)
,-------------------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | |
|--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| +------+------+------+------+------+--------|
| | Q | W | F | P | B | | J | L | U | Y | ;: | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | A | R | S | T | G | | M | N | E | I | O | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | Z | X | C | D | V | | K | H | ,. | .> | /? | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
Keymap: WM (Workman)
,-------------------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | |
|--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| +------+------+------+------+------+--------|
| | Q | D | R | W | B | | J | F | U | P | ;: | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | A | S | H | T | G | | Y | N | E | O | I | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | Z | X | M | C | V | | K | L | ,. | .> | /? | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
Keymap: KEYPAD
,-------------------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | |
|--------+------+------+------+------+------+---------------------------+------+------+------+------+------+--------|
| | | | | | | | |NUMLCK| = | / |PASTE | |
|--------+------+------+------+------+------| +------+------+------+------+------+--------|
| | | MUTE | VOL- | VOL+ | | | | 7 | 8 | 9 | - | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | STOP | PREV | PLAY | NEXT |SELECT| | | 4 | 5 | 6 | + | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | 1 | 2 | 3 | ENTER| |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | ( | ) | . | ENTER|
`---------------------------' `---------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------|ENTER | 0 |
| | | | | | | |
`--------------------' `--------------------'
```
## requirements
* K500 or K600 Kinesis Advantage MPC or Advantage 2.
* [kinx project / stapelberg controller](https://github.com/kinx-project/kint)
## shoutout(s)
* `stapelberg` self explanitory
* `jwon` for his LED indicator code
* `tuesdayjohn` for how he did layers

View file

@ -1,5 +0,0 @@
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
NKRO_ENABLE = yes
SLEEP_LED_ENABLE = yes

View file

@ -1,12 +0,0 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#define TAPPING_TERM 150
#define TAPPING_TOGGLE 2
#endif

View file

@ -1,480 +0,0 @@
// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum kinesis_layers {
_COLEMAK, // Colemak (default layer)
_QWERTY, // Qwerty
_COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
_QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
_ADJUST, // Adjust layer (accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
};
enum kinesis_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
COLEMAKGM,
QWERTYGM,
NUMPAD = TG(_NUMPAD),
ADJUST = MO(_ADJUST2),
SPCFN = LT(_FUNCTION, KC_SPC),
BSPCFN = LT(_FUNCTION2, KC_BSPC),
ENTNS = LT(_NUMBERS, KC_ENT),
DELNS = LT(_NUMBERS2, KC_DEL),
CTLESC = CTL_T(KC_ESC),
ALTAPP = ALT_T(KC_APP),
NKROTG = MAGIC_TOGGLE_NKRO
};
//Tap Dance Declarations
enum {
ADJ = 0,
LBCB,
RBCB,
EQPL,
PLEQ,
MNUN,
SLAS,
GVTL,
PPLEQ,
PMNUN,
PSLPAS
};
void dance_LAYER_finished(tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_on(_ADJUST2);
set_oneshot_layer(_ADJUST2, ONESHOT_START);
}
}
void dance_LAYER_reset(tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_off(_ADJUST2);
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
tap_dance_action_t tap_dance_actions[] = {
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
[PPLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
[PMNUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
[PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
(Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_COLEMAK] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, ALL_T(KC_NO), KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/* QWERTY
(Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, ALL_T(KC_NO), KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/* Numbers/Symbols layer
(Multiple characters: single-tap for first, double-tap for second)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| ( | ) | [ { | ] } | | | | | |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_NUMBERS] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_NUMBERS2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Function layer
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | Up | | | | | | Up |Ctrl+Y| | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | Prev | Play | Next | Stop |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_FUNCTION] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_FUNCTION2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Numpad layer
(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| ( | ) | [ { | ] } | | | KP 0 | KP . |KP Ent|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_NUMPAD] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NUM, _______, _______, _______, _______, KC_TAB, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______,
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
_______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, KC_P0, KC_PDOT, KC_PENT,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Colemak gaming/vanilla
(Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| LCtrl | A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | Delete| Bspc |
| Space | Enter |-------| |-------| / | / |
| | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_COLEMAKGM] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
KC_ESC, XXXXXXX, KC_RALT, KC_RCTL,
KC_LALT, KC_RGUI,
KC_SPC, KC_ENT, KC_BSPC, ENTNS, DELNS, BSPCFN
),
/* QWERTY gaming/vanilla
(Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| LCtrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | Delete| Bspc |
| Space | Enter |-------| |-------| / | / |
| | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_QWERTYGM] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
KC_ESC, XXXXXXX, KC_RALT, KC_RCTL,
KC_LALT, KC_RGUI,
KC_SPC, KC_ENT, KC_BSPC, ENTNS, DELNS, BSPCFN
),
/* Adjust layer
(Enter/Number + Delete/Number2 under non-gaming/vanilla layers or press & hold Adjust key on function row; Numpad is a toggle)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | QK_BOOT |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | NKRO | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_ADJUST] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, NUMPAD, _______, _______, _______, _______, QK_BOOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, NUMPAD, _______, _______, _______, _______, QK_BOOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
default_layer_set(1UL << _COLEMAK);
// persistent_default_layer_set(1UL << _COLEMAK);
layer_off ( _QWERTY);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _COLEMAKGM);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
default_layer_set(1UL << _QWERTY);
// persistent_default_layer_set(1UL << _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _COLEMAKGM);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
case COLEMAKGM:
if (record->event.pressed) {
default_layer_set(1UL << _COLEMAKGM);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
case QWERTYGM:
if (record->event.pressed) {
default_layer_set(1UL << _QWERTYGM);
layer_off ( _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
layer_off ( _FUNCTION);
layer_off ( _FUNCTION2);
layer_off ( _NUMPAD);
layer_off ( _COLEMAKGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;
}
return true;
}

View file

@ -1,226 +0,0 @@
## I've changed my folder name to match my GitHub username. Please see https://github.com/qmk/qmk_firmware/tree/master/keyboards/kinesis/keymaps/tuesdayjohn for my current keymap files.
## insertsnideremarks' Kinesis Keymap
These layouts are derived from what I was using on my Kinesis Contoured keyboards with Hasu's USB-USB TMK converters. With the move to QMK via Stapelberg replacement controller, I've cleaned up the layouts a bit while adding more functions and layers.
There are minor changes in the base keywell layout of non-alpha keys (e.g., CapsLock is ESC/Ctl, arrow clusters on one side), while the thumb clusters deviate more from the default layout.
Changes to the thumb clusters include:
* The navigations keys moved to function layers.
* The function of 2u keys have been reversed - I've always used space with my left thumb, and I find it more helpful to have access to Space and Enter while using my mouse/trackball.
* Backspace have been duplicated on both clusters.
* The 2u keys serve dual function as momentary layer switchers.
I've largely left the function keys untouched, with the intension of not using them. They are neither easy to use nor reach due to their locations and size, and the rubber domes used were terrible. They have since replaced the keys with Cherry ML switches on Advantage2, but did not resolve the issues of size or location. Additionally, leaving the function keys unused here makes it easier for me to adapt the keymaps to my other keyboards, most of which do not have physical function keys.
I use Colemak as my default layout. I've included QWERTY here as well.
Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have limited access to the Function or Numbers/Symbols layers, and are mainly used for gaming.
Persistent default layer has been enabled for Colemak and QWERTY. The gaming/vanilla Colemak and QWERTY can be set as default layer, but will not be persistent.
## Future plans
* Add status LEDs to the Stapelberg PCB (usually used for Caps Lock, Num Lock, and Scroll Lock) to use as layer indicators.
* Add a speaker now that QMK supports additional pins for audio use.
* Utilize the leftover spots on the key matrix, as well as unused pins on Teensy++ 2.0 to run macropad and/or foot pedals.
### Colemak
(Default layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
### QWERTY
(Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
### Numbers & Symbols layer
(Multiple characters: single-tap for first, double-tap for second)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| ( | ) | [ { | ] } | | | | | |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
### Function layer
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | Up | | | | | | Up |Ctrl+Y| | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | Prev | Play | Next | Stop |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
### Numpad layer
(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
### Colemak gaming/vanilla
(Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| LCtrl | A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | Delete| Bspc |
| Space | Enter |-------| |-------| / | / |
| | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
### QWERTY gaming/vanilla
(Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| LCtrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | Delete| Bspc |
| Space | Enter |-------| |-------| / | / |
| | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
### Adjust layer
(Press Enter/Number + Delete/Number2 under non-gaming/vanilla layers or press & hold Adjust key on function row; Numpad is a toggle)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | NKRO | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'

View file

@ -1,21 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
DEFAULT_FOLDER = kinesis/stapelberg
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes # Enable Tap Dancing function

View file

@ -1,122 +0,0 @@
/* Copyright 2021 James Won <me@jwon.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_BASE_DVORAK,
_RAISE_DVORAK,
_KEYPAD,
_QWERTY,
};
// Mac-specific macros
#define MACCOPY LGUI(KC_C)
#define MACPAST LGUI(KC_V)
#define MACUNDO LGUI(KC_Z)
#define MACREDO LGUI(KC_Y)
#define MACLOCK LGUI(LCTL(KC_Q))
#define LSA_ LSA(KC_NO)
#define SFT_ESC SFT_T(KC_ESC)
#define KEYPAD TG(_KEYPAD)
#define QWERTY TG(_QWERTY)
#define RAISE MO(_RAISE_DVORAK)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE_DVORAK] = LAYOUT (
MACLOCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, QWERTY, QK_BOOT,
KC_PIPE, KC_PLUS, KC_LBRC, KC_LCBR, KC_LPRN, KC_AMPR, KC_EQL, KC_RPRN, KC_RCBR, KC_RBRC, KC_ASTR, KC_EXLM,
KC_TAB, KC_SCLN, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS,
SFT_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
KC_LCTL, KC_QUOT, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
KC_DLR, KC_BSLS, KC_LEFT, KC_RGHT, KC_DOWN, KC_UP, KC_SLSH, KC_AT,
KC_LGUI, KC_LALT, KEYPAD, LSA_,
MACPAST, MACUNDO,
KC_BSPC, KC_SPC, MACCOPY, MACREDO, RAISE, KC_ENT
),
[_RAISE_DVORAK] = LAYOUT (
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PERC,
_______, KC_COLN, KC_LABK, KC_RABK, S(KC_P), S(KC_Y), S(KC_F), S(KC_G), S(KC_C), S(KC_R), S(KC_L), KC_HASH,
_______, S(KC_A), S(KC_O), S(KC_E), S(KC_U), S(KC_I), S(KC_D), S(KC_H), S(KC_T), S(KC_N), S(KC_S), KC_UNDS,
_______, KC_DQUO, S(KC_Q), S(KC_J), S(KC_K), S(KC_X), S(KC_B), S(KC_M), S(KC_W), S(KC_V), S(KC_Z), _______,
KC_TILD, KC_PIPE, _______, _______, _______, _______, KC_QUES, KC_CIRC,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_KEYPAD] = LAYOUT (
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PEQL, KC_PSLS, KC_PAST, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
_______, _______, _______, _______, _______, _______, KC_PDOT, KC_PENT,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, KC_P0
),
[_QWERTY] = LAYOUT(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_GRV, KC_INS, KC_LEFT, KC_RGHT, KC_UP, KC_DOWN, KC_LBRC, KC_RBRC,
KC_LGUI, KC_LALT, KC_RGUI, KC_RCTL,
KC_HOME, KC_PGUP,
KC_BSPC, KC_DEL, KC_END , KC_PGDN, KC_ENT, KC_SPC
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _KEYPAD:
writePinLow(LED_COMPOSE_PIN);
break;
case _RAISE_DVORAK:
writePinLow(LED_NUM_LOCK_PIN);
break;
case _QWERTY:
writePinLow(LED_SCROLL_LOCK_PIN);
break;
default: // for any other layers, or the default layer
writePinHigh(LED_NUM_LOCK_PIN);
writePinHigh(LED_SCROLL_LOCK_PIN);
writePinHigh(LED_COMPOSE_PIN);
break;
}
return state;
}
bool led_update_user(led_t led_state) {
// Disable led_update_kb() so that layer indication code doesn't get overridden.
return false;
}
void matrix_scan_user(void) {
writePin(LED_CAPS_LOCK_PIN, !(get_mods() & MOD_MASK_SHIFT));
}

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@ -1,8 +0,0 @@
![jwon Programmer Dvorak Layout Image](https://i.imgur.com/3llBswG.png)
# jwon's Programmer Dvorak
Loosely based off [Programmer Dvorak](https://www.kaufmann.no/roland/dvorak/) and ThePrimeagen's [Real Programmers Dvorak](https://github.com/ThePrimeagen/keyboards)
## Requirements
* The Stapelberg mod

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@ -1,3 +0,0 @@
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no
NKRO_ENABLE = yes

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@ -1,5 +0,0 @@
#pragma once
// place overrides here
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2

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@ -1,430 +0,0 @@
// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum kinesis_layers {
_COLEMAK, // Colemak (default layer)
_QWERTY, // QWERTY
_GAMING, // Gaming/vanilla toggle layer (limited dual-role keys and layer access)
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
_ADJUST, // Adjust layer (accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
};
enum kinesis_keycodes {
COLEMAK = SAFE_RANGE,
QWERTY,
GAMING
};
//Tap Dance Declarations
enum {
ADJ = 0,
LBCB,
RBCB,
EQPL,
PLEQ,
MNUN,
SLAS,
GVTL,
PPEQ,
PMUN,
PSPA
};
void dance_LAYER_finished(tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_on(_ADJUST2);
set_oneshot_layer(_ADJUST2, ONESHOT_START);
}
}
void dance_LAYER_reset(tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
layer_off(_ADJUST2);
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
tap_dance_action_t tap_dance_actions[] = {
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
[PPEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
[PMUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
[PSPA] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
};
//Aliases for longer keycodes
#define NUMPAD TG(_NUMPAD)
#define ADJUST MO(_ADJUST2)
#define SPCFN LT(_FUNCTION, KC_SPC)
#define BSPCFN LT(_FUNCTION2, KC_BSPC)
#define ENTNS LT(_NUMBERS, KC_ENT)
#define DELNS LT(_NUMBERS2, KC_DEL)
#define CTLESC CTL_T(KC_ESC)
#define ALTAPP ALT_T(KC_APP)
#define CTL_A LCTL(KC_A)
#define CTL_C LCTL(KC_C)
#define CTL_V LCTL(KC_V)
#define CTL_X LCTL(KC_X)
#define CTL_Z LCTL(KC_Z)
#define CTL_Y LCTL(KC_Y)
#define CA_TAB LCA(KC_TAB)
#define HYPER ALL_T(KC_NO)
#define TD_ADJ TD(ADJ)
#define TD_LBCB TD(LBCB)
#define TD_RBCB TD(RBCB)
#define TD_EQPL TD(EQPL)
#define TD_PLEQ TD(PLEQ)
#define TD_MNUN TD(MNUN)
#define TD_SLAS TD(SLAS)
#define TD_GVTL TD(GVTL)
#define TD_PPEQ TD(PPEQ)
#define TD_PMUN TD(PMUN)
#define TD_PSPA TD(PSPA)
#define NKROTG MAGIC_TOGGLE_NKRO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
Colemak
(Default layer; keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust|
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| ESC/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| SC Shift| Z | X | C | V | B | | K | M | , | . | / | SC Shift|
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| Ins | ` | [ | ] | | Left | Down | Up | Right |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| ESC/Ctl| Hyper | | RAlt | RCtl |
,--------+--------+--------| |--------+--------+--------.
| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
| / | / |--------| |--------| / | / |
| Fn | Number | Bspc | | Enter | Number2| Fn2 |
`--------------------------' `--------------------------'
*/
[_COLEMAK] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, HYPER, KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/*
QWERTY
(Keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust|
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| ESC/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| SC Shift| Z | X | C | V | B | | N | M | , | . | / | SC Shift|
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| Ins | ` | [ | ] | | Left | Down | Up | Right |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| ESC/Ctl| Hyper | | RAlt | RCtl |
,--------+--------+--------| |--------+--------+--------.
| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
| / | / |--------| |--------| / | / |
| Fn | Number | Bspc | | Enter | Number2| Fn2 |
`--------------------------' `--------------------------'
*/
[_QWERTY] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, HYPER, KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/*
Numbers/Symbols layer
(Multiple characters: single-tap for first, double-tap for second)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| ( | ) | [ { | ] } | | | | | |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| | | | | |
,--------+--------+--------| |--------+--------+--------.
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
*/
[_NUMBERS] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_NUMBERS2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/*
Function layer
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | Up | | | | | | Up | Ctrl+Y | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | Ctrl+A | Left | Down | Right | C+A+Tab| | PgUp | Left | Down | Right | Home | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | Ctrl+Z | Ctrl+X | Ctrl+C | Ctrl+V | Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| | | | | | Prev | Play | Next | Stop |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| | | | | |
,--------+--------+--------| |--------+--------+--------.
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
*/
[_FUNCTION] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
_______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_FUNCTION2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
_______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/*
Numpad layer
(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| | NumLock| | | | | | Tab | NumLock| KP / | KP * | KP - | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | KP . | KP/KP* | KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP Ent | |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| ( | ) | [ { | ] } | | | KP 0 | KP . | KP Ent |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| | | | | |
,--------+--------+--------| |--------+--------+--------.
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
*/
[_NUMPAD] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NUM, _______, _______, _______, _______, KC_TAB, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______,
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
_______, _______, KC_PDOT, TD_PSPA, TD_MNUN, TD_PPEQ, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, KC_P0, KC_PDOT, KC_PENT,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/*
Gaming
(Toggle gaming layer with limited dual-role keys and layer access; NKRO turned on by default; Ent/NS + Delete/Numbers2 to access Adjust layer)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| | | | | | | | | | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | | | | | | | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| LCtrl | | | | | | | | | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| Shift | | | | | | | | | | | | Shift |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| | | | | | | | | |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| ESC |xxxxxxxx| | RAlt | RCtl |
,--------+--------+--------| |--------+--------+--------.
| | | LAlt | | RGUI | Delete | Bspc |
| Space | Enter |--------| |--------| / | / |
| | | Bspc | |Enter/NS| Number2| Fn2 |
`--------------------------' `--------------------------'
*/
[_GAMING] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
_______, _______, _______, _______, _______, _______, _______, _______,
KC_ESC, XXXXXXX, _______, _______,
KC_LALT, _______,
KC_SPC, KC_ENT, _______, ENTNS, _______, _______
),
/*
Adjust layer
(Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access; Numpad and NKRO are on toggle)
,--------------------------------------------------------------. ,--------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | | |
`--------------------------------------------------------------' `--------------------------------------------------------------'
,------------------------------------------------------. ,------------------------------------------------------.
| | Colemak| QWERTY | | Gaming | | | Numpad | | | | | QK_BOOT |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | | | | | | | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | | | | | | NKRO | | | | |
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
| | | | | | | | | | | | | |
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
| | | | | | | | | |
`-----------------------------------' `-----------------------------------'
,-----------------. ,-----------------.
| | | | | |
,--------+--------+--------| |--------+--------+--------.
| | | | | | | |
| | |--------| |--------| | |
| | | | | | | |
`--------------------------' `--------------------------'
*/
[_ADJUST] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, QK_BOOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, QK_BOOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
// persistent_default_layer_set(1UL << _COLEMAK);
default_layer_set(1UL << _COLEMAK);
layer_move (_COLEMAK);
keymap_config.nkro = 0;
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
// persistent_default_layer_set(1UL << _QWERTY);
default_layer_set(1UL << _QWERTY);
layer_move (_QWERTY);
keymap_config.nkro = 0;
}
return false;
break;
case GAMING:
if (record->event.pressed) {
layer_invert (_GAMING);
layer_off (_NUMPAD);
keymap_config.nkro = 1;
}
return false;
break;
}
return true;
}

View file

@ -1,219 +0,0 @@
# TuesdayJohn's Kinesis Keymap
These layouts are derived from what I was using on my Kinesis Contoured keyboards with Hasu's USB-USB TMK converters. With the move to QMK via Stapelberg replacement controller, I've cleaned up the layouts a bit while adding more functions and layers.
There are minor changes in the base keywell layout of non-alpha keys (e.g., CapsLock is ESC/Ctl, arrow clusters on one side), while the thumb clusters deviate more from the default layout.
Changes to the thumb clusters include:
* The navigations keys moved to function layers.
* The function of 2u keys have been reversed - I've always used space with my left thumb, and I find it more helpful to have quick and easy access to Space and Enter while using my mouse/trackball.
* Backspace have been duplicated on both clusters. As with Space and Backspace, I find it helpful to have quick and easy access to Backspace while using my mouse/trackball.
* The 2u keys serve dual function as momentary layer switchers.
I've largely left the function keys untouched, with the intension of not using them often. They are neither easy to use nor reach due to their locations and size, and Kinesis used not-so-great rubber dome switches for them (Advantage model and earlier). Kinesis have since replaced the keys with Cherry ML switches on Advantage2, but did not resolve the issues of size or location. Additionally, leaving the function keys unused here makes it easier for me to adapt the keymaps to my other keyboards, most of which do not have physical function keys.
I use Colemak as my default layout. I've included QWERTY here as well.
Additionally, there is a gaming layer on toggle. This layer is turned top of either Colemak or QWERTY and have limited access to the Function or Numbers/Symbols layers. Additionally, NKRO is turned on when the layer is turned on.
Persistent default layer has been enabled for Colemak and QWERTY. The gaming/vanilla Colemak and QWERTY can be set as default layer, but will not be persistent.
## Future plans
* Add status LEDs to the Stapelberg PCB (usually used for Caps Lock, Num Lock, and Scroll Lock) to use as layer indicators.
* Add a speaker now that QMK supports additional pins for audio use.
* Utilize the leftover spots on the key matrix, as well as unused pins on Teensy++ 2.0 to run macropad and/or foot pedals.
## Layers
### Function Keys on all layers
- 'Numpd' toggles the Numpad layer
- 'Adjst' is a momentary layer key to access the Adjust layer
```
,-----------------------------------------------------. ,----------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------' `----------------------------------------------------'
```
### Colemak
- Default layer
- Keys separated by "/" tap for first, hold for second
- Uses [Space Cadet Shifts](https://beta.docs.qmk.fm/features/feature_space_cadet)
```
,------------------------------------------------. ,------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|ESC/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right |
`-------------------------------' `-------------------------------'
,---------------. ,---------------.
|ESC/Ctl| Hyper | | RAlt | RCtl |
,-------+-------+-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
```
### QWERTY
- Keys separated by "/" tap for first, hold for second
- Uses [Space Cadet Shifts](https://beta.docs.qmk.fm/features/feature_space_cadet)
```
,------------------------------------------------. ,------------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|ESC/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right |
`-------------------------------' `-------------------------------'
,---------------. ,---------------.
|ESC/Ctl| Hyper | | RAlt | RCtl |
,-------+-------+-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
```
### Numbers & Symbols layer
- Momentary layer
- Multiple characters: Single-tap for first, double-tap for second
```
,------------------------------------------------. ,------------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
| ( | ) | [ { | ] } | | | | | |
`-------------------------------' `-------------------------------'
,---------------. ,---------------.
| | | | | |
,-------+-------+-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
```
### Function layer
- Momentary layer
```
,------------------------------------------------. ,------------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | | | Up | | | | | | Up | Ctrl+Y| | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | Ctrl+A| Left | Down | Right | C+A+Tb| | PgUp | Left | Down | Right | Home | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | Ctrl+Z| Ctrl+X| Ctrl+C| Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
| | | | | | Prev | Play | Next | Stop |
`-------------------------------' `-------------------------------'
,---------------. ,---------------.
| | | | | |
,-------+-------+-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
```
### Numpad layer
- Toggle layer
- Left side duplicates layout from the Numbers layer, just with numpad output
- Right side layout close to PC numpad layout
- Multiple characters: Single-tap for first, double-tap for second
```
,------------------------------------------------. ,------------------------------------------------.
| | NumLk | | | | | | Tab | NumLk | KP / | KP * | KP - | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | | KP . | KP/KP*| KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP Ent| |
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
| ( | ) | [ { | ] } | | KP 0 | , | KP . | KP Ent|
`-------------------------------' `-------------------------------'
,---------------. ,---------------.
| | | | | |
,-------+-------+-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
```
### Gaming
- Toggle layer with limited access to Function or Numbers layers
- Mainly used for gaming
- NKRO turned on by default
- Press and hold Ent/NS + Delete/Numbers2 to access Adjust layer
```
,------------------------------------------------. ,------------------------------------------------.
| | | | | | | | | | | | | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | | | | | | | | | | | | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| LCtrl | | | | | | | | | | | | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| Shift | | | | | | | | | | | | Shift |
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
| | | | | | | | | |
`-------------------------------' `-------------------------------'
,---------------. ,---------------.
| ESC |xxxxxxx| | RAlt | RCtl |
,-------+-------+-------| |-------+-------+-------.
| | | LAlt | | RGUI | Delete| Bspc |
| Space | Enter |-------| |-------| / | / |
| | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
```
### Adjust layer
- Momentary layer
- Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access
- Gaming, Numpad, and NKRO are on toggle
```
,------------------------------------------------. ,------------------------------------------------.
| |Colemak| QWERTY| | Gaming| | | Numpad| | | | | RESET |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | | | | | | | | | | | | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | | | | | | | | NKRO | | | | |
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
| | | | | | | | | | | | | |
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
| | | | | | | | | |
`-------------------------------' `-------------------------------'
,---------------. ,---------------.
| | | | | |
,-------+-------+-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
```

View file

@ -1,19 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes # Enable Tap Dancing function

View file

@ -1,33 +0,0 @@
// Copyright 2023 QMK
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "keymap_german.h"
#define QWERTZ 0
#define MOD 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTZ] = LAYOUT(
_______,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8, KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR,KC_SCRL,KC_PAUS,KC_NO ,QK_BOOT,
_______,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,DE_SS ,
KC_ESC ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,DE_ADIA,
KC_TAB ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,DE_SLSH,DE_ODIA,
DE_PIPE,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,DE_COMM,DE_DOT ,DE_MINS,DE_UDIA,
_______,_______,_______,_______, _______,_______,_______,_______,
KC_RCTL,KC_LALT, KC_LGUI,KC_LCTL,
KC_HOME, KC_END ,
KC_SPC ,KC_LSFT,KC_BSPC , KC_DEL,MO(MOD),KC_ENTER
),
[MOD] = LAYOUT(
_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
DE_CIRC,DE_QUOT,DE_DQUO,DE_LCBR,DE_RCBR,DE_GRV , KC_HOME,KC_PGDN,KC_PGUP,KC_END ,DE_EQL ,DE_PERC,
DE_TILD,DE_EXLM,DE_DLR ,DE_LPRN,DE_RPRN,DE_AMPR, KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,DE_QUES,DE_ASTR,
DE_BSLS,DE_HASH,DE_LABK,DE_LBRC,DE_RBRC,DE_RABK, DE_AT ,DE_EURO,DE_SCLN,DE_COLN,DE_UNDS,DE_PLUS,
_______,_______,_______,_______, _______,_______,_______,_______,
_______,_______, _______,_______,
_______, _______,
_______,_______,_______, _______,_______ ,_______
)
};

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@ -1 +0,0 @@
This is a german keymap for the Kinesis Advantage.

View file

@ -1,18 +0,0 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend