Update to Drashna Keymaps and Userspace (#2650)
* Change global config.h settings * Make Shift LED brighter * Compatibility Tweaks * Update ASCII art and layer comments * Add comments about MOD layer * Change ASCII art for reset, since it was out of date * Use Overwatch theme for Workman layer * Fix RGB define comments * Make sure RGB set list matches * Stop all notes for custom Faux Click * Switch to OSM for everything, and remove RGB Sleep * Never use KEYMAP now * Only enable RGB Sleep on Non-Ergodox boards * Cleanup do to new rgblight_list.h file * Add redirect message for RGB codes * Update userspace documentation * Cleanup of Userspace Add unicode support, and cleaned up comments for ifdef statements * Remove unneeded slashes * Unicode handling * Force NKRO
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adae37f19f
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8 changed files with 152 additions and 148 deletions
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@ -3,17 +3,19 @@
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(IMPERIAL_MARCH)
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#define STARTUP_SONG SONG(E1M1_DOOM)
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#define GOODBYE_SONG SONG(SONIC_RING)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND), \
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SONG(PLOVER_SOUND) \
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SONG(OVERWATCH_THEME) \
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}
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#endif
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_SLEEP
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#ifndef KEYBOARD_ergodox_ez
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#define RGBLIGHT_SLEEP
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#endif
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#endif // RGBLIGHT_ENABLE
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@ -40,6 +42,8 @@
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#undef PERMISSIVE_HOLD
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#undef PREVENT_STUCK_MODIFIERS
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#define FORCE_NKRO
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#ifndef TAPPING_TOGGLE
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#define TAPPING_TOGGLE 1
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#endif
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@ -47,7 +51,7 @@
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#ifdef TAPPING_TERM
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#undef TAPPING_TERM
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#endif
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#define TAPPING_TERM 150
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#define TAPPING_TERM 160
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// Disable action_get_macro and fn_actions, since we don't use these
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@ -18,7 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "drashna.h"
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#include "version.h"
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#if (__has_include("secrets.h"))
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#if (__has_include("secrets.h") && !defined(NO_SECRETS))
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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@ -36,10 +36,10 @@ PROGMEM const char secret[][64] = {
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#ifdef FAUXCLICKY_ENABLE
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float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
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float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
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#else
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#else // FAUXCLICKY_ENABLE
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float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
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float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
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#endif
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#endif // FAUXCLICKY_ENABLE
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bool faux_click_enabled = false;
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bool is_overwatch = false;
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@ -127,7 +127,7 @@ void run_diablo_macro_check(void) {
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}
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}
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#endif
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#endif // TAP_DANCE_ENABLE
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// Add reconfigurable functions here, for keymap customization
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@ -178,10 +178,15 @@ void matrix_init_user(void) {
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}
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else
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{
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rgblight_set_red;
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rgblight_setrgb_red();
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rgblight_mode(5);
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}
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#endif
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#endif // RGBLIGHT_ENABLE
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#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
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set_unicode_input_mode(UC_WINC);
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#endif //UNICODE_ENABLE
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matrix_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matrix
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@ -189,7 +194,7 @@ void matrix_init_user(void) {
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void matrix_scan_user(void) {
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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run_diablo_macro_check();
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#endif
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#endif // TAP_DANCE_ENABLE
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matrix_scan_keymap();
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}
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@ -209,29 +214,24 @@ bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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return false;
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}
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// Sent the default layer
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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// Then runs the _keymap's record handier if not processed here
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// If console is enabled, it will print the matrix position and status of each key pressed
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// If console is enabled, it will print the matrix position and status of each key pressed
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#ifdef CONSOLE_ENABLE
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xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
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#endif //CONSOLE_ENABLE
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// Run custom faux click code, but only if faux clicky is enabled
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// Run custom faux click code, but only if faux clicky is enabled
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#ifdef AUDIO_ENABLE
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if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(fauxclicky_pressed);
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} else {
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stop_note(NOTE_A6);
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stop_all_notes();
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PLAY_SONG(fauxclicky_released);
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}
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}
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":teensy"
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#elif defined(BOOTLOADER_CATERINA)
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":avrdude"
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#endif
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#endif // bootloader options
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SS_TAP(X_ENTER));
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}
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return false;
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@ -320,7 +320,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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rgblight_enable();
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rgblight_mode(1);
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rgblight_setrgb_red();
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#endif
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#endif // RGBLIGHT_ENABLE
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reset_keyboard();
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}
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return false;
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break;
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}
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}
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#endif
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#endif // RGBLIGHT_ENABLE
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return layer_state_set_keymap (state);
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}
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@ -46,47 +46,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
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#ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't
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#define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00);
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#define rgblight_set_coral rgblight_setrgb (0xFF, 0x7C, 0x4D);
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#define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00);
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#define rgblight_set_goldenrod rgblight_setrgb (0xD9, 0xA5, 0x21);
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#define rgblight_set_gold rgblight_setrgb (0xFF, 0xD9, 0x00);
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#define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00);
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#define rgblight_set_chartreuse rgblight_setrgb (0x80, 0xFF, 0x00);
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#define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00);
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#define rgblight_set_springgreen rgblight_setrgb (0x00, 0xFF, 0x80);
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#define rgblight_set_turquoise rgblight_setrgb (0x47, 0x6E, 0x6A);
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#define rgblight_set_teal rgblight_setrgb (0x00, 0x80, 0x80);
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#define rgblight_set_cyan rgblight_setrgb (0x00, 0xFF, 0xFF);
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#define rgblight_set_azure rgblight_setrgb (0x99, 0xf5, 0xFF);
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#define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF);
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#define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF);
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#define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF);
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#define rgblight_set_pink rgblight_setrgb (0xFF, 0x80, 0xBF);
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#else
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#define rgblight_set_white rgblight_sethsv (0, 0x00, 255);
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#define rgblight_set_red rgblight_sethsv (0, 255, 255);
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#define rgblight_set_coral rgblight_sethsv (16, 176, 255);
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#define rgblight_set_orange rgblight_sethsv (39, 255, 255);
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#define rgblight_set_goldenrod rgblight_sethsv (43, 218, 218);
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#define rgblight_set_gold rgblight_sethsv (51, 255, 255);
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#define rgblight_set_yellow rgblight_sethsv (60, 255, 255);
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#define rgblight_set_chartreuse rgblight_sethsv (90, 255, 255);
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#define rgblight_set_green rgblight_sethsv (120, 255, 255);
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#define rgblight_set_springgreen rgblight_sethsv (150, 255, 255);
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#define rgblight_set_turquoise rgblight_sethsv (174, 90, 112);
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#define rgblight_set_teal rgblight_sethsv (180, 255, 128);
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#define rgblight_set_cyan rgblight_sethsv (180, 255, 255);
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#define rgblight_set_azure rgblight_sethsv (186, 102, 255);
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#define rgblight_set_blue rgblight_sethsv (240, 255, 255);
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#define rgblight_set_purple rgblight_sethsv (270, 255, 255);
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#define rgblight_set_magenta rgblight_sethsv (300, 255, 255);
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#define rgblight_set_pink rgblight_sethsv (330, 128, 255);
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//#define rgblight_set_ rgblight_sethsv (0, 255, 255);
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#endif // DRASHNA_SETRGB
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// RGB color codes are no longer located here anymore. Instead, you will want to
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// head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
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extern bool is_overwatch;
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extern bool rgb_layer_change;
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#define KC_SEC4 KC_SECRET_4
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#define KC_SEC5 KC_SECRET_5
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#define QWERTY KC_QWERTY
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#define DVORAK KC_DVORAK
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#define COLEMAK KC_COLEMAK
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#define WORKMAN KC_WORKMAN
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#define KC_RST KC_RESET
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
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// Blocks for each of the four major keyboard layouts
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// this allows us to quickly modify the bottom row for all of the layouts
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// so we don't have to alter it 4 times and hope that we haven't missed
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// anything
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#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_MEH, KC_LGUI, KC_LBRC, KC_RBRC
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#define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
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#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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However, the `rules.mk` file is included when building the firmware. So we can hijack that process to "manually" add a `config.h`. To do so, you would need to add the following to the `rules.mk` in your userspace:
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```
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```c
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ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
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CONFIG_H += users/$(KEYMAP)/config.h
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endif
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As for the `config.h` file, you want to make sure that it has an "ifdef" in it to make sure it's only used once. So you want something like this:
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```
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```c
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#ifndef USERSPACE_CONFIG_H
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#define USERSPACE_CONFIG_H
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Then you can create this file and add your macro strings to it:
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###### secrets.h
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```
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```c
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PROGMEM const char secret[][64] = {
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"secret1",
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"secret2",
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};
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```
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Replacing the strings with the codes that you need.
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Replacing the strings with the codes that you need.
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In the `<name>.c` file, you will want to add this to the top:
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These are called in the `process_record_user` function, using this block:
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```c
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#if (__has_include("secrets.h") && !defined(NO_SECRETS))
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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// And I'm not familiar enough to know which is better or why...
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PROGMEM const char secret[][64] = {
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"test1",
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"test2",
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"test3",
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"test4",
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"test5"
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};
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#endif
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```
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And then, in the `process_record_user` function, you'll want to add this block:
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```c
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case KC_SECRET_1 ... KC_SECRET_5:
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if (!record->event.pressed) {
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send_string_P(secret[keycode - KC_SECRET_1]);
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break;
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```
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And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined, as well.
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And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your `<name>.h` file fo the new macros, as well.
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Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your `/users/<name>/rules.mk`, so that it catches the flag:
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```c
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ifeq ($(strip $(NO_SECRETS)), yes)
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OPT_DEFS += -DNO_SECRETS
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endif
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```
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Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file.
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ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
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CONFIG_H += users/$(KEYMAP)/config.h
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endif
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ifeq ($(strip $(NO_SECRETS)), yes)
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OPT_DEFS += -DNO_SECRETS
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endif
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