[Keyboard] Add keysofkings folder and twokey keyboard (#10754)
* Add keysofkings folder and twokey keyboard * Update readme.md * Update readme.md * Update config.h * Update config.h * Update keymap.c * Update twokey.c * Update twokey.h * Update keyboards/keysofkings/twokey/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/keysofkings/twokey/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update info.json * Update keymap.c * Update keyboards/keysofkings/twokey/info.json Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/keysofkings/twokey/keymaps/default/keymap.c
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79
keyboards/keysofkings/twokey/keymaps/default/keymap.c
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/* Copyright 2020 Keys of Kings
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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LT(1, KC_MUTE),
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LT(4, KC_MPLY), LT(7, KC_MNXT)),
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LAYOUT(
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KC_TRNS,
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TO(2), TO(3)),
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LAYOUT(
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TO(0),
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RGB_TOG, RGB_MOD),
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LAYOUT(
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TO(0),
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RGB_VAI, RGB_VAD),
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LAYOUT(
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TO(0),
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RGB_HUI, RGB_HUD),
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LAYOUT(
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TO(5),
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KC_TRNS, TO(6)),
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LAYOUT(
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TO(0),
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RGB_SAI, RGB_SAD),
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LAYOUT(
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TO(8),
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TO(9), KC_TRNS),
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LAYOUT(
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TO(0),
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CK_TOGG, MU_TOG),
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LAYOUT(
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TO(0),
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RESET, EEPROM_RESET),
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};
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void matrix_init_user(void) {
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debug_config.matrix = 1;
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debug_config.keyboard = 1;
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debug_config.enable = 1;
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}
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void encoder_update_user(int8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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# ifdef AUDIO_CLICKY
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clockwise ? clicky_freq_up() : clicky_freq_down();
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# endif
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}
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}
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