[Keyboard] Add work louder micro (#17586)
* [Keyboard] Add work louder micro * Update keyboards/work_louder/micro/readme.md * Update readme * Update kb config files * Update to use encoder map Co-authored-by: Tom Barnes <barnestom@me.com>
This commit is contained in:
parent
9dbc0473ef
commit
5f36285fc5
11 changed files with 695 additions and 0 deletions
89
keyboards/work_louder/micro/config.h
Normal file
89
keyboards/work_louder/micro/config.h
Normal file
|
@ -0,0 +1,89 @@
|
|||
// Copyright 2022 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
#define RGB_DI_PIN D1
|
||||
#define DRIVER_LED_TOTAL 12
|
||||
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
|
||||
#define RGB_MATRIX_DISABLE_KEYCODES
|
||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED
|
||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
||||
|
||||
#define RGBLIGHT_DI_PIN D2
|
||||
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||
#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_GRADIENT + 9
|
||||
#define RGBLIGHT_DEFAULT_HUE 213
|
||||
|
||||
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
||||
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
||||
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
||||
#define ENABLE_RGB_MATRIX_BREATHING
|
||||
#define ENABLE_RGB_MATRIX_BAND_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_VAL
|
||||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
||||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
||||
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_ALL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
||||
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
||||
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
||||
#define ENABLE_RGB_MATRIX_DUAL_BEACON
|
||||
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
||||
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
||||
#define ENABLE_RGB_MATRIX_RAINDROPS
|
||||
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
||||
#define ENABLE_RGB_MATRIX_HUE_BREATHING
|
||||
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
||||
#define ENABLE_RGB_MATRIX_HUE_WAVE
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
||||
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
||||
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
||||
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
||||
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
||||
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
||||
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
||||
#define ENABLE_RGB_MATRIX_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
||||
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
|
||||
#define ENCODERS_PAD_A \
|
||||
{ D4, B0 }
|
||||
#define ENCODERS_PAD_B \
|
||||
{ D6, B1 }
|
||||
|
||||
#define WORK_LOUDER_LED_PIN_1 B7
|
||||
#define WORK_LOUDER_LED_PIN_2 B6
|
||||
#define WORK_LOUDER_LED_PIN_3 B5
|
Loading…
Add table
Add a link
Reference in a new issue