Format code according to conventions (#16322)
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345 changed files with 4916 additions and 3229 deletions
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@ -43,8 +43,10 @@ extern inline void clear_keys(void);
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#ifndef NO_ACTION_ONESHOT
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static uint8_t oneshot_mods = 0;
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static uint8_t oneshot_locked_mods = 0;
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uint8_t get_oneshot_locked_mods(void) { return oneshot_locked_mods; }
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void set_oneshot_locked_mods(uint8_t mods) {
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uint8_t get_oneshot_locked_mods(void) {
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return oneshot_locked_mods;
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}
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void set_oneshot_locked_mods(uint8_t mods) {
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if (mods != oneshot_locked_mods) {
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oneshot_locked_mods = mods;
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oneshot_locked_mods_changed_kb(oneshot_locked_mods);
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@ -58,9 +60,13 @@ void clear_oneshot_locked_mods(void) {
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}
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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static uint16_t oneshot_time = 0;
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bool has_oneshot_mods_timed_out(void) { return TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT; }
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bool has_oneshot_mods_timed_out(void) {
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return TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT;
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}
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# else
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bool has_oneshot_mods_timed_out(void) { return false; }
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bool has_oneshot_mods_timed_out(void) {
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return false;
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}
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# endif
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#endif
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@ -74,24 +80,32 @@ bool has_oneshot_mods_timed_out(void) { return false; }
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*/
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static int8_t oneshot_layer_data = 0;
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inline uint8_t get_oneshot_layer(void) { return oneshot_layer_data >> 3; }
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inline uint8_t get_oneshot_layer_state(void) { return oneshot_layer_data & 0b111; }
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inline uint8_t get_oneshot_layer(void) {
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return oneshot_layer_data >> 3;
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}
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inline uint8_t get_oneshot_layer_state(void) {
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return oneshot_layer_data & 0b111;
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}
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# ifdef SWAP_HANDS_ENABLE
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enum {
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SHO_OFF,
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SHO_ACTIVE, // Swap hands button was pressed, and we didn't send any swapped keys yet
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SHO_PRESSED, // Swap hands button is currently pressed
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SHO_USED, // Swap hands button is still pressed, and we already sent swapped keys
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SHO_ACTIVE, // Swap hands button was pressed, and we didn't send any swapped keys yet
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SHO_PRESSED, // Swap hands button is currently pressed
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SHO_USED, // Swap hands button is still pressed, and we already sent swapped keys
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} swap_hands_oneshot = SHO_OFF;
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# endif
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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static uint16_t oneshot_layer_time = 0;
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inline bool has_oneshot_layer_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_layer_time) >= ONESHOT_TIMEOUT && !(get_oneshot_layer_state() & ONESHOT_TOGGLED); }
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inline bool has_oneshot_layer_timed_out() {
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return TIMER_DIFF_16(timer_read(), oneshot_layer_time) >= ONESHOT_TIMEOUT && !(get_oneshot_layer_state() & ONESHOT_TOGGLED);
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}
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# ifdef SWAP_HANDS_ENABLE
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static uint16_t oneshot_swaphands_time = 0;
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inline bool has_oneshot_swaphands_timed_out() { return TIMER_DIFF_16(timer_read(), oneshot_swaphands_time) >= ONESHOT_TIMEOUT && (swap_hands_oneshot == SHO_ACTIVE); }
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inline bool has_oneshot_swaphands_timed_out() {
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return TIMER_DIFF_16(timer_read(), oneshot_swaphands_time) >= ONESHOT_TIMEOUT && (swap_hands_oneshot == SHO_ACTIVE);
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}
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# endif
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# endif
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@ -179,7 +193,9 @@ void clear_oneshot_layer_state(oneshot_fullfillment_t state) {
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*
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* FIXME: needs doc
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*/
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bool is_oneshot_layer_active(void) { return get_oneshot_layer_state(); }
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bool is_oneshot_layer_active(void) {
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return get_oneshot_layer_state();
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}
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/** \brief set oneshot
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*
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@ -198,21 +214,29 @@ void oneshot_set(bool active) {
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*
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* FIXME: needs doc
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*/
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void oneshot_toggle(void) { oneshot_set(!keymap_config.oneshot_disable); }
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void oneshot_toggle(void) {
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oneshot_set(!keymap_config.oneshot_disable);
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}
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/** \brief enable oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_enable(void) { oneshot_set(true); }
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void oneshot_enable(void) {
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oneshot_set(true);
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}
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/** \brief disable oneshot
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*
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* FIXME: needs doc
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*/
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void oneshot_disable(void) { oneshot_set(false); }
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void oneshot_disable(void) {
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oneshot_set(false);
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}
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bool is_oneshot_enabled(void) { return keymap_config.oneshot_disable; }
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bool is_oneshot_enabled(void) {
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return keymap_config.oneshot_disable;
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}
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#endif
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@ -259,68 +283,96 @@ void send_keyboard_report(void) {
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*
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* FIXME: needs doc
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*/
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uint8_t get_mods(void) { return real_mods; }
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uint8_t get_mods(void) {
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return real_mods;
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}
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/** \brief add mods
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*
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* FIXME: needs doc
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*/
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void add_mods(uint8_t mods) { real_mods |= mods; }
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void add_mods(uint8_t mods) {
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real_mods |= mods;
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}
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/** \brief del mods
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*
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* FIXME: needs doc
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*/
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void del_mods(uint8_t mods) { real_mods &= ~mods; }
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void del_mods(uint8_t mods) {
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real_mods &= ~mods;
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}
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/** \brief set mods
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*
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* FIXME: needs doc
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*/
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void set_mods(uint8_t mods) { real_mods = mods; }
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void set_mods(uint8_t mods) {
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real_mods = mods;
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}
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/** \brief clear mods
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*
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* FIXME: needs doc
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*/
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void clear_mods(void) { real_mods = 0; }
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void clear_mods(void) {
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real_mods = 0;
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}
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/** \brief get weak mods
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*
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* FIXME: needs doc
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*/
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uint8_t get_weak_mods(void) { return weak_mods; }
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uint8_t get_weak_mods(void) {
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return weak_mods;
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}
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/** \brief add weak mods
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*
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* FIXME: needs doc
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*/
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void add_weak_mods(uint8_t mods) { weak_mods |= mods; }
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void add_weak_mods(uint8_t mods) {
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weak_mods |= mods;
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}
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/** \brief del weak mods
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*
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* FIXME: needs doc
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*/
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void del_weak_mods(uint8_t mods) { weak_mods &= ~mods; }
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void del_weak_mods(uint8_t mods) {
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weak_mods &= ~mods;
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}
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/** \brief set weak mods
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*
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* FIXME: needs doc
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*/
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void set_weak_mods(uint8_t mods) { weak_mods = mods; }
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void set_weak_mods(uint8_t mods) {
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weak_mods = mods;
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}
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/** \brief clear weak mods
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*
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* FIXME: needs doc
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*/
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void clear_weak_mods(void) { weak_mods = 0; }
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void clear_weak_mods(void) {
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weak_mods = 0;
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}
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#ifdef KEY_OVERRIDE_ENABLE
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/** \brief set weak mods used by key overrides. DO not call this manually
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*/
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void set_weak_override_mods(uint8_t mods) { weak_override_mods = mods; }
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void set_weak_override_mods(uint8_t mods) {
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weak_override_mods = mods;
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}
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/** \brief clear weak mods used by key overrides. DO not call this manually
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*/
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void clear_weak_override_mods(void) { weak_override_mods = 0; }
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void clear_weak_override_mods(void) {
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weak_override_mods = 0;
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}
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/** \brief set suppressed mods used by key overrides. DO not call this manually
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*/
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void set_suppressed_override_mods(uint8_t mods) { suppressed_mods = mods; }
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void set_suppressed_override_mods(uint8_t mods) {
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suppressed_mods = mods;
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}
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/** \brief clear suppressed mods used by key overrides. DO not call this manually
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*/
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void clear_suppressed_override_mods(void) { suppressed_mods = 0; }
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void clear_suppressed_override_mods(void) {
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suppressed_mods = 0;
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}
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#endif
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#ifndef NO_ACTION_ONESHOT
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@ -328,7 +380,9 @@ void clear_suppressed_override_mods(void) { suppressed_mods = 0; }
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*
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* FIXME: needs doc
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*/
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uint8_t get_oneshot_mods(void) { return oneshot_mods; }
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uint8_t get_oneshot_mods(void) {
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return oneshot_mods;
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}
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void add_oneshot_mods(uint8_t mods) {
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if ((oneshot_mods & mods) != mods) {
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@ -391,7 +445,9 @@ __attribute__((weak)) void oneshot_locked_mods_changed_user(uint8_t mods) {}
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*
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* \param mods Contains the active modifiers active after the change.
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*/
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__attribute__((weak)) void oneshot_locked_mods_changed_kb(uint8_t mods) { oneshot_locked_mods_changed_user(mods); }
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__attribute__((weak)) void oneshot_locked_mods_changed_kb(uint8_t mods) {
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oneshot_locked_mods_changed_user(mods);
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}
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/** \brief Called when the one shot modifiers have been changed.
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*
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@ -403,7 +459,9 @@ __attribute__((weak)) void oneshot_mods_changed_user(uint8_t mods) {}
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*
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* \param mods Contains the active modifiers active after the change.
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*/
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__attribute__((weak)) void oneshot_mods_changed_kb(uint8_t mods) { oneshot_mods_changed_user(mods); }
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__attribute__((weak)) void oneshot_mods_changed_kb(uint8_t mods) {
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oneshot_mods_changed_user(mods);
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}
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/** \brief Called when the one shot layers have been changed.
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*
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@ -415,10 +473,14 @@ __attribute__((weak)) void oneshot_layer_changed_user(uint8_t layer) {}
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*
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* \param layer Contains the layer that is toggled on, or zero when toggled off.
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*/
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__attribute__((weak)) void oneshot_layer_changed_kb(uint8_t layer) { oneshot_layer_changed_user(layer); }
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__attribute__((weak)) void oneshot_layer_changed_kb(uint8_t layer) {
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oneshot_layer_changed_user(layer);
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}
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/** \brief inspect keyboard state
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*
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* FIXME: needs doc
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*/
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uint8_t has_anymod(void) { return bitpop(real_mods); }
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uint8_t has_anymod(void) {
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return bitpop(real_mods);
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}
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