[Keymap] Move my custom functions and keymaps to userspace (#10502)
* Move my custom functions and keymaps to userspace to be able to add the STM32F411 variant of my keyboard with mostly the same functionality * Move keymaps to community layouts * Remove keymaps from userspace readme.md Co-authored-by: Janos Daniel Reibl <janos.daniel.reibl@protonmail.com>
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166
users/riblee/riblee.c
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166
users/riblee/riblee.c
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/* Copyright 2020 Janos Daniel Reibl <janos.daniel.reibl@protonmail.com> @riblee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "riblee.h"
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const uint8_t shift = MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT);
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// Tap Dance functions
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void dance_key_a (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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SEND_STRING("a");
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reset_tap_dance(state);
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} else if (state->count == 2) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("á");
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} else {
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send_unicode_string("Á");
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}
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reset_tap_dance(state);
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}
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}
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void dance_key_e (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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SEND_STRING("e");
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reset_tap_dance(state);
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} else if (state->count == 2) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("é");
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} else {
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send_unicode_string("É");
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}
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reset_tap_dance(state);
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}
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}
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void dance_key_i (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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SEND_STRING("i");
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reset_tap_dance(state);
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} else if (state->count == 2) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("í");
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} else {
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send_unicode_string("Í");
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}
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reset_tap_dance(state);
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}
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}
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void dance_key_o (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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SEND_STRING("o");
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reset_tap_dance(state);
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} else if (state->count == 2) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("ó");
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} else {
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send_unicode_string("Ó");
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}
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reset_tap_dance(state);
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} else if (state->count == 3) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("ö");
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} else {
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send_unicode_string("Ö");
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}
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reset_tap_dance(state);
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} else if (state->count == 4) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("ő");
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} else {
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send_unicode_string("Ő");
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}
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reset_tap_dance(state);
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}
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}
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void dance_key_u (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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SEND_STRING("u");
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reset_tap_dance(state);
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} else if (state->count == 2) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("ú");
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} else {
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send_unicode_string("Ú");
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}
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reset_tap_dance(state);
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} else if (state->count == 3) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("ü");
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} else {
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send_unicode_string("Ü");
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}
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reset_tap_dance(state);
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} else if (state->count == 4) {
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if (!(keyboard_report->mods & shift)) {
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send_unicode_string("ű");
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} else {
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send_unicode_string("Ű");
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}
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reset_tap_dance(state);
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}
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(keycode_config(KC_LGUI));
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(keycode_config(KC_LGUI));
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}
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return false;
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break;
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}
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return true;
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};
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