add directories for each keyboard: hhkb, macway
This commit is contained in:
parent
82637ded27
commit
54b5bafaac
26 changed files with 383 additions and 794 deletions
67
macway/Makefile
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67
macway/Makefile
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# Hey Emacs, this is a -*- makefile -*-
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#----------------------------------------------------------------------------
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# WinAVR Makefile Template written by Eric B. Weddington, Jörg Wunsch, et al.
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#
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# Released to the Public Domain
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#
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# Additional material for this makefile was written by:
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# Peter Fleury
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# Tim Henigan
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# Colin O'Flynn
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# Reiner Patommel
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# Markus Pfaff
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# Sander Pool
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# Frederik Rouleau
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# Carlos Lamas
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#
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device, using avrdude.
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# Please customize the avrdude settings below first!
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Target file name (without extension).
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TARGET = tmk_macway
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COMMON_DIR = ..
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TARGET_DIR = .
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TARGET_SRC = $(TARGET_DIR)/keymap.c \
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$(TARGET_DIR)/matrix.c
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# MCU name, you MUST set this to match the board you are using
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# type "make clean" after changing this, so all files will be rebuilt
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#MCU = at90usb162 # Teensy 1.0
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MCU = atmega32u4 # Teensy 2.0
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#MCU = at90usb646 # Teensy++ 1.0
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#MCU = at90usb1286 # Teensy++ 2.0
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# Processor frequency.
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# Normally the first thing your program should do is set the clock prescaler,
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# so your program will run at the correct speed. You should also set this
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# variable to same clock speed. The _delay_ms() macro uses this, and many
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# examples use this variable to calculate timings. Do not add a "UL" here.
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F_CPU = 16000000
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include $(COMMON_DIR)/Makefile.common
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140
macway/keymap.c
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140
macway/keymap.c
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/*
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* keymap for modified Macway
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*/
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "matrix.h"
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#include "keymap.h"
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#include "usb_keyboard.h"
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int current_layer = 0;
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bool key_sent = false;
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/*
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* Layer0(Default Layer)
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* ,----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp|
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* |----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| |
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* |----------------------------------------------------' |
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* |Contr| A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn2|
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* |----------------------------------------------------------|
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* |Fn3|Gui |Alt |Space |Fn1 |Lef|Dow|Up |Rig|
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* `----------------------------------------------------------'
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*
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* Layer1(with Fn1)
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* ,----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
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* |----------------------------------------------------------|
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* | \ | | | | | | | | | | | | | |
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* |----------------------------------------------------' |
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* |Contr| | | | | |Lef|Dow|Up |Rig| | | \ |
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* |----------------------------------------------------------|
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* |Shift | | | | | |Hom|PgD|PgU|End| |Shift | |
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* |----------------------------------------------------------|
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* | |Gui |Alt | |Fn1 |Lef|Dow|Up |Rig|
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* `----------------------------------------------------------'
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*
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* Layer2(with Fn2)
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* ,----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
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* |----------------------------------------------------------|
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* | \ | | | | | | | | | | |Up | | |
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* |----------------------------------------------------' |
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* |Contr|VoD|VoU|Mut|F20| | *| /|Hom|PgU|Lef|Rig| \ |
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* |----------------------------------------------------------|
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* |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn2|
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* |----------------------------------------------------------|
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* | |Gui |Alt | | |Lef|Dow|Up |Rig|
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* `----------------------------------------------------------'
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*
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* Layer3(with Fn3)
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* ,----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
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* |----------------------------------------------------------|
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* | \ | | | | | | | | | | | | | |
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* |----------------------------------------------------' |
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* |Contr|Mb1|Mb2|Mb3| | |McL|McD|McU|McR| | | \ |
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* |----------------------------------------------------------|
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* |Shift | | | | | |MwL|MwD|MwU|MwR| |Shift | |
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* |----------------------------------------------------------|
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* | |Gui |Alt |Mb1 |Mb2 |MsL|MsD|MsU|MsR|
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* `----------------------------------------------------------'
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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*/
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static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
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// 0: default
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{
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{ KB_LALT, KB_NO, KB_BSPACE, KB_NO, KB_LEFT, KB_NO, KB_ENTER, KB_SPACE },
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{ KB_1, KB_ESCAPE, KB_TAB, KB_Q, KB_A, KB_LCTRL, KB_Z, KB_RIGHT },
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{ KB_2, FN_1, KB_LGUI, KB_W, KB_S, KB_NO, KB_X, KB_UP },
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{ KB_3, KB_NO, KB_RSHIFT, KB_E, KB_D, FN_2, KB_C, KB_DOWN },
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{ KB_4, KB_5, KB_T, KB_R, KB_F, KB_G, KB_V, KB_B },
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{ KB_7, KB_6, KB_Y, KB_U, KB_J, KB_H, KB_M, KB_N },
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{ KB_8, KB_EQUAL, KB_RBRACKET,KB_I, KB_K, KB_NO, KB_COMMA, KB_LSHIFT },
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{ KB_9, KB_NO, KB_NO, KB_O, KB_L, FN_3, KB_DOT, KB_NO },
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{ KB_0, KB_MINUS, KB_LBRACKET,KB_P, KB_SCOLON, KB_QUOTE, KB_NO, KB_SLASH }
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},
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// 1: FN_1(RIGHT ALT)
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{
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{ KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
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{ KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_NO, KB_LCTRL, KB_NO, KB_NO },
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{ KB_F2, KB_NO, KB_LGUI, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F7, KB_F6, KB_NO, KB_NO, KB_DOWN, KB_LEFT, KB_PGDOWN,KB_HOME },
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{ KB_F8, KB_F12, KB_NO, KB_NO, KB_UP, KB_NO, KB_PGUP, KB_LSHIFT },
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{ KB_F9, KB_NO, KB_NO, KB_NO, KB_RIGHT, KB_NO, KB_END, KB_NO },
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{ KB_F10, KB_F11, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
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},
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// 2: FN_2(HHKB Fn)
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{
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{ KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
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{ KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_VOLDOWN,KB_LCTRL, KB_NO, KB_NO },
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{ KB_F2, KB_NO, KB_LGUI, KB_NO, KB_VOLUP, KB_NO, KB_NO, KB_NO },
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{ KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_MUTE, KB_NO, KB_NO, KB_NO },
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{ KB_F4, KB_F5, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO, KB_NO },
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{ KB_F7, KB_F6, KB_NO, KB_NO, KP_SLASH, KP_ASTERISK,KP_MINUS, KP_PLUS },
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{ KB_F8, KB_F12, KB_NO, KB_NO, KB_HOME, KB_NO, KB_END, KB_LSHIFT },
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{ KB_F9, KB_NO, KB_NO, KB_NO, KB_PGUP, KB_NO, KB_PGDOWN,KB_NO },
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{ KB_F10, KB_F11, KB_UP, KB_NO, KB_LEFT, KB_RIGHT, KB_NO, KB_DOWN }
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},
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// 3: FN_3(LEFT Bottom)
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{
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{ KB_LALT, KB_NO, KB_DELETE, KB_NO, MS_LEFT, KB_NO, KB_BSLASH, MS_BTN1 },
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{ KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, MS_BTN1, KB_LCTRL, KB_NO, MS_RIGHT },
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{ KB_F2, MS_BTN2, KB_LGUI, KB_NO, MS_BTN2, KB_NO, KB_NO, MS_UP },
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{ KB_F3, KB_NO, KB_RSHIFT, KB_NO, MS_BTN3, KB_NO, KB_NO, MS_DOWN },
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{ KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
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{ KB_F7, KB_F6, KB_NO, KB_NO, MS_DOWN, MS_LEFT, MS_WH_UP, MS_WH_LEFT },
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{ KB_F8, KB_F12, MS_BTN5, KB_NO, MS_UP, KB_NO, MS_WH_DOWN, KB_LSHIFT },
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{ KB_F9, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, MS_WH_RIGHT,KB_NO },
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{ KB_F10, KB_F11, MS_BTN4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
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},
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};
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uint8_t get_keycode(int layer, int row, int col)
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{
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if (row >= MATRIX_ROWS)
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return KB_NO;
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if (col >= MATRIX_COLS)
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return KB_NO;
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return pgm_read_byte(&Keymap[layer][row][col]);
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}
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int get_layer(void) {
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int layer = 0;
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for (int row = 0; row < MATRIX_ROWS; row++) {
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for (int col = 0; col < MATRIX_ROWS; col++) {
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if (matrix[row] & 1<<col) continue;
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if (get_keycode(0, row, col) == FN_1) layer = 1;
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if (get_keycode(0, row, col) == FN_2) layer = 2;
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if (get_keycode(0, row, col) == FN_3) layer = 3;
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}
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}
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current_layer = layer;
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return current_layer;
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}
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20
macway/keymap.h
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20
macway/keymap.h
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#ifndef KEYMAP_H
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#define KEYMAP_H 1
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#include <stdint.h>
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#include <stdbool.h>
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#include "usb_keycodes.h"
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#define MATRIX_ROWS 9
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#define MATRIX_COLS 8
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extern int current_layer;
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extern bool key_sent;
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int get_layer(void);
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uint8_t get_keycode(int layer, int row, int col);
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#endif
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181
macway/matrix.c
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181
macway/matrix.c
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/*
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* scan matrix
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*/
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#include <avr/io.h>
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#include <util/delay.h>
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#include "keymap.h"
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#include "matrix.h"
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// matrix is active low. (key on: 0/key off: 1)
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// row: Hi-Z(unselected)/low output(selected)
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// PD0, PC7, PD7, PF6, PD6, PD1, PD2, PC6, PF7
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// col: input w/pullup
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// PB0-PB7
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// matrix state buffer
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uint8_t *matrix;
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uint8_t *matrix_prev;
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static uint8_t _matrix0[MATRIX_ROWS];
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static uint8_t _matrix1[MATRIX_ROWS];
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static uint8_t read_col(void);
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static void unselect_rows(void);
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static void select_row(uint8_t row);
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// this must be called once before matrix_scan.
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void matrix_init(void)
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{
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// initialize row and col
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unselect_rows();
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DDRB = 0x00;
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PORTB = 0xFF;
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// initialize matrix state: all keys off
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for (int i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0xFF;
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for (int i=0; i < MATRIX_ROWS; i++) _matrix1[i] = 0xFF;
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matrix = _matrix0;
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matrix_prev = _matrix1;
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}
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uint8_t matrix_scan(void)
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{
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uint8_t row, state;
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uint8_t *tmp;
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tmp = matrix_prev;
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matrix_prev = matrix;
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matrix = tmp;
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for (row = 0; row < MATRIX_ROWS; row++) {
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select_row(row);
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_delay_us(30); // without this wait read unstable value.
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state = read_col();
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unselect_rows();
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matrix[row] = state;
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}
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return 1;
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}
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bool matrix_is_modified(void) {
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for (int i=0; i <MATRIX_ROWS; i++) {
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if (matrix[i] != matrix_prev[i])
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return true;
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}
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return false;
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}
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bool matrix_has_ghost(void) {
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for (int i=0; i <MATRIX_ROWS; i++) {
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if (matrix_has_ghost_in_row(i))
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return true;
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}
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return false;
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}
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bool matrix_has_ghost_in_row(uint8_t row) {
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uint8_t state = ~matrix[row];
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// no ghost exists in case less than 2 keys on
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if (((state - 1) & state) == 0)
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return false;
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// ghost exists in case same state as other row
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for (int i=0; i < MATRIX_ROWS; i++) {
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if (i == row) continue;
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if ((~matrix[i] & state) == state) return true;
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}
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return false;
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}
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static uint8_t read_col(void)
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{
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return PINB;
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}
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static void unselect_rows(void) {
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DDRD = 0x00;
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PORTD = 0x00;
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DDRC = 0x00;
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PORTC = 0x00;
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DDRF = 0x00;
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PORTF = 0x00;
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}
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static void select_row(uint8_t row)
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{
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switch (row) {
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case 0:
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DDRD = (1<<0);
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PORTD = 0x00;
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DDRC = 0x00;
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PORTC = 0x00;
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DDRF = 0x00;
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PORTF = 0x00;
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break;
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case 1:
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DDRD = 0x00;
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PORTD = 0x00;
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DDRC = (1<<7);
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PORTC = 0x00;
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DDRF = 0x00;
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PORTF = 0x00;
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break;
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case 2:
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DDRD = (1<<7);
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PORTD = 0x00;
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DDRC = 0x00;
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PORTC = 0x00;
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DDRF = 0x00;
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PORTF = 0x00;
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break;
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case 3:
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DDRD = 0x00;
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PORTD = 0x00;
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DDRC = 0x00;
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PORTC = 0x00;
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DDRF = (1<<6);
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PORTF = 0x00;
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break;
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case 4:
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DDRD = (1<<6);
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PORTD = 0x00;
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DDRC = 0x00;
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PORTC = 0x00;
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DDRF = 0x00;
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PORTF = 0x00;
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break;
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case 5:
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DDRD = (1<<1);
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PORTD = 0x00;
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DDRC = 0x00;
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PORTC = 0x00;
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DDRF = 0x00;
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PORTF = 0x00;
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break;
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case 6:
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DDRD = (1<<2);
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PORTD = 0x00;
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DDRC = 0x00;
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PORTC = 0x00;
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DDRF = 0x00;
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PORTF = 0x00;
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break;
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case 7:
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DDRD = 0x00;
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PORTD = 0x00;
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DDRC = (1<<6);
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PORTC = 0x00;
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DDRF = 0x00;
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PORTF = 0x00;
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break;
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case 8:
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DDRD = 0x00;
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PORTD = 0x00;
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DDRC = 0x00;
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PORTC = 0x00;
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DDRF = (1<<7);
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PORTF = 0x00;
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break;
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}
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}
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Loading…
Add table
Add a link
Reference in a new issue