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Move single LAYOUTs to data driven (#20365)

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Ryan 2023-04-12 13:42:51 +10:00 committed by GitHub
parent 941e159a28
commit 5bd68e3695
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1443 changed files with 45214 additions and 59923 deletions

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@ -1,39 +0,0 @@
/* Copyright 2019 kakunpc
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the Leys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, \
L10, L11, L12, L13, L14, \
L20, L21, L22, L23, L24, \
L30, L31, L32 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ L30, L31, L32 }, \
}

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@ -21,27 +21,27 @@
"layouts": {
"LAYOUT": {
"layout": [
{"x": 0, "y": 0.375},
{"x": 1, "y": 0.125},
{"x": 2, "y": 0},
{"x": 3, "y": 0.125},
{"x": 4, "y": 0.25},
{"matrix": [0, 0], "x": 0, "y": 0.375},
{"matrix": [0, 1], "x": 1, "y": 0.125},
{"matrix": [0, 2], "x": 2, "y": 0},
{"matrix": [0, 3], "x": 3, "y": 0.125},
{"matrix": [0, 4], "x": 4, "y": 0.25},
{"x": 0, "y": 1.375},
{"x": 1, "y": 1.125},
{"x": 2, "y": 1},
{"x": 3, "y": 1.125},
{"x": 4, "y": 1.25},
{"matrix": [1, 0], "x": 0, "y": 1.375},
{"matrix": [1, 1], "x": 1, "y": 1.125},
{"matrix": [1, 2], "x": 2, "y": 1},
{"matrix": [1, 3], "x": 3, "y": 1.125},
{"matrix": [1, 4], "x": 4, "y": 1.25},
{"x": 0, "y": 2.375},
{"x": 1, "y": 2.125},
{"x": 2, "y": 2},
{"x": 3, "y": 2.125},
{"x": 4, "y": 2.25},
{"matrix": [2, 0], "x": 0, "y": 2.375},
{"matrix": [2, 1], "x": 1, "y": 2.125},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [2, 3], "x": 3, "y": 2.125},
{"matrix": [2, 4], "x": 4, "y": 2.25},
{"x": 3.4, "y": 3.25},
{"x": 4.4, "y": 3.55},
{"x": 5.4, "y": 3.85}
{"matrix": [3, 0], "x": 3.4, "y": 3.25},
{"matrix": [3, 1], "x": 4.4, "y": 3.55},
{"matrix": [3, 2], "x": 5.4, "y": 3.85}
]
}
}

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@ -21,27 +21,27 @@
"layouts": {
"LAYOUT": {
"layout": [
{"x": 0, "y": 0.375},
{"x": 1, "y": 0.125},
{"x": 2, "y": 0},
{"x": 3, "y": 0.125},
{"x": 4, "y": 0.25},
{"matrix": [0, 0], "x": 0, "y": 0.375},
{"matrix": [1, 0], "x": 1, "y": 0.125},
{"matrix": [2, 0], "x": 2, "y": 0},
{"matrix": [3, 0], "x": 3, "y": 0.125},
{"matrix": [4, 0], "x": 4, "y": 0.25},
{"x": 0, "y": 1.375},
{"x": 1, "y": 1.125},
{"x": 2, "y": 1},
{"x": 3, "y": 1.125},
{"x": 4, "y": 1.25},
{"matrix": [0, 1], "x": 0, "y": 1.375},
{"matrix": [1, 1], "x": 1, "y": 1.125},
{"matrix": [2, 1], "x": 2, "y": 1},
{"matrix": [3, 1], "x": 3, "y": 1.125},
{"matrix": [4, 1], "x": 4, "y": 1.25},
{"x": 0, "y": 2.375},
{"x": 1, "y": 2.125},
{"x": 2, "y": 2},
{"x": 3, "y": 2.125},
{"x": 4, "y": 2.25},
{"matrix": [0, 2], "x": 0, "y": 2.375},
{"matrix": [1, 2], "x": 1, "y": 2.125},
{"matrix": [2, 2], "x": 2, "y": 2},
{"matrix": [3, 2], "x": 3, "y": 2.125},
{"matrix": [4, 2], "x": 4, "y": 2.25},
{"x": 3.4, "y": 3.25},
{"x": 4.4, "y": 3.55},
{"x": 5.4, "y": 3.85}
{"matrix": [0, 3], "x": 3.4, "y": 3.25},
{"matrix": [1, 3], "x": 4.4, "y": 3.55},
{"matrix": [2, 3], "x": 5.4, "y": 3.85}
]
}
}

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@ -1,40 +0,0 @@
/* Copyright 2019 kakunpc
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the Leys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, \
L10, L11, L12, L13, L14, \
L20, L21, L22, L23, L24, \
L30, L31, L32 \
) \
{ \
{ L00, L10, L20, L30 }, \
{ L01, L11, L21, L31 }, \
{ L02, L12, L22, L32 }, \
{ L03, L13, L23, KC_NO }, \
{ L04, L14, L24, KC_NO }, \
}