Vitepress conversion of docs. (#23795)
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QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `LAYOUT()` macro to help you create this array of arrays.
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## Keymap and Layers :id=keymap-and-layers
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## Keymap and Layers {#keymap-and-layers}
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In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
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For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
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Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
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### Keymap Layer Status :id=keymap-layer-status
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### Keymap Layer Status {#keymap-layer-status}
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The state of the Keymap layer is determined by two 32 bit parameters:
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`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard.
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> TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode.
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::: info
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TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode.
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:::
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#### Base Layer
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This should have given you a basic overview for creating your own keymap. For more details see the following resources:
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* [Keycodes](keycodes.md)
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* [Keymap FAQ](faq_keymap.md)
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* [Keycodes](keycodes)
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* [Keymap FAQ](faq_keymap)
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We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!
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