Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)
* fixes from tmk's repo * rename keyboard to keyboards
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464c8e274f
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545 changed files with 1752 additions and 15315 deletions
69
keyboards/gh60/keymaps/default/keymap.c
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69
keyboards/gh60/keymaps/default/keymap.c
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#include "gh60.h"
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#include "action_layer.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* 0: qwerty */
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KEYMAP(
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, GRV, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
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LSFT,FN1, Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, RSFT, \
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LCTL,LGUI,LALT, SPC, BSLS,RALT,RGUI,APP, RCTL),
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/* 1: fn */
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KEYMAP(
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ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
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TRNS,TRNS,UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS),
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/* 2: arrows */
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KEYMAP(
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,UP, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,LEFT,DOWN,RGHT),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
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[1] = ACTION_LAYER_TOGGLE(2), // toggle arrow overlay
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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case 0:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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} else {
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unregister_code(KC_RSFT);
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}
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break;
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}
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return MACRO_NONE;
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};
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void matrix_scan_user(void) {
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//Layer LED indicators
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uint32_t layer = layer_state;
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if (layer & (1<<1)) {
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gh60_wasd_leds_on();
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gh60_fn_led_on();
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} else {
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gh60_wasd_leds_off();
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gh60_fn_led_off();
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}
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if (layer & (1<<2)) {
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gh60_poker_leds_on();
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gh60_esc_led_on();
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} else {
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gh60_poker_leds_off();
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gh60_esc_led_off();
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}
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};
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