[Keyboard] Move Moonlander to ZSA folder (#22740)
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@ -464,6 +464,9 @@
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"montsinger/rebound": {
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"target": "montsinger/rebound/rev1"
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},
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"moonlander": {
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"target": "zsa/moonlander"
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},
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"mschwingen/modelm": {
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"target": "ibm/model_m/mschwingen"
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},
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@ -1,19 +0,0 @@
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/* Copyright 2020 Sönke Hahn <SoenkeHahn@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define ORYX_CONFIGURATOR
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@ -1,121 +0,0 @@
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/* Copyright 2020 Sönke Hahn <SoenkeHahn@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "version.h"
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enum layers {
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BASE, // default layer
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L_3,
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L_4,
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};
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enum custom_keycodes {
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a_umlaut = SAFE_RANGE,
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o_umlaut,
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u_umlaut,
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eszett,
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT_moonlander(
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XXXXXXX, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , XXXXXXX, XXXXXXX, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , XXXXXXX,
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KC_TAB , KC_X , KC_V , KC_L , KC_C , KC_W , XXXXXXX, XXXXXXX, KC_K , KC_H , KC_G , KC_F , KC_Q , eszett ,
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XXXXXXX, KC_U , KC_I , KC_A , KC_E , KC_O , XXXXXXX, XXXXXXX, KC_S , KC_N , KC_R , KC_T , KC_D , KC_Y ,
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XXXXXXX, u_umlaut, o_umlaut, a_umlaut, KC_P , KC_Z , KC_B , KC_M , KC_COMM, KC_DOT , KC_J , XXXXXXX,
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XXXXXXX, XXXXXXX , XXXXXXX , KC_LGUI , MO(L_4), XXXXXXX, XXXXXXX, MO(L_4), KC_RGUI, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LCTL, KC_LSFT, MO(L_3), MO(L_3), KC_RSFT, KC_SPC
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),
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[L_3] = LAYOUT_moonlander(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, KC_UNDS, KC_LBRC, KC_RBRC, KC_CIRC, XXXXXXX, XXXXXXX, KC_EXLM, KC_LABK, KC_RABK, KC_EQL , KC_AMPR, XXXXXXX,
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XXXXXXX, KC_BSLS, KC_SLSH, KC_LCBR, KC_RCBR, KC_ASTR, XXXXXXX, XXXXXXX, KC_QUES, KC_LPRN, KC_RPRN, KC_MINS, KC_COLN, KC_AT ,
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XXXXXXX, KC_HASH, KC_DLR , KC_PIPE, KC_TILD, KC_GRV , KC_PLUS, KC_PERC, KC_DQUO, KC_QUOT, KC_SCLN, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[L_4] = LAYOUT_moonlander(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_PGUP, KC_BSPC, KC_UP , KC_DEL , KC_PGDN, XXXXXXX, XXXXXXX, XXXXXXX, KC_7 , KC_8 , KC_9 , XXXXXXX, XXXXXXX,
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XXXXXXX, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , XXXXXXX, XXXXXXX, XXXXXXX, KC_4 , KC_5 , KC_6 , XXXXXXX, XXXXXXX,
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XXXXXXX, KC_ESC , KC_TAB , XXXXXXX, KC_ENT , XXXXXXX, XXXXXXX, KC_1 , KC_2 , KC_3 , XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_0
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),
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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ML_LED_1(false);
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ML_LED_2(false);
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ML_LED_3(false);
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ML_LED_4(false);
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ML_LED_5(false);
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ML_LED_6(false);
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switch (get_highest_layer(state)) {
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case 1:
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ML_LED_1(1);
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ML_LED_4(1);
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break;
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case 2:
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ML_LED_2(1);
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ML_LED_5(1);
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break;
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case 3:
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ML_LED_3(1);
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break;
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case 4:
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ML_LED_4(1);
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break;
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case 5:
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ML_LED_5(1);
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break;
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case 6:
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ML_LED_6(1);
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break;
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default:
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break;
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}
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return state;
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}
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// only works after executing
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// $ xmodmap -e "keycode 138 = Multi_key"
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#define compose_key SS_TAP(X_MENU)
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch (keycode) {
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case a_umlaut:
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SEND_STRING(compose_key "\"a");
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return false;
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case o_umlaut:
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SEND_STRING(compose_key "\"o");
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return false;
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case u_umlaut:
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SEND_STRING(compose_key "\"u");
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return false;
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case eszett:
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SEND_STRING(compose_key "ss");
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return false;
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}
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}
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return true;
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}
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@ -1,16 +0,0 @@
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# Sönke Hahn's Neo layout for the Moonlander keyboard
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This is my personal keyboard layout based on the Neo keyboard layout:
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https://en.wikipedia.org/wiki/Neo_(keyboard_layout)
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This layout is not meant as a general layout for other people using the
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Neo keyboard layout. It's very specific to my personal needs.
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It still might be useful as inspiration to other people who want to
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create a Neo layout.
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Some notes:
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- I've put the ctrl key, the shift keys and the modifiers to switch to
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layer 4 in the middle to be operated by the thumbs. I wanted to avoid
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having to use my pinkies on the outer rows of the keyboard.
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- The umlauts (äöü) and the ß only work on linux when configuring the
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compose key properly. See `compose_key` in `./keymap.c`.
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@ -1,6 +1,6 @@
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# Moonlander
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![Moonlander](https://zsa.io/static/gallery-white-case-7a2ef555f8f7f4ce1b9030477b16e517.png)
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![Moonlander](https://i.imgur.com/st2PCgph.png)
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A next-gen split, ergonomic keyboard with an active left side, USB type C, integrated wrist rest, and a thumb cluster that can move.
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@ -11,11 +11,11 @@ A next-gen split, ergonomic keyboard with an active left side, USB type C, integ
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Make example for this keyboard (after setting up your build environment):
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make moonlander:default
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make zsa/moonlander:default
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Flashing example for this keyboard:
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make moonlander:default:flash
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make zsa/moonlander:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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