[Keymap] Add vitoni keymap for GMMK Pro (ISO) (#15006)
* [Keymap] Add vitoni layout for GMMK Pro (ISO) Keymap has layered cursor keys similar to laptop keyboards. * Configure RGB defaults for startup * Configure encoder to change value/brightness on FN layer * Remove FN layer and add dedicated RGB layer * Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB * Add RGB indicators for active layers * Add RGB indicator for active RESET mode Signed-off-by: Victor Toni <victor.toni@gmail.com> * Configure idle / USB suspend settings * Add RGB fade in when resuming after suspend * Add RGB fade out before suspend * Add fade out before idle * Add breathe effect when idle
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20
keyboards/gmmk/pro/iso/keymaps/vitoni/config.h
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keyboards/gmmk/pro/iso/keymaps/vitoni/config.h
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// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#if defined(RGB_MATRIX_ENABLE)
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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// number of milliseconds to wait until turning off RGB automatically
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#define RGB_DISABLE_TIMEOUT 300000 // 300 seconds / 5 min
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// start fading out before getting disabled
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// fading out is timed (depending on the rgb_matrix_config.speed) to have finished before reaching RGB_DISABLE_TIMEOUT
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#define RGB_DISABLE_WITH_FADE_OUT
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// number of milliseconds to wait until activating RGB idle effects
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#define RGB_IDLE_TIMEOUT 4500 // 4.5 seconds
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// activate breathe effect when idle
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#define RGB_IDLE_BREATHE
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// fade in when we have been suspended
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#define RGB_FADE_IN
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#endif
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148
keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c
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keyboards/gmmk/pro/iso/keymaps/vitoni/keymap.c
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// Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>,
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// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "vitoni.h"
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enum layer_names {
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_BASE,
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_MOV,
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_RGB
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute)
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// ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del
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// Tab Q W E R T Y U I O P [ ] PgUp
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// Caps A S D F G H J K L ; " # Enter PgDn
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// Sh_L / Z X C V B N M , . ? Sh_R Up End
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// Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right
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//
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// This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO).
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// Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience.
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// Press CAPS+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts.
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[_BASE] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
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MO(_MOV), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, TG(_RGB),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_MOV] = LAYOUT(
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RESET, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MPLY, KC_MSTP, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, KC_PGUP, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
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),
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[_RGB] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_MOD,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_SPI,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPD,
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_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI
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),
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};
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// clang-format on
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#if defined(ENCODER_ENABLE)
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bool encoder_update_user(uint8_t index, bool clockwise) {
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switch (get_highest_layer(layer_state)) {
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case _MOV:
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if (clockwise) {
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tap_code16(C(KC_TAB));
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} else {
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tap_code16(S(C(KC_TAB)));
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}
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break;
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#if defined(RGB_MATRIX_ENABLE)
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case _RGB:
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if (clockwise) {
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rgb_matrix_increase_val_noeeprom();
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} else {
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rgb_matrix_decrease_val_noeeprom();
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}
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break;
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#endif // RGB_MATRIX_ENABLE
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default:
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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break;
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}
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return true;
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}
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#endif // ENCODER_ENABLE
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#if defined(RGB_MATRIX_ENABLE)
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/*
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* Set up default RGB color.
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*/
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void rgb_matrix_set_default_color(void) {
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rgb_matrix_sethsv_noeeprom_user(HSV_CHARTREUSE);
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}
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/*
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* Set up RGB defaults.
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*/
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void rgb_matrix_configure_default_settings(void) {
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rgb_matrix_set_default_color();
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}
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void keyboard_post_init_user(void) {
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rgb_matrix_enable_noeeprom();
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rgb_matrix_configure_default_settings();
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}
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/*
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* Use RGB underglow to indicate specific layers.
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*/
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _MOV:
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rgb_matrix_sethsv_noeeprom_user(HSV_SPRINGGREEN);
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break;
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case _RGB:
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rgb_matrix_sethsv_noeeprom_user(HSV_GREEN);
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break;
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default: // for any other layer
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rgb_matrix_set_default_color();
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break;
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}
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return state;
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}
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void matrix_scan_user(void) {
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matrix_scan_user_rgb();
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!process_record_user_rgb(keycode, record)) {
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return false;
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}
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switch (keycode) {
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case RESET: // when activating RESET mode for flashing
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if (record->event.pressed) {
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rgb_matrix_set_color_all(63, 0, 0);
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rgb_matrix_driver.flush();
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}
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return true;
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}
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return true; // Process all other keycodes normally
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}
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#endif // RGB_MATRIX_ENABLE
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keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc
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keyboards/gmmk/pro/iso/keymaps/vitoni/readme.adoc
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= ViToni's keymap for GMMK Pro ISO
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== Layout
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Based on the stock layout but making use of CAPS as FN similar to laptop keyboards.
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This frees up the left row for other uses (although not remapped yet).
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Since both Delete and Insert are used for coding they are part of the CAPS layer as well.
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The differences are as follows:
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=== Layer 0 (`_BASE`)
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Mostly stock + CAPS goes to layer `_MOV`.
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FN toggles the layer `_RGB`.
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=== Layer 1 (`_MOV`), accessed by pressing `CAPS` on layer `_BASE`
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[%header]
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|===
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| Key / Action | Mapped to
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| ESC | _RESET_
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| F1 | KC_MYCM
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| F2 | KC_WHOM
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| F3 | KC_CALC
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| F4 | KC_MSEL
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| F5 | KC_MPRV
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| F6 | KC_MPLY
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| F7 | KC_MSTP
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| F8 | KC_MNXT
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| F9 | KC_MUTE
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| F10 | KC_VOLD
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| F11 | KC_VOLU
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| N | NK_TOGG
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| Delete | Insert
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| Left | Home
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| Right | End
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| Up | PgUp
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| Down | PgDn
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|===
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=== Layer 2 (`_RGB`), accessed by pressing `FN` on layer `_BASE`
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Revamped the stock FN layer to focus on RGB only.
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[%header]
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|===
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| Key / Action | Mapped to
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| Knob clockwise | Value/Brightness up
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| Knob anti-clockwise | Value/Brightness down
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| Backspace | _RESET_
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| Enter | RGB_TOG
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| Del | RGB_MOD
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| PgUp | RGB_RMOD
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| PgDn | RGB_SPI
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| End | RGB_SPD
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| Left | RGB_HUD
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| Right | RGB_HUI
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| Up | RGB_SAI
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| Down | RGB_SAD
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|===
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No other changes have been made.
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== RGB light
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The code customizing RGB light usage is decribed here:
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* link:../../../../../../users/vitoni/readme.adoc[/users/vitoni/readme.adoc]
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When using `RGB_DISABLE_TIMEOUT` addtional options are available:
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* `RGB_FADE_IN` makes the RGB lights fade in instead of setting the value/brightness to 100% (implicitly due to HSV including the brightness) when resuming after RGB lights have been turned off.
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Fade in occurs when the keyboard is initialized and when the RGB brightness has been changed (e.g. suspending, fade out, etc.).
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* `RGB_DISABLE_WITH_FADE_OUT` activates fade out before the keyboard is disabled by `RGB_DISABLE_TIMEOUT`.
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Parameters used to define the behavior are:
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[%header]
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|===
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|Key | Default | Description
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| RGB_MATRIX_MAXIMUM_BRIGHTNESS
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| 200 (<= UNIT8_MAX)
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| Maximum assumed value for brightness.
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Used to calculate lead time for fade out before suspend timeout.
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|===
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`RGB_IDLE_TIMEOUT` enables fading out after being idle for the defined time and allows
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* `RGB_IDLE_BREATHE` also activates a brethe effect while idling.
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[%header]
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|===
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|Key | Default | Description
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|RGB_IDLE_TIMEOUT
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|4500
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|Time in milliseconds without activity before considered to be idle.
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|RGB_IDLE_MINIMUM_BRIGHTNESS
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|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` / 5
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|Brightness value RGB is dimmed to when starting to idle. +
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When breathing used as the lower bound of the brightness value.
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|RGB_IDLE_MAXIMUM_BRIGHTNESS
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|`RGB_MATRIX_MAXIMUM_BRIGHTNESS` * 2/5
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|Upper bound of brightness value of the RGB light while breathing.
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|===
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