Format code according to conventions (#16322)
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afcdd7079c
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345 changed files with 4916 additions and 3229 deletions
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@ -32,11 +32,17 @@ voice_type voice = AUDIO_VOICE_DEFAULT;
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voice_type voice = default_voice;
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#endif
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void set_voice(voice_type v) { voice = v; }
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void set_voice(voice_type v) {
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voice = v;
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}
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void voice_iterate() { voice = (voice + 1) % number_of_voices; }
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void voice_iterate() {
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voice = (voice + 1) % number_of_voices;
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}
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void voice_deiterate() { voice = (voice - 1 + number_of_voices) % number_of_voices; }
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void voice_deiterate() {
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voice = (voice - 1 + number_of_voices) % number_of_voices;
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}
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#ifdef AUDIO_VOICES
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float mod(float a, int b) {
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@ -67,8 +73,8 @@ float voice_envelope(float frequency) {
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// envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
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// __attribute__((unused)) uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
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#ifdef AUDIO_VOICES
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uint16_t envelope_index = timer_elapsed(voices_timer); // TODO: multiply in some factor?
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uint16_t compensated_index = envelope_index / 100; // TODO: correct factor would be?
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uint16_t envelope_index = timer_elapsed(voices_timer); // TODO: multiply in some factor?
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uint16_t compensated_index = envelope_index / 100; // TODO: correct factor would be?
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#endif
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switch (voice) {
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@ -303,7 +309,7 @@ float voice_envelope(float frequency) {
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// note_timbre = TIMBRE_25;
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// break;
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#endif // AUDIO_VOICES
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#endif // AUDIO_VOICES
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default:
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break;
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@ -318,19 +324,31 @@ float voice_envelope(float frequency) {
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// TODO: where to keep track of the start-frequency?
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// frequency = voice_add_glissando(??, frequency);
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}
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#endif // AUDIO_VOICES
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#endif // AUDIO_VOICES
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return frequency;
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}
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// Vibrato functions
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void voice_set_vibrato_rate(float rate) { vibrato_rate = rate; }
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void voice_increase_vibrato_rate(float change) { vibrato_rate *= change; }
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void voice_decrease_vibrato_rate(float change) { vibrato_rate /= change; }
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void voice_set_vibrato_strength(float strength) { vibrato_strength = strength; }
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void voice_increase_vibrato_strength(float change) { vibrato_strength *= change; }
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void voice_decrease_vibrato_strength(float change) { vibrato_strength /= change; }
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void voice_set_vibrato_rate(float rate) {
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vibrato_rate = rate;
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}
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void voice_increase_vibrato_rate(float change) {
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vibrato_rate *= change;
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}
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void voice_decrease_vibrato_rate(float change) {
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vibrato_rate /= change;
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}
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void voice_set_vibrato_strength(float strength) {
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vibrato_strength = strength;
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}
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void voice_increase_vibrato_strength(float change) {
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vibrato_strength *= change;
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}
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void voice_decrease_vibrato_strength(float change) {
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vibrato_strength /= change;
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}
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// Timbre functions
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@ -339,4 +357,6 @@ void voice_set_timbre(uint8_t timbre) {
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note_timbre = timbre;
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}
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}
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uint8_t voice_get_timbre(void) { return note_timbre; }
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uint8_t voice_get_timbre(void) {
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return note_timbre;
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}
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