Fix Encoder documentation (#4861)

This commit is contained in:
Drashna Jaelre 2019-01-18 07:33:43 -08:00 committed by MechMerlin
parent 12406c646f
commit 52f1206712
2 changed files with 13 additions and 8 deletions

View File

@ -32,13 +32,17 @@ The callback functions can be inserted into your `<keyboard>.c`:
or `keymap.c`:
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (index == 0) { /* First encoder */
if (clockwise) {
register_code(KC_PGDN);
unregister_code(KC_PGDN);
tap_code(KC_PGDN);
} else {
register_code(KC_PGUP);
unregister_code(KC_PGUP);
tap_code(KC_PGUP);
}
} else if (index == 2) {
if (clockwise) {
tap_code(KC_UP);
} else {
tap_code(KC_DOWN);
}
}
}

View File

@ -11,6 +11,7 @@ QMK has a staggering number of features for building your keyboard. It can take
* [Combos](feature_combo.md) - Custom actions for multiple key holds.
* [Command](feature_command.md) - Runtime version of bootmagic (Formerly known as "Magic").
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Encoders](feature_encoders.md) - Rotary encoders!
* [Grave Escape](feature_grave_esc.md) - Lets you use a single key for Esc and Grave.
* [HD44780 LCD Display](feature_hd44780.md) - Support for LCD character displays using the HD44780 standard.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.