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Split MIDI functionality into MIDI_BASIC and MIDI_ADVANCED

MIDI_ENABLE = no

   text	   data	    bss	    dec	    hex	filename
      0	  17080	      0	  17080	   42b8	satan_midi.hex

MIDI_ENABLE = yes
MIDI_BASIC undefined
MIDI_ADVANCED undefined

   text	   data	    bss	    dec	    hex	filename
      0	  19494	      0	  19494	   4c26	satan_midi.hex

MIDI_ENABLE = yes
#define MIDI_BASIC
MIDI_ADVANCED undefined

   text	   data	    bss	    dec	    hex	filename
      0	  19788	      0	  19788	   4d4c	satan_midi.hex

MIDI_ENABLE = yes
MIDI_BASIC undefined
#define MIDI_ADVANCED

   text	   data	    bss	    dec	    hex	filename
      0	  20846	      0	  20846	   516e	satan_midi.hex

MIDI_ENABLE = yes
#define MIDI_BASIC
#define MIDI_ADVANCED

   text	   data	    bss	    dec	    hex	filename
      0	  21140	      0	  21140	   5294	satan_midi.hex
This commit is contained in:
Gabriel Young 2017-02-25 15:02:43 -08:00
parent 64eecfc530
commit 525be99ee9
9 changed files with 80 additions and 11 deletions

View file

@ -17,6 +17,7 @@ static uint16_t music_sequence_interval = 100;
bool process_music(uint16_t keycode, keyrecord_t *record) {
#ifdef AUDIO_ENABLE
if (keycode == AU_ON && record->event.pressed) {
audio_on();
return false;
@ -38,6 +39,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
}
return false;
}
#endif // AUDIO_ENABLE
if (keycode == MU_ON && record->event.pressed) {
music_on();
@ -61,6 +63,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
return false;
}
#ifdef AUDIO_ENABLE
if (keycode == MUV_IN && record->event.pressed) {
voice_iterate();
music_scale_user();
@ -72,11 +75,14 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
music_scale_user();
return false;
}
#endif // AUDIO_ENABLE
if (music_activated) {
if (keycode == KC_LCTL && record->event.pressed) { // Start recording
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
music_sequence_recording = true;
music_sequence_recorded = false;
music_sequence_playing = false;
@ -85,7 +91,9 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
}
if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
if (music_sequence_recording) { // was recording
music_sequence_recorded = true;
}
@ -95,7 +103,9 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
}
if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
music_sequence_recording = false;
music_sequence_playing = true;
music_sequence_position = 0;
@ -116,6 +126,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
}
#define MUSIC_MODE_GUITAR
#ifdef AUDIO_ENABLE
#ifdef MUSIC_MODE_CHROMATIC
float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(MATRIX_ROWS - record->event.key.row));
#elif defined(MUSIC_MODE_GUITAR)
@ -125,15 +136,20 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
#else
float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + SCALE[record->event.key.col + music_offset])/12.0+(MATRIX_ROWS - record->event.key.row));
#endif
#endif // AUDIO_ENABLE
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
play_note(freq, 0xF);
if (music_sequence_recording) {
music_sequence[music_sequence_count] = freq;
music_sequence_count++;
}
#endif
} else {
#ifdef AUDIO_ENABLE
stop_note(freq);
#endif
}
if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
@ -161,15 +177,19 @@ void music_on(void) {
void music_off(void) {
music_activated = 0;
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
}
__attribute__ ((weak))
void music_on_user() {}
#ifdef AUDIO_ENABLE
__attribute__ ((weak))
void audio_on_user() {}
#endif
__attribute__ ((weak))
void music_scale_user() {}
@ -178,8 +198,10 @@ void matrix_scan_music(void) {
if (music_sequence_playing) {
if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
music_sequence_timer = timer_read();
#ifdef AUDIO_ENABLE
stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
play_note(music_sequence[music_sequence_position], 0xF);
#endif
music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
}
}