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clean-up planck and preonic keymaps, move audio stuff around

This commit is contained in:
Jack Humbert 2017-07-20 23:57:11 -04:00
parent 8edb67b082
commit 6a3c66776c
12 changed files with 184 additions and 165 deletions

View file

@ -39,6 +39,15 @@ static uint8_t music_sequence_position = 0;
static uint16_t music_sequence_timer = 0;
static uint16_t music_sequence_interval = 100;
#ifndef MUSIC_ON_SONG
#define MUSIC_ON_SONG SONG(MUSIC_ON_SOUND)
#endif
#ifndef MUSIC_OFF_SONG
#define MUSIC_OFF_SONG SONG(MUSIC_OFF_SOUND)
#endif
float music_on_song[][2] = MUSIC_ON_SONG;
float music_off_song[][2] = MUSIC_OFF_SONG;
static void music_noteon(uint8_t note) {
#ifdef AUDIO_ENABLE
process_audio_noteon(note);
@ -79,12 +88,9 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
}
if (keycode == MU_TOG && record->event.pressed) {
if (music_activated)
{
if (music_activated) {
music_off();
}
else
{
} else {
music_on();
}
return false;
@ -175,12 +181,14 @@ void music_toggle(void) {
void music_on(void) {
music_activated = 1;
PLAY_SONG(music_on_song);
music_on_user();
}
void music_off(void) {
music_activated = 0;
music_all_notes_off();
music_activated = 0;
PLAY_SONG(music_off_song);
}
void matrix_scan_music(void) {