Remove old OLED API code (#21651)
This commit is contained in:
parent
f407d90598
commit
6018b56c55
28 changed files with 2 additions and 1017 deletions
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@ -340,10 +340,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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@ -351,10 +347,6 @@ void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_get_mode();
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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@ -136,150 +136,3 @@ bool oled_task_user(void) {
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return false;
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}
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#endif // end of OLED_ENABLE
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//SSD1306 OLED update loop
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/*
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The following code is left as a sample to help you transition from SSD1306OLED to OLED_ENABLE.
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* `matrix_write(matrix, data)` is replaced by `oled_write(data, false)`.
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* `matrix_write_P(matrix, data)` is replaced by `oled_write_P(data, false)`.
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* It is no longer necessary to call `iota_gfx_task()`.
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* `matrix_update()` are no longer needed.
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* `iota_gfx_task_user()` is no longer needed. Instead, `bool oled_task_user(void)` is provided.
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以下のコードは、SSD1306OLED から OLED_ENABLE に移行する助けになるようにサンプルとして残してあります。
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* `matrix_write(matrix, data)` は、`oled_write(data, false)` に書き換えます。
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* `matrix_write_P(matrix, data)` は、`oled_write_P(data, false)` に書き換えます。
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* `iota_gfx_task()` を呼び出す必要はなくなります。
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* `matrix_update()` は不要になります。
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* `iota_gfx_task_user()` は不要になります。代りに `bool oled_task_user(void)` を用意します。
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*/
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#define oled_write(data,flag) matrix_write(matrix, data)
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#define oled_write_P(data,flag) matrix_write_P(matrix, data)
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void matrix_scan_user(void) {
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iota_gfx_task(); // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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static void render_logo(struct CharacterMatrix *matrix) {
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static const char helix_logo[] PROGMEM ={
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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oled_write_P(helix_logo, false);
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}
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static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
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# ifdef RGBLIGHT_ENABLE
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char buf[30];
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if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
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if (full) {
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snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
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rgblight_get_mode(),
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rgblight_get_hue()/RGBLIGHT_HUE_STEP,
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rgblight_get_sat()/RGBLIGHT_SAT_STEP,
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rgblight_get_val()/RGBLIGHT_VAL_STEP);
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} else {
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snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
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}
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oled_write(buf, false);
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}
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# endif
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}
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static void render_layer_status(struct CharacterMatrix *matrix) {
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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char buf[10];
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oled_write_P(PSTR("Layer: "), false);
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switch (layer_state) {
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case L_BASE:
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oled_write_P(PSTR("Default"), false);
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break;
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case L_RAISE:
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oled_write_P(PSTR("Raise"), false);
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break;
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case L_LOWER:
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oled_write_P(PSTR("Lower"), false);
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break;
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case L_ADJUST:
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case L_ADJUST_TRI:
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oled_write_P(PSTR("Adjust"), false);
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break;
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default:
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oled_write_P(PSTR("Undef-"), false);
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snprintf(buf,sizeof(buf), "%ld", layer_state);
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oled_write(buf, false);
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}
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oled_write_P(PSTR("\n"), false);
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}
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void render_status(struct CharacterMatrix *matrix) {
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// Render to mode icon
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static const char os_logo[][2][3] PROGMEM = {{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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if (is_mac_mode()) {
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oled_write_P(os_logo[0][0], false);
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oled_write_P(PSTR("\n"), false);
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oled_write_P(os_logo[0][1], false);
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} else {
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oled_write_P(os_logo[1][0], false);
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oled_write_P(PSTR("\n"), false);
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oled_write_P(os_logo[1][1], false);
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}
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oled_write_P(PSTR(" "), false);
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render_layer_status(matrix);
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// Host Keyboard LED Status
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led_t led_state = host_keyboard_led_state();
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oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" "), false);
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oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR(" "), false);
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oled_write_P(PSTR("\n"), false);
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render_rgbled_status(true, matrix);
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}
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# if OLED_UPDATE_INTERVAL > 0
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uint16_t oled_update_timeout;
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# endif
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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# if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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# endif
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# if OLED_UPDATE_INTERVAL > 0
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if (timer_elapsed(oled_update_timeout) < OLED_UPDATE_INTERVAL) {
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return;
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}
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oled_update_timeout = timer_read();
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# endif
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matrix_clear(&matrix);
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if (is_keyboard_master()) {
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render_status(&matrix);
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} else {
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render_logo(&matrix);
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render_rgbled_status(false, &matrix);
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render_layer_status(&matrix);
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}
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matrix_update(&display, &matrix);
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}
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#endif // end of SSD1306OLED
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@ -2,9 +2,6 @@
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#include "keymap_japanese.h"
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#include <stdio.h>
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#include <string.h>
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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// * If you want to recognize that you pressed the Adjust key with the Lower / Raise key you can enable this comment out. However, the binary size may be over. *
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// #define ADJUST_MACRO_ENABLE
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@ -192,7 +189,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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};
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#if defined(SSD1306OLED) || defined(OLED_ENABLE)
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#if defined(OLED_ENABLE)
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char keylog[24] = {};
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const char code_to_name[60] = {
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' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f',
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@ -249,7 +246,7 @@ void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#if defined(SSD1306OLED) || defined(OLED_ENABLE)
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#if defined(OLED_ENABLE)
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if (record->event.pressed) {
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set_keylog(keycode, record);
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}
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@ -310,121 +307,8 @@ void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_get_mode();
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_scan_user(void) {
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iota_gfx_task(); // this is what updates the display continuously
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}
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static inline void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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//assign the right code to your layers for OLED display
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#define L_BASE _BASE
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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#define L_LOW_E (1<<_LOW_E)
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#define L_RAI_E (1<<_RAI_E)
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#define L_ADJUST_TRIE (L_ADJUST|L_RAI_E|L_LOW_E)
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const char helix_logo[]={
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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static inline void render_logo(struct CharacterMatrix *matrix) {
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matrix_write(matrix, helix_logo);
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}
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const char mac_win_logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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static inline void render_status(struct CharacterMatrix *matrix) {
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char buf[20];
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// Render to mode icon
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if(keymap_config.swap_lalt_lgui==false){
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matrix_write(matrix, mac_win_logo[0][0]);
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matrix_write_P(matrix, PSTR("\n"));
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matrix_write(matrix, mac_win_logo[0][1]);
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} else {
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matrix_write(matrix, mac_win_logo[1][0]);
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matrix_write_P(matrix, PSTR("\n"));
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matrix_write(matrix, mac_win_logo[1][1]);
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}
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#ifdef RGBLIGHT_ENABLE
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snprintf(buf, sizeof(buf), " LED mode:%d", (short)RGB_current_mode);
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matrix_write(matrix, buf);
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#endif
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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matrix_write_P(matrix, PSTR("\nLayer: "));
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switch (layer_state) {
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case L_BASE:
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matrix_write_P(matrix, default_layer_state == (1UL<<_BAS_E) ? PSTR("BaseEx") : PSTR("Base"));
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break;
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case L_RAISE:
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matrix_write_P(matrix, PSTR("Raise"));
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break;
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case L_RAI_E:
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matrix_write_P(matrix, PSTR("RaiseEx"));
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break;
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case L_LOWER:
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matrix_write_P(matrix, PSTR("Lower"));
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break;
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case L_LOW_E:
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matrix_write_P(matrix, PSTR("LowerEx"));
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break;
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case L_ADJUST:
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case L_ADJUST_TRI:
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case L_ADJUST_TRIE:
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matrix_write_P(matrix, PSTR("Adjust"));
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break;
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default:
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snprintf(buf, sizeof(buf), "%d", (short)layer_state);
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matrix_write(matrix, buf);
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}
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matrix_write(matrix, keylog);
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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#if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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#endif
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matrix_clear(&matrix);
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if (is_keyboard_master()) {
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render_status(&matrix);
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} else {
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render_logo(&matrix);
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}
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matrix_update(&display, &matrix);
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}
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#endif // end of SSD1306OLED
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//OLED update loop
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#ifdef OLED_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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@ -4,10 +4,6 @@
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#define MIN(x, y) (((x) < (y)) ? (x) : (y))
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#define MAX(x, y) (((x) > (y)) ? (x) : (y))
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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#define LAYOUT_half( \
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L00, L01, L02, L03, L04, L05, \
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L10, L11, L12, L13, L14, L15, \
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@ -450,10 +446,6 @@ void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_get_mode();
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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@ -555,10 +547,6 @@ uint8_t layer_state_old;
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//runs every scan cycle (a lot)
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void matrix_scan_user(void) {
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#ifdef SSD1306OLED
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iota_gfx_task(); // this is what updates the display continuously
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#endif
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if(delay_key_stat && (timer_elapsed(key_timer) > DELAY_TIME)){
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register_delay_code(_BASE);
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if(!delay_key_pressed){
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@ -629,120 +617,6 @@ void matrix_scan_user(void) {
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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// Render to OLED
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void render_status(struct CharacterMatrix *matrix) {
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// froggy logo
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static char logo[4][1][17]=
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{
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{
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{0x65,0x66,0x67,0x68,0x69,0x6a,0x6b,0x6c,0x6d,0x6e,0x6f,0x70,0x71,0x72,0x73,0x74,0}
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},
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{
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{0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0}
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},
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{
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{0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,0}
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},
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{
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{0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0}
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}
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};
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static char indctr[8][2][4]=
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{
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// white icon
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{
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{0x60,0x61,0x62,0},
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{0x63,0x64,0}
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},
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{
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{0x80,0x81,0x82,0},
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{0x83,0x84,0}
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},
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{
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{0xa0,0xa1,0xa2,0},
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{0xa3,0xa4,0}
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},
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{
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{0xc0,0xc1,0xc2,0},
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{0xc3,0xc4,0}
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},
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// Black icon
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{
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{0x75,0x76,0x77,0},
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{0x78,0x79,0}
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||||
},
|
||||
{
|
||||
{0x95,0x96,0x97,0},
|
||||
{0x98,0x99,0}
|
||||
},
|
||||
{
|
||||
{0xb5,0xb6,0xb7,0},
|
||||
{0xb8,0xb9,0}
|
||||
},
|
||||
{
|
||||
{0xd5,0xd6,0xd7,0},
|
||||
{0xd8,0xd9,0}
|
||||
},
|
||||
};
|
||||
|
||||
int rown = 0;
|
||||
int rowf = 0;
|
||||
int rowa = 0;
|
||||
int rows = 0;
|
||||
|
||||
//Set Indicator icon
|
||||
led_t led_state = host_keyboard_led_state();
|
||||
if (led_state.num_lock) { rown = 4; } else { rown = 0; }
|
||||
if (led_state.caps_lock) { rowa = 4; } else { rowa = 0; }
|
||||
if (led_state.scroll_lock) { rows = 4; } else { rows = 0; }
|
||||
if (layer_state == L_FUNC) { rowf = 4; }
|
||||
|
||||
matrix_write(matrix, indctr[rown] [0]);
|
||||
matrix_write(matrix, indctr[rowf] [1]);
|
||||
matrix_write(matrix, logo [0] [0]);
|
||||
matrix_write(matrix, indctr[rown+1][0]);
|
||||
matrix_write(matrix, indctr[rowf+1][1]);
|
||||
matrix_write(matrix, logo [1] [0]);
|
||||
matrix_write(matrix, indctr[rowa+2][0]);
|
||||
matrix_write(matrix, indctr[rows+2][1]);
|
||||
matrix_write(matrix, logo [2] [0]);
|
||||
matrix_write(matrix, indctr[rowa+3][0]);
|
||||
matrix_write(matrix, indctr[rows+3][1]);
|
||||
matrix_write(matrix, logo [3] [0]);
|
||||
|
||||
}
|
||||
|
||||
void iota_gfx_task_user(void) {
|
||||
struct CharacterMatrix matrix;
|
||||
|
||||
#if DEBUG_TO_SCREEN
|
||||
if (debug_enable) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
matrix_clear(&matrix);
|
||||
if (is_keyboard_master()) {
|
||||
render_status(&matrix);
|
||||
}
|
||||
matrix_update(&display, &matrix);
|
||||
}
|
||||
|
||||
#endif // end of SSD1306OLED
|
||||
|
||||
//OLED update loop
|
||||
#ifdef OLED_ENABLE
|
||||
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include "keymap_japanese.h"
|
||||
#include <string.h>
|
||||
#ifdef SSD1306OLED
|
||||
#include "ssd1306.h"
|
||||
#endif
|
||||
|
||||
#define LAYOUT_half( \
|
||||
L00, L01, L02, L03, L04, L05, \
|
||||
|
@ -563,15 +560,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
//keyboard start-up code. Runs once when the firmware starts up.
|
||||
void matrix_init_user(void) {
|
||||
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
iota_gfx_init(!has_usb()); // turns on the display
|
||||
#endif
|
||||
}
|
||||
|
||||
// LED Effect
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
unsigned char rgb[7][5][3];
|
||||
|
@ -632,10 +620,6 @@ layer_state_t layer_state_old;
|
|||
|
||||
//runs every scan cycle (a lot)
|
||||
void matrix_scan_user(void) {
|
||||
#ifdef SSD1306OLED
|
||||
iota_gfx_task(); // this is what updates the display continuously
|
||||
#endif
|
||||
|
||||
if(delay_key_stat && (timer_elapsed(key_timer) > DELAY_TIME)){
|
||||
if (IS_MODE_106())
|
||||
register_delay_code(_BASE_106);
|
||||
|
@ -693,142 +677,6 @@ void matrix_scan_user(void) {
|
|||
#endif
|
||||
}
|
||||
|
||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
|
||||
void matrix_update(struct CharacterMatrix *dest,
|
||||
const struct CharacterMatrix *source) {
|
||||
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
||||
memcpy(dest->display, source->display, sizeof(dest->display));
|
||||
dest->dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Render to OLED
|
||||
void render_status(struct CharacterMatrix *matrix) {
|
||||
|
||||
// froggy logo
|
||||
static char logo[4][17]=
|
||||
{
|
||||
{0x68,0x69,0x6a,0x6b,0x6c,0x6d,0x6e,0x6f,0x70,0x71,0x72,0x73,0x74,0},
|
||||
{0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0},
|
||||
{0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,0},
|
||||
{0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0},
|
||||
};
|
||||
|
||||
static char modectl[4][2][4]=
|
||||
{
|
||||
{
|
||||
{0x65,0x66,0x67,0}, //WIN
|
||||
{0x85,0x86,0x87,0}, //WIN
|
||||
},
|
||||
{
|
||||
{0xa5,0xa6,0xa7,0}, //US(101)
|
||||
{0xc5,0xc6,0xc7,0}, //US(101)
|
||||
},
|
||||
{
|
||||
{0xbd,0xbe,0xbf,0}, //MAC
|
||||
{0xdd,0xde,0xdf,0}, //MAC
|
||||
},
|
||||
{
|
||||
{0xba,0xbb,0xbc,0}, //JP(106)
|
||||
{0xda,0xdb,0xdc,0}, //JP(106)
|
||||
},
|
||||
};
|
||||
|
||||
static char indctr[8][2][4]=
|
||||
{
|
||||
// white icon
|
||||
{
|
||||
{0x60,0x61,0x62,0}, //NUM
|
||||
{0x63,0x64,0} //FUNC
|
||||
},
|
||||
{
|
||||
{0x80,0x81,0x82,0}, //NUM
|
||||
{0x83,0x84,0} //FUNC
|
||||
},
|
||||
{
|
||||
{0xa0,0xa1,0xa2,0}, //CAPS
|
||||
{0xa3,0xa4,0} //SCLK
|
||||
},
|
||||
{
|
||||
{0xc0,0xc1,0xc2,0}, //CAPS
|
||||
{0xc3,0xc4,0} //SCLK
|
||||
},
|
||||
// Black icon
|
||||
{
|
||||
{0x75,0x76,0x77,0}, //NUM
|
||||
{0x78,0x79,0} //FUNC
|
||||
},
|
||||
{
|
||||
{0x95,0x96,0x97,0}, //NUM
|
||||
{0x98,0x99,0} //FUNC
|
||||
},
|
||||
{
|
||||
{0xb5,0xb6,0xb7,0}, //CAPS
|
||||
{0xb8,0xb9,0} //SCLK
|
||||
},
|
||||
{
|
||||
{0xd5,0xd6,0xd7,0}, //CAPS
|
||||
{0xd8,0xd9,0} //SCLK
|
||||
},
|
||||
};
|
||||
|
||||
int rown = 0;
|
||||
int rowf = 0;
|
||||
int rowa = 0;
|
||||
int rows = 0;
|
||||
int rowm = 0;
|
||||
int rowj = 1;
|
||||
|
||||
//Set Indicator icon
|
||||
led_t led_state = host_keyboard_led_state();
|
||||
if (led_state.num_lock) { rown = 4; }
|
||||
if (led_state.caps_lock) { rowa = 4; }
|
||||
if (led_state.scroll_lock) { rows = 4; }
|
||||
if (IS_LAYER_ON(_FUNC)) { rowf = 4; }
|
||||
|
||||
//Set Mode icon
|
||||
if (IS_MODE_MAC()) { rowm = 2; }
|
||||
if (IS_MODE_106()) { rowj = 3; }
|
||||
|
||||
matrix_write(matrix, indctr[rown] [0]);
|
||||
matrix_write(matrix, indctr[rowf] [1]);
|
||||
matrix_write(matrix, modectl[rowm] [0]);
|
||||
matrix_write(matrix, logo[0]);
|
||||
matrix_write(matrix, indctr[rown+1][0]);
|
||||
matrix_write(matrix, indctr[rowf+1][1]);
|
||||
matrix_write(matrix, modectl[rowm] [1]);
|
||||
matrix_write(matrix, logo[1]);
|
||||
matrix_write(matrix, indctr[rowa+2][0]);
|
||||
matrix_write(matrix, indctr[rows+2][1]);
|
||||
matrix_write(matrix, modectl[rowj] [0]);
|
||||
matrix_write(matrix, logo[2]);
|
||||
matrix_write(matrix, indctr[rowa+3][0]);
|
||||
matrix_write(matrix, indctr[rows+3][1]);
|
||||
matrix_write(matrix, modectl[rowj] [1]);
|
||||
matrix_write(matrix, logo[3]);
|
||||
|
||||
}
|
||||
|
||||
void iota_gfx_task_user(void) {
|
||||
struct CharacterMatrix matrix;
|
||||
|
||||
#if DEBUG_TO_SCREEN
|
||||
if (debug_enable) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
matrix_clear(&matrix);
|
||||
if (is_keyboard_master()) {
|
||||
render_status(&matrix);
|
||||
}
|
||||
matrix_update(&display, &matrix);
|
||||
}
|
||||
|
||||
#endif // end of SSD1306OLED
|
||||
|
||||
//OLED update loop
|
||||
#ifdef OLED_ENABLE
|
||||
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#ifdef SSD1306OLED
|
||||
#include "ssd1306.h"
|
||||
#endif
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
|
@ -331,10 +328,6 @@ void matrix_init_user(void) {
|
|||
#ifdef RGBLIGHT_ENABLE
|
||||
RGB_current_mode = rgblight_get_mode();
|
||||
#endif
|
||||
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
iota_gfx_init(!has_usb()); // turns on the display
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -363,133 +356,6 @@ void music_scale_user(void)
|
|||
|
||||
#endif
|
||||
|
||||
|
||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
iota_gfx_task(); // this is what updates the display continuously
|
||||
}
|
||||
|
||||
void matrix_update(struct CharacterMatrix *dest,
|
||||
const struct CharacterMatrix *source) {
|
||||
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
|
||||
memcpy(dest->display, source->display, sizeof(dest->display));
|
||||
dest->dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
//assign the right code to your layers for OLED display
|
||||
#define L_BASE 0
|
||||
#define L_LOWER (1<<_LOWER)
|
||||
#define L_RAISE (1<<_RAISE)
|
||||
#define L_ADJUST (1<<_ADJUST)
|
||||
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
|
||||
|
||||
static void render_logo(struct CharacterMatrix *matrix) {
|
||||
|
||||
static const char helix_logo[] PROGMEM ={
|
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
||||
0};
|
||||
matrix_write_P(matrix, helix_logo);
|
||||
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
||||
}
|
||||
|
||||
static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
char buf[30];
|
||||
if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
|
||||
if (full) {
|
||||
snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
|
||||
rgblight_get_mode(),
|
||||
rgblight_get_hue()/RGBLIGHT_HUE_STEP,
|
||||
rgblight_get_sat()/RGBLIGHT_SAT_STEP,
|
||||
rgblight_get_val()/RGBLIGHT_VAL_STEP);
|
||||
} else {
|
||||
snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
|
||||
}
|
||||
matrix_write(matrix, buf);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void render_layer_status(struct CharacterMatrix *matrix) {
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
char buf[10];
|
||||
matrix_write_P(matrix, PSTR("Layer: "));
|
||||
switch (layer_state) {
|
||||
case L_BASE:
|
||||
matrix_write_P(matrix, PSTR("Default"));
|
||||
break;
|
||||
case L_RAISE:
|
||||
matrix_write_P(matrix, PSTR("Raise"));
|
||||
break;
|
||||
case L_LOWER:
|
||||
matrix_write_P(matrix, PSTR("Lower"));
|
||||
break;
|
||||
case L_ADJUST:
|
||||
case L_ADJUST_TRI:
|
||||
matrix_write_P(matrix, PSTR("Adjust"));
|
||||
break;
|
||||
default:
|
||||
matrix_write_P(matrix, PSTR("Undef-"));
|
||||
snprintf(buf,sizeof(buf), "%ld", layer_state);
|
||||
matrix_write(matrix, buf);
|
||||
}
|
||||
}
|
||||
|
||||
void render_status(struct CharacterMatrix *matrix) {
|
||||
|
||||
// Render to mode icon
|
||||
static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
||||
if(keymap_config.swap_lalt_lgui==false){
|
||||
matrix_write_P(matrix, os_logo[0][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write_P(matrix, os_logo[0][1]);
|
||||
}else{
|
||||
matrix_write_P(matrix, os_logo[1][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write_P(matrix, os_logo[1][1]);
|
||||
}
|
||||
|
||||
matrix_write_P(matrix, PSTR(" "));
|
||||
render_layer_status(matrix);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
|
||||
// Host Keyboard LED Status
|
||||
led_t led_state = host_keyboard_led_state();
|
||||
matrix_write_P(matrix, led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" "));
|
||||
matrix_write_P(matrix, led_state.caps_lock ? PSTR("CAPS") : PSTR(" "));
|
||||
matrix_write_P(matrix, led_state.scroll_lock ? PSTR("SCLK") : PSTR(" "));
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
render_rgbled_status(true, matrix);
|
||||
}
|
||||
|
||||
|
||||
void iota_gfx_task_user(void) {
|
||||
struct CharacterMatrix matrix;
|
||||
|
||||
#if DEBUG_TO_SCREEN
|
||||
if (debug_enable) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
matrix_clear(&matrix);
|
||||
if (is_keyboard_master()) {
|
||||
render_status(&matrix);
|
||||
} else {
|
||||
render_logo(&matrix);
|
||||
render_rgbled_status(false, &matrix);
|
||||
render_layer_status(&matrix);
|
||||
}
|
||||
matrix_update(&display, &matrix);
|
||||
}
|
||||
|
||||
#endif // end of SSD1306OLED
|
||||
|
||||
#ifdef OLED_ENABLE
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
||||
if (is_keyboard_master()) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue