Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage Moved rgb matrix boiler plate into macros Rebased onto typing heatmap pr * Fixing the reversed frame buffer access in digital rain * Fixing digital rain & typing heatmap if keyreactive effects are not enabled * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Adding parenthesizes to DRIVER_LED_TOTAL where necessary * Updated docs * added notes about parentheses
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48 changed files with 222 additions and 442 deletions
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@ -1,10 +1,6 @@
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#pragma once
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#ifndef DISABLE_RGB_MATRIX_RAINDROPS
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#include "rgb_matrix_types.h"
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extern rgb_counters_t g_rgb_counters;
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extern led_config_t g_led_config;
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extern rgb_config_t rgb_matrix_config;
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RGB_MATRIX_EFFECT(RAINDROPS)
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#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static void raindrops_set_color(int i, effect_params_t* params) {
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if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) return;
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@ -23,7 +19,7 @@ static void raindrops_set_color(int i, effect_params_t* params) {
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool rgb_matrix_raindrops(effect_params_t* params) {
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bool RAINDROPS(effect_params_t* params) {
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if (!params->init) {
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// Change one LED every tick, make sure speed is not 0
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if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) {
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@ -39,4 +35,5 @@ bool rgb_matrix_raindrops(effect_params_t* params) {
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return led_max < DRIVER_LED_TOTAL;
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}
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#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // DISABLE_RGB_MATRIX_RAINDROPS
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