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Format code according to conventions (#16322)

This commit is contained in:
QMK Bot 2022-02-12 10:29:31 -08:00 committed by GitHub
parent afcdd7079c
commit 63646e8906
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GPG key ID: 4AEE18F83AFDEB23
345 changed files with 4916 additions and 3229 deletions

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@ -64,21 +64,21 @@
#ifndef AUDIO_TONE_STACKSIZE
# define AUDIO_TONE_STACKSIZE 8
#endif
uint8_t active_tones = 0; // number of tones pushed onto the stack by audio_play_tone - might be more than the hardware is able to reproduce at any single time
musical_tone_t tones[AUDIO_TONE_STACKSIZE]; // stack of currently active tones
uint8_t active_tones = 0; // number of tones pushed onto the stack by audio_play_tone - might be more than the hardware is able to reproduce at any single time
musical_tone_t tones[AUDIO_TONE_STACKSIZE]; // stack of currently active tones
bool playing_melody = false; // playing a SONG?
bool playing_note = false; // or (possibly multiple simultaneous) tones
bool state_changed = false; // global flag, which is set if anything changes with the active_tones
bool playing_melody = false; // playing a SONG?
bool playing_note = false; // or (possibly multiple simultaneous) tones
bool state_changed = false; // global flag, which is set if anything changes with the active_tones
// melody/SONG related state variables
float (*notes_pointer)[][2]; // SONG, an array of MUSICAL_NOTEs
uint16_t notes_count; // length of the notes_pointer array
bool notes_repeat; // PLAY_SONG or PLAY_LOOP?
uint16_t melody_current_note_duration = 0; // duration of the currently playing note from the active melody, in ms
uint8_t note_tempo = TEMPO_DEFAULT; // beats-per-minute
uint16_t current_note = 0; // index into the array at notes_pointer
bool note_resting = false; // if a short pause was introduced between two notes with the same frequency while playing a melody
float (*notes_pointer)[][2]; // SONG, an array of MUSICAL_NOTEs
uint16_t notes_count; // length of the notes_pointer array
bool notes_repeat; // PLAY_SONG or PLAY_LOOP?
uint16_t melody_current_note_duration = 0; // duration of the currently playing note from the active melody, in ms
uint8_t note_tempo = TEMPO_DEFAULT; // beats-per-minute
uint16_t current_note = 0; // index into the array at notes_pointer
bool note_resting = false; // if a short pause was introduced between two notes with the same frequency while playing a melody
uint16_t last_timestamp = 0;
#ifdef AUDIO_ENABLE_TONE_MULTIPLEXING
@ -86,7 +86,7 @@ uint16_t last_timestamp = 0;
# define AUDIO_MAX_SIMULTANEOUS_TONES 3
# endif
uint16_t tone_multiplexing_rate = AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT;
uint8_t tone_multiplexing_index_shift = 0; // offset used on active-tone array access
uint8_t tone_multiplexing_index_shift = 0; // offset used on active-tone array access
#endif
// provided and used by voices.c
@ -123,12 +123,12 @@ void audio_init() {
eeconfig_init();
}
audio_config.raw = eeconfig_read_audio();
#else // EEPROM settings
#else // EEPROM settings
audio_config.enable = true;
# ifdef AUDIO_CLICKY_ON
audio_config.clicky_enable = true;
# endif
#endif // EEPROM settings
#endif // EEPROM settings
for (uint8_t i = 0; i < AUDIO_TONE_STACKSIZE; i++) {
tones[i] = (musical_tone_t){.time_started = 0, .pitch = -1.0f, .duration = 0};
@ -181,7 +181,9 @@ void audio_off(void) {
eeconfig_update_audio(audio_config.raw);
}
bool audio_is_on(void) { return (audio_config.enable != 0); }
bool audio_is_on(void) {
return (audio_config.enable != 0);
}
void audio_stop_all() {
if (audio_driver_stopped) {
@ -268,7 +270,7 @@ void audio_play_note(float pitch, uint16_t duration) {
tones[j] = tones[j + 1];
tones[j + 1] = (musical_tone_t){.time_started = timer_read(), .pitch = pitch, .duration = duration};
}
return; // since this frequency played already, the hardware was already started
return; // since this frequency played already, the hardware was already started
}
}
@ -286,7 +288,7 @@ void audio_play_note(float pitch, uint16_t duration) {
tones[active_tones - 1] = (musical_tone_t){.time_started = timer_read(), .pitch = pitch, .duration = duration};
// TODO: needs to be handled per note/tone -> use its timestamp instead?
voices_timer = timer_read(); // reset to zero, for the effects added by voices.c
voices_timer = timer_read(); // reset to zero, for the effects added by voices.c
if (audio_driver_stopped) {
audio_driver_start();
@ -294,7 +296,9 @@ void audio_play_note(float pitch, uint16_t duration) {
}
}
void audio_play_tone(float pitch) { audio_play_note(pitch, 0xffff); }
void audio_play_tone(float pitch) {
audio_play_note(pitch, 0xffff);
}
void audio_play_melody(float (*np)[][2], uint16_t n_count, bool n_repeat) {
if (!audio_config.enable) {
@ -316,7 +320,7 @@ void audio_play_melody(float (*np)[][2], uint16_t n_count, bool n_repeat) {
notes_count = n_count;
notes_repeat = n_repeat;
current_note = 0; // note in the melody-array/list at note_pointer
current_note = 0; // note in the melody-array/list at note_pointer
// start first note manually, which also starts the audio_driver
// all following/remaining notes are played by 'audio_update_state'
@ -347,11 +351,17 @@ void audio_play_click(uint16_t delay, float pitch, uint16_t duration) {
}
}
bool audio_is_playing_note(void) { return playing_note; }
bool audio_is_playing_note(void) {
return playing_note;
}
bool audio_is_playing_melody(void) { return playing_melody; }
bool audio_is_playing_melody(void) {
return playing_melody;
}
uint8_t audio_get_number_of_active_tones(void) { return active_tones; }
uint8_t audio_get_number_of_active_tones(void) {
return active_tones;
}
float audio_get_frequency(uint8_t tone_index) {
if (tone_index >= active_tones) {
@ -370,7 +380,7 @@ float audio_get_processed_frequency(uint8_t tone_index) {
#ifdef AUDIO_ENABLE_TONE_MULTIPLEXING
index = index - tone_multiplexing_index_shift;
if (index < 0) // wrap around
if (index < 0) // wrap around
index += active_tones;
#endif
@ -396,7 +406,7 @@ bool audio_update_state(void) {
last_timestamp = current_time;
uint16_t previous_note = current_note;
current_note++;
voices_timer = timer_read(); // reset to zero, for the effects added by voices.c
voices_timer = timer_read(); // reset to zero, for the effects added by voices.c
if (current_note >= notes_count) {
if (notes_repeat) {
@ -466,11 +476,11 @@ bool audio_update_state(void) {
// housekeeping: stop notes that have no playtime left
for (int i = 0; i < active_tones; i++) {
if ((tones[i].duration != 0xffff) // indefinitely playing notes, started by 'audio_play_tone'
&& (tones[i].duration != 0) // 'uninitialized'
if ((tones[i].duration != 0xffff) // indefinitely playing notes, started by 'audio_play_tone'
&& (tones[i].duration != 0) // 'uninitialized'
) {
if (timer_elapsed(tones[i].time_started) >= tones[i].duration) {
audio_stop_tone(tones[i].pitch); // also sets 'state_changed=true'
audio_stop_tone(tones[i].pitch); // also sets 'state_changed=true'
}
}
}
@ -487,9 +497,15 @@ bool audio_update_state(void) {
// Tone-multiplexing functions
#ifdef AUDIO_ENABLE_TONE_MULTIPLEXING
void audio_set_tone_multiplexing_rate(uint16_t rate) { tone_multiplexing_rate = rate; }
void audio_enable_tone_multiplexing(void) { tone_multiplexing_rate = AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT; }
void audio_disable_tone_multiplexing(void) { tone_multiplexing_rate = 0; }
void audio_set_tone_multiplexing_rate(uint16_t rate) {
tone_multiplexing_rate = rate;
}
void audio_enable_tone_multiplexing(void) {
tone_multiplexing_rate = AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT;
}
void audio_disable_tone_multiplexing(void) {
tone_multiplexing_rate = 0;
}
void audio_increase_tone_multiplexing_rate(uint16_t change) {
if ((0xffff - change) > tone_multiplexing_rate) {
tone_multiplexing_rate += change;