[Keymap] Update to Userspace kuchosauronad0 (#6899)
* Add Plover layer, remove unused layers * Add rgb indicator for success/failed sequences * Add RGB effects * Add RGB * Add effects for start and end of a leader sequence * Add PLOVER layer * Add RGB * Add RBG * Minor clean up * Minor clean up * Minor clean up * Minor clean up * Rename rgb_light to rgblight_user and fix all references to it * Remove unnecessary guards Remove unnecessary matrix_scan in rgb post_init function * remove trailing newline
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10 changed files with 460 additions and 238 deletions
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@ -1,61 +1,62 @@
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#pragma once
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#ifdef AUDIO_ENABLE
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#define AUDIO_CLICKY
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#define STARTUP_SONG SONG(RICK_ROLL)
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#define GOODBYE_SONG SONG(SONIC_RING)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND), \
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SONG(OVERWATCH_THEME) \
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}
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#define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
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// #ifdef RGBLIGHT_ENABLE
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// #define NO_MUSIC_MODE
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// #endif //RGBLIGHT_ENABLE/
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// #ifndef __arm__
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// #undef NOTE_REST
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// #define NOTE_REST 1.00f
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// #endif // !__arm__
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#define UNICODE_SONG_OSX SONG(RICK_ROLL)
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#define UNICODE_SONG_LNX SONG(RICK_ROLL)
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#define UNICODE_SONG_WIN SONG(RICK_ROLL)
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#define UNICODE_SONG_BSD SONG(RICK_ROLL)
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#define UNICODE_SONG_WINC SONG(RICK_ROLL)
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# define DEFAULT_LAYER_SONGS \
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{ SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(PLOVER_SOUND) }
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# define AUDIO_CLICKY
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# define STARTUP_SONG SONG(RICK_ROLL)
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# define GOODBYE_SONG SONG(SONIC_RING)
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# define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f
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# ifndef __arm__
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# undef NOTE_REST
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# define NOTE_REST 1.00f
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# endif // !__arm__
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# define UNICODE_SONG_OSX SONG(RICK_ROLL)
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# define UNICODE_SONG_LNX SONG(RICK_ROLL)
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# define UNICODE_SONG_WIN SONG(RICK_ROLL)
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# define UNICODE_SONG_BSD SONG(RICK_ROLL)
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# define UNICODE_SONG_WINC SONG(RICK_ROLL)
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#endif // !AUDIO_ENABLE
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_SLEEP
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#undef RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_SLEEP
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# undef RGBLIGHT_ANIMATIONS
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# define RGBLIGHT_HUE_STEP 16
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# define RGBLIGHT_SAT_STEP 16
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# define RGBLIGHT_VAL_STEP 16
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# define RGBLIGHT_LIMIT_VAL 255
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
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#endif // !RGBLIGHT_ENABLE
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#ifndef ONESHOT_TAP_TOGGLE
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#define ONESHOT_TAP_TOGGLE 2
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# define ONESHOT_TAP_TOGGLE 2
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#endif // !ONESHOT_TAP_TOGGLE
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#ifndef ONESHOT_TIMEOUT
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#define ONESHOT_TIMEOUT 3000
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# define ONESHOT_TIMEOUT 3000
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#endif// !ONESHOT_TIMEOUT
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#ifndef QMK_KEYS_PER_SCAN
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#define QMK_KEYS_PER_SCAN 4
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# define QMK_KEYS_PER_SCAN 4
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#endif // !QMK_KEYS_PER_SCAN
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#if defined(LEADER_ENABLE)
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#define LEADER_PER_KEY_TIMING
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#define LEADER_TIMEOUT 250
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# define LEADER_PER_KEY_TIMING
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# define LEADER_TIMEOUT 250
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#endif // !LEADER_ENABLE
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#if defined(COMBO_ENABLE)
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#define COMBO_COUNT 4
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#define COMBO_TERM 150
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# define COMBO_COUNT 4
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# define COMBO_TERM 150
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#endif // !COMBO_ENABLE
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#if defined(NKRO_ENABLE)
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#define FORCE_NKRO
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# define FORCE_NKRO
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#endif // !NKRO_ENABLE
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// this makes it possible to do rolling combos (zx) with keys that
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@ -68,18 +69,18 @@
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//#define RETRO_TAPPING
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#ifndef TAPPING_TOGGLE
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#define TAPPING_TOGGLE 1
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# define TAPPING_TOGGLE 1
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#endif
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#ifdef TAPPING_TERM
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#undef TAPPING_TERM
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# undef TAPPING_TERM
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#endif // !TAPPING_TERM
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#if defined(KEYBOARD_handwired_kuchosauronad0_planckenstein)
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#define TAPPING_TERM 185
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# define TAPPING_TERM 185
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#elif defined(KEYBOARD_c39)
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#define TAPPING_TERM 200
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# define TAPPING_TERM 200
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#else
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#define TAPPING_TERM 180
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# define TAPPING_TERM 180
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#endif
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@ -87,4 +88,3 @@
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#define MACRO_TIMER 5
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