Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084)
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// Copyright 2022 zzeneg (@zzeneg)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define TAPPING_FORCE_HOLD
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#define TAPPING_FORCE_HOLD_PER_KEY
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#define TAPPING_TERM 150
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#define TAPPING_TERM_PER_KEY
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#define BOTH_SHIFTS_TURNS_ON_CAPS_WORD
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// Copyright 2022 zzeneg (@zzeneg)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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enum layer_number {
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_QWERTY = 0,
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_GAME,
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_NAV,
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_NUMBER,
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_SYMBOL,
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_FUNC
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};
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// Left-hand home row mods
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#define HOME_A LGUI_T(KC_A)
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#define HOME_S LALT_T(KC_S)
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#define HOME_D LCTL_T(KC_D)
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#define HOME_F LSFT_T(KC_F)
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// Right-hand home row mods
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#define HOME_J RSFT_T(KC_J)
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#define HOME_K RCTL_T(KC_K)
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#define HOME_L LALT_T(KC_L)
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#define HOME_SCLN RGUI_T(KC_SCLN)
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// bottom mods
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#define SYM_SPC LT(_SYMBOL, KC_SPC)
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#define NUM_TAB LT(_NUMBER, KC_TAB)
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#define FUNC_ESC LT(_FUNC, KC_ESC)
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#define FUNC_ENT LT(_FUNC, KC_ENT)
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#define NAV_BSPC LT(_NAV, KC_BSPC)
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#define RALT_DEL RALT_T(KC_DEL)
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// game layer mods
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#define LALT_EQL LALT_T(KC_EQL)
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#define LSFT_MINS LSFT_T(KC_MINS)
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#define LCTL_ESC LCTL_T(KC_ESC)
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#define LGUI_QUOT LGUI_T(KC_QUOT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* .----------------------------------. ,----------------------------------.
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* | Q | W | E | R | T | | Y | U | I | O | P |
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* .------+------+------+------+------+------| |------+------+------+------+------+------.
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* | = | A | S | D | F | G | | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | - | Z | X | C | V | B |-------. .-------| N | M | , | . | / | ` |
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* `-----------------------------------------/ / \ \-----------------------------------------'
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* | Esc | Tab | / Space / \ Enter \ | Bsps | Del |
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* |_FUNC | _NUM | /_SYMBOL/ \ _FUNC \ | _NAV | RAlt |
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* `-------------''-------' '-------''-------------'
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*/
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[_QWERTY] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_EQL, HOME_A, HOME_S, HOME_D, HOME_F, KC_G, KC_H, HOME_J, HOME_K, HOME_L, HOME_SCLN, KC_QUOT,
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KC_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_GRV,
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FUNC_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL
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),
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[_GAME] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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LALT_EQL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, LGUI_QUOT,
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LSFT_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TG(_GAME),
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LCTL_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL
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),
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[_NAV] = LAYOUT(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX,
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XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, LALT(KC_UP), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_INS,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LALT(KC_DOWN), KC_HOME, KC_END, KC_APP, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX
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),
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[_NUMBER] = LAYOUT(
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KC_BSLS, KC_7, KC_8, KC_9, KC_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LCTL, KC_COMM, KC_4, KC_5, KC_6, KC_LBRC, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
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KC_ENT, KC_DOT, KC_1, KC_2, KC_3, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_BSPC, _______, TG(_GAME), XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_SYMBOL] = LAYOUT(
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LSFT(KC_BSLS), LSFT(KC_7), LSFT(KC_8), LSFT(KC_9), LSFT(KC_0), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LCTL, LSFT(KC_COMM), LSFT(KC_4), LSFT(KC_5), LSFT(KC_6), LSFT(KC_LBRC), XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
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KC_ENT, LSFT(KC_DOT), LSFT(KC_1), LSFT(KC_2), LSFT(KC_3), LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_BSPC, _______, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_FUNC] = LAYOUT(
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KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LCTL, KC_F11, KC_F4, KC_F5, KC_F6, KC_PAUS, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX,
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KC_DEL, KC_F10, KC_F1, KC_F2, KC_F3, KC_CAPS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, KC_MNXT, KC_MPLY, _______, XXXXXXX, XXXXXXX
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)
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};
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bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// allow multiple space, backspace, delete
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case SYM_SPC:
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case NAV_BSPC:
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case RALT_DEL:
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return false;
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default:
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return true;
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}
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}
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uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
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// different tapping term for different fingers
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switch (keycode) {
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// pinkies
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case HOME_A:
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case HOME_SCLN:
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return TAPPING_TERM + 70;
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// ring
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case HOME_S:
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case HOME_L:
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return TAPPING_TERM + 40;
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// middle
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case HOME_D:
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case HOME_K:
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return TAPPING_TERM + 20;
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// index and thumb
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default:
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return TAPPING_TERM;
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}
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}
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#ifdef ENCODER_MAP_ENABLE
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
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[_QWERTY] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[_GAME] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[_NAV] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
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[_NUMBER] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
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[_SYMBOL] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) },
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[_FUNC] = { ENCODER_CCW_CW(KC_MPRV, KC_MNXT) }
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};
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#endif // ENCODER_MAP_ENABLE
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#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
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const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_ORANGE});
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const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_PURPLE});
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const rgblight_segment_t PROGMEM capslockword_layer[] = RGBLIGHT_LAYER_SEGMENTS({0, 1, HSV_MAGENTA});
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const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(game_layer, capslock_layer, capslockword_layer);
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(1, led_state.caps_lock);
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return true;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, _GAME));
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return state;
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}
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void caps_word_set_user(bool active) {
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rgblight_set_layer_state(2, active);
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}
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void keyboard_post_init_user(void) {
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rgblight_layers = rgb_layers;
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}
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#endif // defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
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#ifdef OLED_ENABLE
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void render_layer(void) {
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switch (get_highest_layer(layer_state)) {
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case _NUMBER:
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oled_write_ln_P(PSTR("NMBR"), false);
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break;
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case _SYMBOL:
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oled_write_ln_P(PSTR("SMBL"), false);
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break;
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case _NAV:
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oled_write_ln_P(PSTR("NAV"), false);
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break;
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case _FUNC:
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oled_write_ln_P(PSTR("FUNC"), false);
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break;
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default:
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oled_write_ln_P(PSTR(" "), false);
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break;
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}
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}
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bool oled_task_user(void) {
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render_layer();
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return true;
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}
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#endif // OLED_ENABLE
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CAPS_WORD_ENABLE = yes
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ENCODER_MAP_ENABLE = yes
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