[Keyboard] Add Hub20 keyboard (#11497)
* add Hub20 support * Keymap formatting cleanup Co-authored-by: Ryan <fauxpark@gmail.com> * Delete bootloader_defs.h as no longer required * Correct make / flashing example Co-authored-by: Ryan <fauxpark@gmail.com> * Update rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/hub20/keymaps/macro/keymap.c
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keyboards/hub20/keymaps/macro/keymap.c
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/* Copyright 2020 joshajohnson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Function key we are 'wrapping' usual key presses in
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#define KC_WRAP KC_F23
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// Keyboard Layers
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enum keyboard_layers{
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_BASE = 0,
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_CTRL
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};
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// Tap Dance stuff
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void td_ctrl (qk_tap_dance_state_t *state, void *user_data);
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enum tap_dance {
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CTRL = 0,
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BASE = 1
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for standard key, twice to toggle layers
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[CTRL] = ACTION_TAP_DANCE_FN(td_ctrl),
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[BASE] = ACTION_TAP_DANCE_LAYER_MOVE(_______, _BASE)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_all(
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KC_W, KC_Z,
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KC_A, KC_B, KC_C, TD(CTRL),
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KC_E, KC_F, KC_G, KC_H,
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KC_I, KC_J, KC_K, KC_L,
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KC_M, KC_N, KC_O, KC_P,
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KC_Q, KC_R, KC_S, KC_T
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),
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[_CTRL] = LAYOUT_all(
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RESET, _______,
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RGB_TOG, RGB_RMOD, RGB_MOD, TD(BASE),
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_______, RGB_VAD, RGB_VAI, _______,
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_______, RGB_HUD, RGB_HUI, _______,
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_______, RGB_SAD, RGB_SAI, _______,
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_______, _______, _______, _______
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)
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};
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// Keyboard is setup to 'wrap' the pressed key with an unused Fxx key,
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// allowing for easy differentiation from a real keyboard.
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* Left Encoder */
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if (clockwise) {
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register_code(KC_WRAP);
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tap_code(KC_U);
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unregister_code(KC_WRAP);
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} else {
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register_code(KC_WRAP);
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tap_code(KC_V);
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unregister_code(KC_WRAP);
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}
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} else if (index == 1) { /* Right Encoder */
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if (clockwise) {
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register_code(KC_WRAP);
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tap_code(KC_X);
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unregister_code(KC_WRAP);
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} else {
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register_code(KC_WRAP);
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tap_code(KC_Y);
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unregister_code(KC_WRAP);
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}
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}
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}
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// Below stolen from TaranVH (https://github.com/TaranVH/2nd-keyboard/blob/master/HASU_USB/F24/keymap.c)
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// Shoutout to drashna on the QMK discord for basically writing this for me.... :P
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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static uint8_t f23_tracker;
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switch (keycode) {
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// Wrap sent keys in KC_WRAP
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case KC_A ... KC_F22:
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case KC_EXECUTE ... KC_EXSEL:
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if (record->event.pressed) {
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register_code(KC_WRAP);
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f23_tracker++;
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register_code(keycode);
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} else {
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unregister_code(keycode);
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f23_tracker--;
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if (!f23_tracker) {
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unregister_code(KC_WRAP);
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}
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}
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return false;
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break;
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}
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return true;
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}
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// Below works around TD() not running key press through process_record_user
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void td_ctrl (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_WRAP);
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tap_code(KC_D);
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unregister_code(KC_WRAP);
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} else if (state->count == 2) {
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layer_move(_CTRL);
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}
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}
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