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[Keymap] csc027/keymap-updates (#9420)

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csc027 2020-06-15 10:48:21 +00:00 committed by GitHub
parent e8a02afc8c
commit 7576f6162e
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 74 additions and 58 deletions

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@ -46,43 +46,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
___________________CONVENIENCE_L4__________________, ___________________CONVENIENCE_R4__________________
),
/* Guild Wars 2 Layer
*
* ,-----------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------------------------------------------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
* |-----------------------------------------------------------------------|
* |Sf/Ec| A | S | D | F | G | H | J | K | L | ; |Enter|
* |-----------------------------------------------------------------------|
* | Ctl | Z | Alt | X | C |Space|Space| M | B | . |Nxt L|Rst L|
* `-----------------------------------------------------------------------'
*/
[_GW] = LAYOUT_ortho_4x12(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
MC_LSEC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT ,
KC_LCTL, KC_Z, KC_LALT, KC_X, KC_C, KC_SPC, KC_SPC, KC_M, KC_B, KC_DOT, TO(_CS), TO(_QW)
[_GG] = LAYOUT_wrapper(
________________General_Game_4x12_L1_______________, ________________General_Game_4x12_R1_______________,
________________General_Game_4x12_L2_______________, ________________General_Game_4x12_R2_______________,
________________General_Game_4x12_L3_______________, ________________General_Game_4x12_R3_______________,
________________General_Game_4x12_L4_______________, ________________General_Game_4x12_R4_______________
),
/* CS:GO Layer
*
* ,-----------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |BkSpc|
* |-----------------------------------------------------------------------|
* | Tab | Q | W | E | R | T | Y | 4 | 5 | 6 | |NmLck|
* |-----------------------------------------------------------------------|
* |Shift| A | S | D | F | G | H | 1 | 2 | 3 |Enter| Esc |
* |-----------------------------------------------------------------------|
* | Ctl | Z | Alt | X | B |Space|Space| 0 | 0 | . |Nxt L|Rst L|
* `-----------------------------------------------------------------------'
*/
[_CS] = LAYOUT_ortho_4x12(
XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_P7, KC_P8, KC_P9, KC_0, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_P4, KC_P5, KC_P6, XXXXXXX, KC_NLCK,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_P1, KC_P2, KC_P3, KC_PENT, KC_ESC ,
KC_LCTL, KC_Z, KC_LALT, KC_X, KC_B, KC_SPC, KC_SPC, KC_P0, KC_P0, KC_PDOT, TO(_QW), TO(_QW)
[_CS] = LAYOUT_wrapper(
___________________CSGO_4x12_L1____________________, ___________________CSGO_4x12_R1____________________,
___________________CSGO_4x12_L2____________________, ___________________CSGO_4x12_R2____________________,
___________________CSGO_4x12_L3____________________, ___________________CSGO_4x12_R3____________________,
___________________CSGO_4x12_L4____________________, ___________________CSGO_4x12_R4____________________
)
};