[CLI] Add a subcommand for getting information about a keyboard (#8666)
You can now use `qmk info` to get information about keyboards and keymaps. Co-authored-by: Erovia <Erovia@users.noreply.github.com>
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17 changed files with 921 additions and 113 deletions
111
lib/python/qmk/keyboard.py
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111
lib/python/qmk/keyboard.py
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"""Functions that help us work with keyboards.
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"""
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from array import array
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from math import ceil
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from pathlib import Path
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from qmk.c_parse import parse_config_h_file
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from qmk.makefile import parse_rules_mk_file
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def config_h(keyboard):
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"""Parses all the config.h files for a keyboard.
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Args:
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keyboard: name of the keyboard
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Returns:
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a dictionary representing the content of the entire config.h tree for a keyboard
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"""
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config = {}
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cur_dir = Path('keyboards')
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rules = rules_mk(keyboard)
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keyboard = Path(rules['DEFAULT_FOLDER'] if 'DEFAULT_FOLDER' in rules else keyboard)
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for dir in keyboard.parts:
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cur_dir = cur_dir / dir
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config = {**config, **parse_config_h_file(cur_dir / 'config.h')}
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return config
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def rules_mk(keyboard):
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"""Get a rules.mk for a keyboard
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Args:
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keyboard: name of the keyboard
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Returns:
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a dictionary representing the content of the entire rules.mk tree for a keyboard
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"""
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keyboard = Path(keyboard)
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cur_dir = Path('keyboards')
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rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk')
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if 'DEFAULT_FOLDER' in rules:
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keyboard = Path(rules['DEFAULT_FOLDER'])
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for i, dir in enumerate(keyboard.parts):
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cur_dir = cur_dir / dir
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rules = parse_rules_mk_file(cur_dir / 'rules.mk', rules)
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return rules
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def render_layout(layout_data, key_labels=None):
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"""Renders a single layout.
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"""
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textpad = [array('u', ' ' * 200) for x in range(50)]
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for key in layout_data:
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x = ceil(key.get('x', 0) * 4)
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y = ceil(key.get('y', 0) * 3)
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w = ceil(key.get('w', 1) * 4)
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h = ceil(key.get('h', 1) * 3)
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if key_labels:
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label = key_labels.pop(0)
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if label.startswith('KC_'):
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label = label[3:]
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else:
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label = key.get('label', '')
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label_len = w - 2
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label_leftover = label_len - len(label)
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if len(label) > label_len:
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label = label[:label_len]
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label_blank = ' ' * label_len
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label_border = '─' * label_len
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label_middle = label + ' '*label_leftover # noqa: yapf insists there be no whitespace around *
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top_line = array('u', '┌' + label_border + '┐')
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lab_line = array('u', '│' + label_middle + '│')
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mid_line = array('u', '│' + label_blank + '│')
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bot_line = array('u', '└' + label_border + "┘")
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textpad[y][x:x + w] = top_line
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textpad[y + 1][x:x + w] = lab_line
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for i in range(h - 3):
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textpad[y + i + 2][x:x + w] = mid_line
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textpad[y + h - 1][x:x + w] = bot_line
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lines = []
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for line in textpad:
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if line.tounicode().strip():
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lines.append(line.tounicode().rstrip())
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return '\n'.join(lines)
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def render_layouts(info_json):
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"""Renders all the layouts from an `info_json` structure.
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"""
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layouts = {}
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for layout in info_json['layouts']:
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layout_data = info_json['layouts'][layout]['layout']
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layouts[layout] = render_layout(layout_data)
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return layouts
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