1
0
Fork 0

New macro: ACTION_BACKLIGHT_LEVEL(level)

To have full control of the backlight level.
This commit is contained in:
Ralf Schmitt 2014-04-08 21:02:46 +02:00
parent 5c63751790
commit 589d99b448
8 changed files with 89 additions and 24 deletions

View file

@ -26,8 +26,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* Backside PD6 (high)
* TopRight PD7 (low)
* F-Row PE6 (high)
*
*/
void backlight_set(uint8_t level)
{
// Set as output.
@ -35,22 +35,52 @@ void backlight_set(uint8_t level)
DDRD |= (1<<6) | (1<<7);
DDRE |= (1<<6);
if(level & (1<<0))
if (level & BACKLIGHT_ALPHA)
{
PORTB &= ~(1<<1);
PORTB &= ~(1<<2);
PORTB &= ~(1<<3);
PORTD &= ~(1<<6);
PORTD |= (1<<7);
PORTE &= ~(1<<6);
PORTB |= (1<<1);
}
else
{
PORTB |= (1<<1);
PORTB &= ~(1<<1);
}
if (level & BACKLIGHT_NUMERIC)
{
PORTB |= (1<<2);
}
else
{
PORTB &= ~(1<<2);
}
if (level & BACKLIGHT_MODNUM)
{
PORTB |= (1<<3);
}
else
{
PORTB &= ~(1<<3);
}
if (level & BACKLIGHT_BACKSIDE)
{
PORTD |= (1<<6);
}
else
{
PORTD &= ~(1<<6);
}
if (level & BACKLIGHT_TOPRIGHT)
{
PORTD &= ~(1<<7);
}
else
{
PORTD |= (1<<7);
}
if (level & BACKLIGHT_FROW)
{
PORTE |= (1<<6);
}
else
{
PORTE &= ~(1<<6);
}
}

View file

@ -0,0 +1,9 @@
enum backlight_level {
BACKLIGHT_ALPHA = 0b0000001,
BACKLIGHT_NUMERIC = 0b0000010,
BACKLIGHT_MODNUM = 0b0000100,
BACKLIGHT_BACKSIDE = 0b0001000,
BACKLIGHT_TOPRIGHT = 0b0010000,
BACKLIGHT_FROW = 0b0100000,
};

View file

@ -1,3 +1,5 @@
#include "backlight.h"
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \
@ -8,14 +10,20 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO), \
KEYMAP(\
CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS, TRNS, WAKE, PWR, SLEP, \
TRNS,TRNS,TRNS,TRNS,END ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
FN1, FN2, FN3, FN4, FN5, FN6, FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_STEP()
[1] = ACTION_BACKLIGHT_TOGGLE(),
[2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_ALPHA),
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_MODNUM),
[4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMERIC),
[5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FROW),
[6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_BACKSIDE),
[7] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_TOPRIGHT)
};