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Fixed various keymaps and the allocation of "key_combos" (#2526)

* Fixed plank keymaps so that they will compile for planck light

* tv44:budi now compiles

* s60_x:amnesia0287 now compiles

* Fixed allocation of key_combos so that narze keymap for planck can compile correctly

* Disabled rgb on ergodone and infinity

* Enabled tap dance so it compiles

* Added return statement so it compiles

* If compiling on light disable extra functionality

* Properly redefined variable so it compiles
This commit is contained in:
Brian Choromanski 2018-03-16 16:20:09 -04:00 committed by Jack Humbert
parent ad1a868701
commit 6c74d734c2
10 changed files with 37 additions and 13 deletions

View file

@ -183,6 +183,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
#ifdef RGBLIGHT_ENABLE
/*
* Led Configuration
*/
@ -222,6 +223,7 @@ static inline void mod_layer_with_rgb(keyrecord_t *record, uint8_t layer) {
bf_set_led(currentLayer);
};
};
#endif
/*
* Custom keycodes
@ -240,12 +242,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
SEND_STRING(" ");
}
return false; break;
#ifdef RGBLIGHT_ENABLE
case BF_NUMS:
mod_layer_with_rgb(record, NUMS);
return false; break;
case BF_MOVE:
mod_layer_with_rgb(record, MOVE);
return false; break;
#endif
}
return true;
@ -255,7 +259,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
* Active Routines
*/
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
bf_set_led(QWERTY);
#endif
};
// Runs constantly in the background, in a loop.

View file

@ -6,8 +6,9 @@ DEBUG_ENABLE = no
CONSOLE_ENABLE = no
TAP_DANCE_ENABLE = no
MOUSEKEY_ENABLE = no
RGBLIGHT_ENABLE = yes
ifdef RGBLIGHT_ENABLE
RGBLIGHT_ANIMATION = yes
endif
ifeq (${FORCE_NKRO},yes)
OPT_DEFS += -DFORCE_NKRO