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Custom Tapping Term per key (#5009)

* Add customizable tapping terms

* Add Documentation

* Fix function

* Fixes

* It's not a pointer

* Add debugging output

* Update documentation to be at least vaguely accurate

* Use `get_tapping_term(tapping_key.event)` instead

`e` doesn't include column and row information, properly. It registers as 255, regardless of the actual keypress.

However `tapping_key.event` actually gives the correct column and row information.  It appears be the correct structure to use. 

In fact, it looks like the issue is that `e` is actually the "TICK" structure, as defined in keyboard.h

* Use variable tapping term value rather than define

* Silly drashna - tapping_key.event, not event

* add get_event_keycode() function

* Fix typo

Co-Authored-By: drashna <drashna@live.com>

* Remove post_process_record_quantum since it's the wrong PR

* Update quantum/quantum.c

Co-Authored-By: drashna <drashna@live.com>

* Better handle ifdef statement for permissive hold

Since we can't be sure that tapping term is actually 500

* Update quantum.c comments based on feedback

* Clean up get_tapping_term function

Clean up function so that users don't need to call the event function, and instead only check the keycode

* Add ability to run functionality on and off

* Make ifdef's more compact
This commit is contained in:
Drashna Jael're 2019-04-05 12:47:25 -07:00 committed by Jack Humbert
parent 4c1760883e
commit 5701b75e3c
6 changed files with 74 additions and 13 deletions

View file

@ -225,27 +225,39 @@ static uint16_t scs_timer[2] = {0, 0};
*/
static bool grave_esc_was_shifted = false;
bool process_record_quantum(keyrecord_t *record) {
/* Convert record into usable keycode via the contained event. */
uint16_t get_record_keycode(keyrecord_t *record) {
return get_event_keycode(record->event);
}
/* This gets the keycode from the key pressed */
keypos_t key = record->event.key;
uint16_t keycode;
/* Convert event into usable keycode. Checks the layer cache to ensure that it
* retains the correct keycode after a layer change, if the key is still pressed.
*/
uint16_t get_event_keycode(keyevent_t event) {
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
/* TODO: Use store_or_get_action() or a similar function. */
if (!disable_action_cache) {
uint8_t layer;
if (record->event.pressed) {
layer = layer_switch_get_layer(key);
update_source_layers_cache(key, layer);
if (event.pressed) {
layer = layer_switch_get_layer(event.key);
update_source_layers_cache(event.key, layer);
} else {
layer = read_source_layers_cache(key);
layer = read_source_layers_cache(event.key);
}
keycode = keymap_key_to_keycode(layer, key);
return keymap_key_to_keycode(layer, event.key);
} else
#endif
keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
}
/* Main keycode processing function. Hands off handling to other functions,
* then processes internal Quantum keycodes, then processes ACTIONs.
*/
bool process_record_quantum(keyrecord_t *record) {
uint16_t keycode = get_record_keycode(record);
// This is how you use actions here
// if (keycode == KC_LEAD) {