[Core] Add Chordal Hold, an "opposite hands rule" tap-hold option similar to Achordion, Bilateral Combinations. (#24560)
* Chordal Hold: restrict what chords settle as hold * Chordal Hold: docs and further improvements * Fix formatting. * Doc rewording and minor edit. * Support Chordal Hold of multiple tap-hold keys. * Fix formatting. * Simplification and additional test. * Fix formatting. * Tighten tests. * Add test two_mod_taps_same_hand_hold_til_timeout. * Revise handing of pairs of tap-hold keys. * Generate a default chordal_hold_layout. * Document chordal_hold_handedness(). * Add license notice to new and branched files in PR. * Add `tapping.chordal_hold` property for info.json. * Update docs/reference_info_json.md * Revise "hand" jsonschema. * Chordal Hold: Improved layout handedness heuristic. This commit improves the heuristic used in generate-keyboard-c for inferring key handedness from keyboard.json geometry data. Heuristic summary: 1. If the layout is symmetric (e.g. most split keyboards), guess the handedness based on the sign of (x - layout_x_midpoint). 2. Otherwise, if the layout has a key of >=6u width, it is probably the spacebar. Form a dividing line through the spacebar, nearly vertical but with a slight angle to follow typical row stagger. 3. Otherwise, assume handedness based on the widest horizontal separation. I have tested this strategy on a couple dozen keyboards and found it to work reliably. * Use Optional instead of `| None`. * Refactor to avoid lambdas. * Remove trailing comma in chordal_hold_layout. * Minor docs edits. * Revise to allow combining multiple same-hand mods. This commit revises Chordal Hold as described in discussion in https://github.com/qmk/qmk_firmware/pull/24560#discussion_r1894655238 1. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓, RCTL_T(KC_A)↑" before the tapping term, RCTL_T(KC_A) is settled as tapped. 2. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓, RSFT_T(KC_C)↑", both RCTL_T(KC_A) and RSFT_T(KC_C) are settled as tapped. 3. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓, KC_U↓" (all keys on the same side), both RCTL_T(KC_A) and RSFT_T(KC_C) are settled as tapped. 4. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓, LSFT_T(KC_T)↓", with the third key on the other side, we allow Permissive Hold or Hold On Other Keypress to decide how/when to settle the keys. 5. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓" held until the tapping term, the keys are settled as held. 1–3 provide same-hand roll protection. 4–5 are for combining multiple same-hand modifiers. I've updated the unit tests and have been running it on my keyboard, for a few hours so far, and all seems good. I really like this scheme. It allows combining same-side mods, yet it also has roll protection on streaks. For me, this feels like Achordion, but clearly better streak handling and improved responsiveness. * Fix formatting. * Add a couple tests with LT keys. * Remove stale use of CHORDAL_HOLD_LAYOUT. * Fix misspelling lastest -> latest * Handling tweak for LTs and tests. * Fix formatting. * More tests with LT keys. * Fix formatting.
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@ -74,6 +74,8 @@ You can create `info.json` files at every level under `qmk_firmware/keyboards/<k
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* The delay between keydown and keyup for tap events in milliseconds.
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* Default: `0` (no delay)
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* `tapping`
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* `chordal_hold` <Badge type="info">Boolean</Badge>
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* Default: `false`
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* `hold_on_other_key_press` <Badge type="info">Boolean</Badge>
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* Default: `false`
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* `hold_on_other_key_press_per_key` <Badge type="info">Boolean</Badge>
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@ -328,6 +330,8 @@ The ISO enter key is represented by a 1.25u×2uh key. Renderers which utilize in
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* `h` <Badge type="info">KeyUnit</Badge>
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* The height of the key, in key units.
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* Default: `1` (1u)
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* `hand` <Badge type="info">String</Badge>
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* The handedness of the key for Chordal Hold, either `"L"` (left hand), `"R"` (right hand), or `"*"` (either or exempted handedness).
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* `label` <Badge type="info">String</Badge>
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* What to name the key. This is *not* a key assignment as in the keymap, but should usually correspond to the keycode for the first layer of the default keymap.
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* Example: `"Escape"`
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163
docs/tap_hold.md
163
docs/tap_hold.md
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@ -425,6 +425,169 @@ uint16_t get_quick_tap_term(uint16_t keycode, keyrecord_t *record) {
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If `QUICK_TAP_TERM` is set higher than `TAPPING_TERM`, it will default to `TAPPING_TERM`.
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:::
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## Chordal Hold
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Chordal Hold is intended to be used together with either Permissive Hold or Hold
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On Other Key Press. Chordal Hold is enabled by adding to your `config.h`:
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```c
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#define CHORDAL_HOLD
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```
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Chordal Hold implements, by default, an "opposite hands" rule. Suppose a
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tap-hold key is pressed and then, before the tapping term, another key is
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pressed. With Chordal Hold, the tap-hold key is settled as tapped if the two
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keys are on the same hand.
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Otherwise, if the keys are on opposite hands, Chordal Hold introduces no new
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behavior. Hold On Other Key Press or Permissive Hold may be used together with
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Chordal Hold to configure the behavior in the opposite hands case. With Hold On
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Other Key Press, an opposite hands chord is settled immediately as held. Or with
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Permissive Hold, an opposite hands chord is settled as held provided the other
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key is pressed and released (nested press) before releasing the tap-hold key.
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Chordal Hold may be useful to avoid accidental modifier activation with
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mod-taps, particularly in rolled keypresses when using home row mods.
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Notes:
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* Chordal Hold has no effect after the tapping term.
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* Combos are exempt from the opposite hands rule, since "handedness" is
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ill-defined in this case. Even so, Chordal Hold's behavior involving combos
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may be customized through the `get_chordal_hold()` callback.
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An example of a sequence that is affected by “chordal hold”:
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- `SFT_T(KC_A)` Down
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- `KC_C` Down
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- `KC_C` Up
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- `SFT_T(KC_A)` Up
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```
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TAPPING_TERM
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+---------------------------|--------+
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| +----------------------+ | |
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| | SFT_T(KC_A) | | |
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| +----------------------+ | |
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| +--------------+ | |
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| | KC_C | | |
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| +--------------+ | |
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+---------------------------|--------+
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```
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If the two keys are on the same hand, then this will produce `ac` with
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`SFT_T(KC_A)` settled as tapped the moment that `KC_C` is pressed.
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If the two keys are on opposite hands and the `HOLD_ON_OTHER_KEY_PRESS` option
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enabled, this will produce `C` with `SFT_T(KC_A)` settled as held when `KC_C` is
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pressed.
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Or if the two keys are on opposite hands and the `PERMISSIVE_HOLD` option is
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enabled, this will produce `C` with `SFT_T(KC_A)` settled as held when that
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`KC_C` is released.
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### Chordal Hold Handedness
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Determining whether keys are on the same or opposite hands involves defining the
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"handedness" of each key position. By default, if nothing is specified,
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handedness is guessed based on keyboard geometry.
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Handedness may be specified with `chordal_hold_layout`. In keymap.c, define
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`chordal_hold_layout` in the following form:
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```c
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const char chordal_hold_layout[MATRIX_ROWS][MATRIX_COLS] PROGMEM =
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LAYOUT(
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'L', 'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R', 'R',
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'L', 'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R', 'R',
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'L', 'L', 'L', 'L', 'L', 'L', 'R', 'R', 'R', 'R', 'R', 'R',
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'L', 'L', 'L', 'R', 'R', 'R'
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);
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```
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Use the same `LAYOUT` macro as used to define your keymap layers. Each entry is
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a character indicating the handedness of one key, either `'L'` for left, `'R'`
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for right, or `'*'` to exempt keys from the "opposite hands rule." A key with
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`'*'` handedness may settle as held in chords with any other key. This could be
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used perhaps on thumb keys or other places where you want to allow same-hand
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chords.
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Keyboard makers may specify handedness in keyboard.json. Under `"layouts"`,
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specify the handedness of a key by adding a `"hand"` field with a value of
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either `"L"`, `"R"`, or `"*"`. Note that if `"layouts"` contains multiple
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layouts, only the first one is read. For example:
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```json
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{"matrix": [5, 6], "x": 0, "y": 5.5, "w": 1.25, "hand", "*"},
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```
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Alternatively, handedness may be defined functionally with
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`chordal_hold_handedness()`. For example, in keymap.c define:
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```c
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char chordal_hold_handedness(keypos_t key) {
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if (key.col == 0 || key.col == MATRIX_COLS - 1) {
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return '*'; // Exempt the outer columns.
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}
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// On split keyboards, typically, the first half of the rows are on the
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// left, and the other half are on the right.
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return key.row < MATRIX_ROWS / 2 ? 'L' : 'R';
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}
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```
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Given the matrix position of a key, the function should return `'L'`, `'R'`, or
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`'*'`. Adapt the logic in this function according to the keyboard's matrix.
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::: warning
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Note the matrix may have irregularities around larger keys, around the edges of
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the board, and around thumb clusters. You may find it helpful to use [this
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debugging example](faq_debug#which-matrix-position-is-this-keypress) to
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correspond physical keys to matrix positions.
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:::
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::: tip If you define both `chordal_hold_layout[MATRIX_ROWS][MATRIX_COLS]` and
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`chordal_hold_handedness(keypos_t key)` for handedness, the latter takes
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precedence.
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:::
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### Per-chord customization
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Beyond the per-key configuration possible through handedness, Chordal Hold may
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be configured at a *per-chord* granularity for detailed tuning. In keymap.c,
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define `get_chordal_hold()`. Returning `true` allows the chord to be held, while
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returning `false` settles as tapped.
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For example:
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```c
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bool get_chordal_hold(uint16_t tap_hold_keycode, keyrecord_t* tap_hold_record,
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uint16_t other_keycode, keyrecord_t* other_record) {
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// Exceptionally allow some one-handed chords for hotkeys.
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switch (tap_hold_keycode) {
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case LCTL_T(KC_Z):
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if (other_keycode == KC_C || other_keycode == KC_V) {
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return true;
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}
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break;
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case RCTL_T(KC_SLSH):
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if (other_keycode == KC_N) {
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return true;
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}
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break;
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}
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// Otherwise defer to the opposite hands rule.
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return get_chordal_hold_default(tap_hold_record, other_record);
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}
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```
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As shown in the last line above, you may use
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`get_chordal_hold_default(tap_hold_record, other_record)` to get the default tap
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vs. hold decision according to the opposite hands rule.
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## Retro Tapping
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To enable `retro tapping`, add the following to your `config.h`:
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