Support ios to default keymap (#3118)
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL * add define USB_MAX_POWER_CONSUMPTION * Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk rules.mk: add 4 Variables for compile control. # Helix keyboard customize # you can edit follows 4 Variables # jp: 以下の4つの変数を必要に応じて編集します。 OLED_ENABLE = no # OLED_ENABLE LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.) LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.) LED_ANIMATIONS = yes # LED animations config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define * HELIX_ROWS define move from config.h to rules.mk * add readme.md * rename readme.md to readme_jp.md * add readme.md and modify readme_jp.md * change helix/ssd1306.c for select glcdfont.c position * add variable LOCAL_GLCDFONT into each keymaps rules.mk * Add iPhone/iPad LED support to Helix default keymap * add Freggy keymap * adjust the delay of serial.c * change readme * renumber _ADJUST for shrink program size
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11 changed files with 1314 additions and 32 deletions
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@ -27,12 +27,14 @@ extern uint8_t is_master;
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum layer_number {
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_QWERTY = 0,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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@ -526,15 +528,10 @@ void matrix_update(struct CharacterMatrix *dest,
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_LOWER 8
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#define L_RAISE 16
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#define L_FNLAYER 64
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#define L_NUMLAY 128
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#define L_NLOWER 136
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#define L_NFNLAYER 192
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#define L_MOUSECURSOR 256
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#define L_ADJUST 65536
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#define L_ADJUST_TRI 65560
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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static void render_logo(struct CharacterMatrix *matrix) {
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