1
0
Fork 0

[Keymap] Updated my iris, planck, and xd75 keymaps (#5515)

* Updated iris, planck, and xd75 keymaps

* Added brightness down and up to commented layout of Symbol layer.

* updated config files for planck and iris

* removed unnecessary include lines from iris and planck config files
This commit is contained in:
David Rambo 2019-03-30 14:05:31 -04:00 committed by Drashna Jaelre
parent 93210547bd
commit 4f7dd9edf8
8 changed files with 102 additions and 97 deletions

View file

@ -15,10 +15,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
#pragma once
/* Use I2C or Serial, not both */
@ -39,6 +36,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_VAL_STEP 8
*/
#define TAPPING_TERM 200
#include "../../config.h"
#endif

View file

@ -1,6 +1,4 @@
#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
@ -85,13 +83,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_GAME] = LAYOUT_kc(
___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
B , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
LALT, LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
LALT , LALT , SPC, BSPC, MAC, ___
G , I , SPC, BSPC, MAC, ___
),
[_SYMBOL] = LAYOUT_kc(

View file

@ -1,3 +1,5 @@
# Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
# Symbol layer is based on my Planck layout, so it provides numbers, symbols, and volume controls.
# Two Navigation layers, for Mac and Windows Colemak layers respectively.
# Iris
This is a simple Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
The Symbol layer is based on my Planck layout. It provides numbers, symbols, and volume controls.
There are two Navigation layers, for the Mac and Windows Colemak layers respectively.