Make the bulk of our keyboards match the readme.md standard
This commit is contained in:
parent
2ee0dc7793
commit
4e73b0b8d7
32 changed files with 355 additions and 1155 deletions
|
@ -1,6 +1,17 @@
|
|||
# Techkeys SixKeyBoard
|
||||
Techkeys SixKeyBoard
|
||||
===
|
||||
|
||||
[Get one here!](http://techkeys.us/collections/accessories/products/sixkeyboard)
|
||||
Keyboard Maintainer: QMK Community
|
||||
Hardware Supported: Techkeys SixKeyBoard PCB
|
||||
Hardware Availability: http://techkeys.us/collections/accessories/products/sixkeyboard
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make sixkeyboard-default
|
||||
|
||||
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
|
||||
|
||||
## Hardware Info
|
||||
|
||||
The schematic is like this:
|
||||
|
||||
|
@ -15,4 +26,4 @@ The schematic is like this:
|
|||
|
||||
The LED on the bottom is `C4`. All 7 of the leds are turned on when the keyboard boots-up in the `sixkeyboard.c` file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
|
||||
|
||||
There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.
|
||||
There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue